5,753 research outputs found

    Belief-Desire-Intention in RoboCup

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    The Belief-Desire-Intention (BDI) model of a rational agent proposed by Bratman has strongly influenced the research of intelligent agents in Multi-Agent Systems (MAS). Jennings extended Bratman’s concept of a single rational agent into MAS in the form of joint-intention and joint-responsibility. Kitano et al. initiated RoboCup Soccer Simulation as a standard problem in MAS analogous to the Blocks World problem in traditional AI. This has motivated many researchers from various areas of studies such as machine learning, planning, and intelligent agent research. The first RoboCup team to incorporate the BDI concept is ATHumboldt98 team by Burkhard et al. In this thesis we present a novel collaborative BDI architecture modeled for RoboCup 2D Soccer Simulation called the TA09 team which is based on Bratman’s rational agent, influenced by Cohen and Levesque’s commitment, and incorporating Jennings’ joint-intention. The TA09 team features observation-based coordination, layered planning, and dynamic formation positioning

    Affect and believability in game characters:a review of the use of affective computing in games

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    Virtual agents are important in many digital environments. Designing a character that highly engages users in terms of interaction is an intricate task constrained by many requirements. One aspect that has gained more attention recently is the effective dimension of the agent. Several studies have addressed the possibility of developing an affect-aware system for a better user experience. Particularly in games, including emotional and social features in NPCs adds depth to the characters, enriches interaction possibilities, and combined with the basic level of competence, creates a more appealing game. Design requirements for emotionally intelligent NPCs differ from general autonomous agents with the main goal being a stronger player-agent relationship as opposed to problem solving and goal assessment. Nevertheless, deploying an affective module into NPCs adds to the complexity of the architecture and constraints. In addition, using such composite NPC in games seems beyond current technology, despite some brave attempts. However, a MARPO-type modular architecture would seem a useful starting point for adding emotions

    Towards a goal-oriented agent-based simulation framework for high-performance computing

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    Currently, agent-based simulation frameworks force the user to choose between simulations involving a large number of agents (at the expense of limited agent reasoning capability) or simulations including agents with increased reasoning capabilities (at the expense of a limited number of agents per simulation). This paper describes a first attempt at putting goal-oriented agents into large agentbased (micro-)simulations. We discuss a model for goal-oriented agents in HighPerformance Computing (HPC) and then briefly discuss its implementation in PyCOMPSs (a library that eases the parallelisation of tasks) to build such a platform that benefits from a large number of agents with the capacity to execute complex cognitive agents.Peer ReviewedPostprint (author's final draft

    Alert-BDI: BDI Model with Adaptive Alertness through Situational Awareness

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    In this paper, we address the problems faced by a group of agents that possess situational awareness, but lack a security mechanism, by the introduction of a adaptive risk management system. The Belief-Desire-Intention (BDI) architecture lacks a framework that would facilitate an adaptive risk management system that uses the situational awareness of the agents. We extend the BDI architecture with the concept of adaptive alertness. Agents can modify their level of alertness by monitoring the risks faced by them and by their peers. Alert-BDI enables the agents to detect and assess the risks faced by them in an efficient manner, thereby increasing operational efficiency and resistance against attacks.Comment: 14 pages, 3 figures. Submitted to ICACCI 2013, Mysore, Indi

    Dispute Resolution Using Argumentation-Based Mediation

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    Mediation is a process, in which both parties agree to resolve their dispute by negotiating over alternative solutions presented by a mediator. In order to construct such solutions, mediation brings more information and knowledge, and, if possible, resources to the negotiation table. The contribution of this paper is the automated mediation machinery which does that. It presents an argumentation-based mediation approach that extends the logic-based approach to argumentation-based negotiation involving BDI agents. The paper describes the mediation algorithm. For comparison it illustrates the method with a case study used in an earlier work. It demonstrates how the computational mediator can deal with realistic situations in which the negotiating agents would otherwise fail due to lack of knowledge and/or resources.Comment: 6 page

    Planning on demand in BDI systems

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    The primary goals and contributions of our work are: 1)incorporating planning at specific points in a BDI application,on an as needed basis, under control of the programmer;2) planning using only limited subsets of the application,making the planning more efficient, and; 3) incorporating the plan generated back into the BDI system, for regular BDI execution, identifying plan steps that could be pursued in parallel

    An Abstract Formal Basis for Digital Crowds

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    Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or shared service. In this paper we explore the possibility of applying formal methods, typically used for the verification of software and hardware systems, in analysing the behaviour of a digital crowd. More precisely, we provide a formal description language for specifying digital crowds. We represent digital crowds in which the agents do not directly communicate with each other. We further show how this specification can provide the basis for sophisticated formal methods, in particular formal verification.Comment: 32 pages, 4 figure
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