440 research outputs found

    Design and evaluation of acceleration strategies for speeding up the development of dialog applications

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    In this paper, we describe a complete development platform that features different innovative acceleration strategies, not included in any other current platform, that simplify and speed up the definition of the different elements required to design a spoken dialog service. The proposed accelerations are mainly based on using the information from the backend database schema and contents, as well as cumulative information produced throughout the different steps in the design. Thanks to these accelerations, the interaction between the designer and the platform is improved, and in most cases the design is reduced to simple confirmations of the “proposals” that the platform dynamically provides at each step. In addition, the platform provides several other accelerations such as configurable templates that can be used to define the different tasks in the service or the dialogs to obtain or show information to the user, automatic proposals for the best way to request slot contents from the user (i.e. using mixed-initiative forms or directed forms), an assistant that offers the set of more probable actions required to complete the definition of the different tasks in the application, or another assistant for solving specific modality details such as confirmations of user answers or how to present them the lists of retrieved results after querying the backend database. Additionally, the platform also allows the creation of speech grammars and prompts, database access functions, and the possibility of using mixed initiative and over-answering dialogs. In the paper we also describe in detail each assistant in the platform, emphasizing the different kind of methodologies followed to facilitate the design process at each one. Finally, we describe the results obtained in both a subjective and an objective evaluation with different designers that confirm the viability, usefulness, and functionality of the proposed accelerations. Thanks to the accelerations, the design time is reduced in more than 56% and the number of keystrokes by 84%

    The Dialog State Tracking Challenge Series: A Review

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    In a spoken dialog system, dialog state tracking refers to the task of correctly inferring the state of the conversation -- such as the user's goal -- given all of the dialog history up to that turn.  Dialog state tracking is crucial to the success of a dialog system, yet until recently there were no common resources, hampering progress.  The Dialog State Tracking Challenge series of 3 tasks introduced the first shared testbed and evaluation metrics for dialog state tracking, and has underpinned three key advances in dialog state tracking: the move from generative to discriminative models; the adoption of discriminative sequential techniques; and the incorporation of the speech recognition results directly into the dialog state tracker.  This paper reviews this research area, covering both the challenge tasks themselves and summarizing the work they have enabled

    A statistical simulation technique to develop and evaluate conversational agents

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    In this paper, we present a technique for developing user simulators which are able to interact and evaluate conversational agents. Our technique is based on a statistical model that is automatically learned from a dialog corpus. This model is used by the user simulator to provide the next answer taking into account the complete history of the interaction. The main objective of our proposal is not only to evaluate the conversational agent, but also to improve this agent by employing the simulated dialogs to learn a better dialog model. We have applied this technique to design and evaluate a conversational agent which provides academic information in a multi-agent system. The results of the evaluation show that the proposed user simulation methodology can be used not only to evaluate conversational agents but also to explore new enhanced dialog strategies, thereby allowing the conversational agent to reduce the time needed to complete the dialogs and automatically detect new valid paths to achieve each of the required objectives defined for the task.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC 2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad

    An Agent-Based Dialog Simulation Technique to Develop and Evaluate Conversational Agents

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    Proceedings of: 9th International Conference on Practical Applications of Agents and Multiagent Systems (PAAMS 11). Salamanca, 6-8 April, 2011In this paper, we present an agent-based dialog simulation technique for learning new dialog strategies and evaluate conversational agents. Using this technique the effort necessary to acquire data required to train the dialog model and then explore new dialog strategies is considerably reduced. A set of measures has also been defined to evaluate the dialog strategy that is automatically learned and compare different dialog corpora. We have applied this technique to explore the space of possible dialog strategies and evaluate the dialogs acquired for a conversational agent that collects monitored data from patients suffering from diabetes.Funded by projects CICYT TIN2008-06742-C02-02/TSI, CICYT TEC2008-06732-C02- 02/TEC, CAM CONTEXTS (S2009/TIC-1485), and DPS2008-07029-C02-02.Publicad

    Offline and Online Satisfaction Prediction in Open-Domain Conversational Systems

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    Predicting user satisfaction in conversational systems has become critical, as spoken conversational assistants operate in increasingly complex domains. Online satisfaction prediction (i.e., predicting satisfaction of the user with the system after each turn) could be used as a new proxy for implicit user feedback, and offers promising opportunities to create more responsive and effective conversational agents, which adapt to the user's engagement with the agent. To accomplish this goal, we propose a conversational satisfaction prediction model specifically designed for open-domain spoken conversational agents, called ConvSAT. To operate robustly across domains, ConvSAT aggregates multiple representations of the conversation, namely the conversation history, utterance and response content, and system- and user-oriented behavioral signals. We first calibrate ConvSAT performance against state of the art methods on a standard dataset (Dialogue Breakdown Detection Challenge) in an online regime, and then evaluate ConvSAT on a large dataset of conversations with real users, collected as part of the Alexa Prize competition. Our experimental results show that ConvSAT significantly improves satisfaction prediction for both offline and online setting on both datasets, compared to the previously reported state-of-the-art approaches. The insights from our study can enable more intelligent conversational systems, which could adapt in real-time to the inferred user satisfaction and engagement.Comment: Published in CIKM '19, 10 page

    Four Mode Based Dialogue Management with Modified POMDP Model

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    This thesis proposes a method to manage the interaction between the user and the system dynamically, through speech or text input which updates the user goals, select system actions and calculate rewards for each system response at each time-stamp. The main focus is made on the dialog manager, which decides how to continue the dialogue. We have used POMDP technique, as it maintains a belief distribution on the dialogue states based on the observations over the dialogue even in a noisy environment. Four contextual control modes are introduced in dialogue management for decision-making mechanism, and to keep track of machine behaviour for each dialogue state. The result obtained proves that our proposed framework has overcome the limitations of prior POMDP methods, and exactly understands the actual intention of the users within the available time, providing very interactive conversation between the user and the computer

    Evaluation of a hierarchical reinforcement learning spoken dialogue system

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    We describe an evaluation of spoken dialogue strategies designed using hierarchical reinforcement learning agents. The dialogue strategies were learnt in a simulated environment and tested in a laboratory setting with 32 users. These dialogues were used to evaluate three types of machine dialogue behaviour: hand-coded, fully-learnt and semi-learnt. These experiments also served to evaluate the realism of simulated dialogues using two proposed metrics contrasted with ‘Precision-Recall’. The learnt dialogue behaviours used the Semi-Markov Decision Process (SMDP) model, and we report the first evaluation of this model in a realistic conversational environment. Experimental results in the travel planning domain provide evidence to support the following claims: (a) hierarchical semi-learnt dialogue agents are a better alternative (with higher overall performance) than deterministic or fully-learnt behaviour; (b) spoken dialogue strategies learnt with highly coherent user behaviour and conservative recognition error rates (keyword error rate of 20%) can outperform a reasonable hand-coded strategy; and (c) hierarchical reinforcement learning dialogue agents are feasible and promising for the (semi) automatic design of optimized dialogue behaviours in larger-scale systems
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