2,989 research outputs found
Robust Non-Rigid Registration with Reweighted Position and Transformation Sparsity
Non-rigid registration is challenging because it is ill-posed with high
degrees of freedom and is thus sensitive to noise and outliers. We propose a
robust non-rigid registration method using reweighted sparsities on position
and transformation to estimate the deformations between 3-D shapes. We
formulate the energy function with position and transformation sparsity on both
the data term and the smoothness term, and define the smoothness constraint
using local rigidity. The double sparsity based non-rigid registration model is
enhanced with a reweighting scheme, and solved by transferring the model into
four alternately-optimized subproblems which have exact solutions and
guaranteed convergence. Experimental results on both public datasets and real
scanned datasets show that our method outperforms the state-of-the-art methods
and is more robust to noise and outliers than conventional non-rigid
registration methods.Comment: IEEE Transactions on Visualization and Computer Graphic
Cross-calibration of Time-of-flight and Colour Cameras
Time-of-flight cameras provide depth information, which is complementary to
the photometric appearance of the scene in ordinary images. It is desirable to
merge the depth and colour information, in order to obtain a coherent scene
representation. However, the individual cameras will have different viewpoints,
resolutions and fields of view, which means that they must be mutually
calibrated. This paper presents a geometric framework for this multi-view and
multi-modal calibration problem. It is shown that three-dimensional projective
transformations can be used to align depth and parallax-based representations
of the scene, with or without Euclidean reconstruction. A new evaluation
procedure is also developed; this allows the reprojection error to be
decomposed into calibration and sensor-dependent components. The complete
approach is demonstrated on a network of three time-of-flight and six colour
cameras. The applications of such a system, to a range of automatic
scene-interpretation problems, are discussed.Comment: 18 pages, 12 figures, 3 table
HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Map
3D hand shape and pose estimation from a single depth map is a new and
challenging computer vision problem with many applications. The
state-of-the-art methods directly regress 3D hand meshes from 2D depth images
via 2D convolutional neural networks, which leads to artefacts in the
estimations due to perspective distortions in the images. In contrast, we
propose a novel architecture with 3D convolutions trained in a
weakly-supervised manner. The input to our method is a 3D voxelized depth map,
and we rely on two hand shape representations. The first one is the 3D
voxelized grid of the shape which is accurate but does not preserve the mesh
topology and the number of mesh vertices. The second representation is the 3D
hand surface which is less accurate but does not suffer from the limitations of
the first representation. We combine the advantages of these two
representations by registering the hand surface to the voxelized hand shape. In
the extensive experiments, the proposed approach improves over the state of the
art by 47.8% on the SynHand5M dataset. Moreover, our augmentation policy for
voxelized depth maps further enhances the accuracy of 3D hand pose estimation
on real data. Our method produces visually more reasonable and realistic hand
shapes on NYU and BigHand2.2M datasets compared to the existing approaches.Comment: 10 pages, 8 figures, 5 tables, CVP
Color-aware surface registration
Shape registration is fundamental to 3D object acquisition; it is used to fuse scans from multiple views. Existing algorithms mainly utilize geometric information to determine alignment, but this typically results in noticeable misalignment of textures (i.e. surface colors) when using RGB-depth cameras. We address this problem using a novel approach to color-aware registration, which takes both color and geometry into consideration simultaneously. Color information is exploited throughout the pipeline to provide more effective sampling, correspondence and alignment, in particular for surfaces with detailed textures. Our method can furthermore tackle both rigid and non-rigid registration problems (arising, for example, due to small changes in the object during scanning, or camera distortions). We demonstrate that our approach produces significantly better results than previous methods
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