407 research outputs found

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

    Full text link
    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    Tit-for-Token: fair rewards for moving data in decentralized storage networks

    Full text link
    Centralized data silos are not only becoming prohibitively expensive but also raise issues of data ownership and data availability. These developments are affecting the industry, researchers, and ultimately society in general. Decentralized storage solutions present a promising alternative. Furthermore, such systems can become a crucial layer for new paradigms of edge-centric computing and web3 applications. Decentralized storage solutions based on p2p networks can enable scalable and self-sustaining open-source infrastructures. However, like other p2p systems, they require well-designed incentive mechanisms for participating peers. These mechanisms should be not only effective but also fair in regard to individual participants. Even though several such systems have been studied in deployment, there is still a lack of systematic understanding regarding these issues. We investigate the interplay between incentive mechanisms, network characteristics, and fairness of peer rewards. In particular, we identify and evaluate three core and up-to-date reward mechanisms for moving data in p2p networks: distance-based payments, reciprocity, and time-limited free service. Distance-based payments are relevant since libp2p Kademlia, which enables distance-based algorithms for content lookup and retrieval, is part of various modern p2p systems. We base our model on the Swarm network that uses a combination of the three mechanisms and serves as inspiration for our Tit-for-Token model. We present our Tit-for-Token model and develop a tool to explore the behaviors of these payment mechanisms. Our evaluation provides novel insights into the functioning and interplay of these mechanisms and helps. Based on these insights, we propose modifications to these mechanisms that better address fairness concerns and outline improvement proposals for the Swarm network

    Using Tuangou to reduce IP transit costs

    Get PDF
    A majority of ISPs (Internet Service Providers) support connectivity to the entire Internet by transiting their traffic via other providers. Although the transit prices per Mbps decline steadily, the overall transit costs of these ISPs remain high or even increase, due to the traffic growth. The discontent of the ISPs with the high transit costs has yielded notable innovations such as peering, content distribution networks, multicast, and peer-to-peer localization. While the above solutions tackle the problem by reducing the transit traffic, this paper explores a novel approach that reduces the transit costs without altering the traffic. In the proposed CIPT (Cooperative IP Transit), multiple ISPs cooperate to jointly purchase IP (Internet Protocol) transit in bulk. The aggregate transit costs decrease due to the economies-of-scale effect of typical subadditive pricing as well as burstable billing: not all ISPs transit their peak traffic during the same period. To distribute the aggregate savings among the CIPT partners, we propose Shapley-value sharing of the CIPT transit costs. Using public data about IP traffic of 264 ISPs and transit prices, we quantitatively evaluate CIPT and show that significant savings can be achieved, both in relative and absolute terms. We also discuss the organizational embodiment, relationship with transit providers, traffic confidentiality, and other aspects of CIPT

    A reactive algorithm for deducing nodal forwarding behavior in a multihop ad hoc wireless network in the presence of errors

    Get PDF
    A novel algorithm is presented to deduce individual nodal forwarding behavior from standard end to end acknowledgments. The algorithm is based on a well-established mathematical method and is robust to network related errors and nodal behavior changes. The proposed solution was verified in a network simulation, in which it performed well in a difficult environment and achieved sound results

    Game theoretic approaches to cooperation in wireless networks

    Get PDF
    Ph.DDOCTOR OF PHILOSOPH

    Offloading Content with Self-organizing Mobile Fogs

    Get PDF
    Mobile users in an urban environment access content on the internet from different locations. It is challenging for the current service providers to cope with the increasing content demand from a large number of collocated mobile users. In-network caching to offload content at nodes closer to users alleviate the issue, though efficient cache management is required to find out who should cache what, when and where in an urban environment, given nodes limited computing, communication and caching resources. To address this, we first define a novel relation between content popularity and availability in the network and investigate a node's eligibility to cache content based on its urban reachability. We then allow nodes to self-organize into mobile fogs to increase the distributed cache and maximize content availability in a cost-effective manner. However, to cater rational nodes, we propose a coalition game for the nodes to offer a maximum "virtual cache" assuming a monetary reward is paid to them by the service/content provider. Nodes are allowed to merge into different spatio-temporal coalitions in order to increase the distributed cache size at the network edge. Results obtained through simulations using realistic urban mobility trace validate the performance of our caching system showing a ratio of 60-85% of cache hits compared to the 30-40% obtained by the existing schemes and 10% in case of no coalition
    corecore