971 research outputs found

    Towards a Theory of Systems Engineering Processes: A Principal-Agent Model of a One-Shot, Shallow Process

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    Systems engineering processes coordinate the effort of different individuals to generate a product satisfying certain requirements. As the involved engineers are self-interested agents, the goals at different levels of the systems engineering hierarchy may deviate from the system-level goals which may cause budget and schedule overruns. Therefore, there is a need of a systems engineering theory that accounts for the human behavior in systems design. To this end, the objective of this paper is to develop and analyze a principal-agent model of a one-shot (single iteration), shallow (one level of hierarchy) systems engineering process. We assume that the systems engineer maximizes the expected utility of the system, while the subsystem engineers seek to maximize their expected utilities. Furthermore, the systems engineer is unable to monitor the effort of the subsystem engineer and may not have a complete information about their types or the complexity of the design task. However, the systems engineer can incentivize the subsystem engineers by proposing specific contracts. To obtain an optimal incentive, we pose and solve numerically a bi-level optimization problem. Through extensive simulations, we study the optimal incentives arising from different system-level value functions under various combinations of effort costs, problem-solving skills, and task complexities

    Optimum Statistical Estimation with Strategic Data Sources

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    We propose an optimum mechanism for providing monetary incentives to the data sources of a statistical estimator such as linear regression, so that high quality data is provided at low cost, in the sense that the sum of payments and estimation error is minimized. The mechanism applies to a broad range of estimators, including linear and polynomial regression, kernel regression, and, under some additional assumptions, ridge regression. It also generalizes to several objectives, including minimizing estimation error subject to budget constraints. Besides our concrete results for regression problems, we contribute a mechanism design framework through which to design and analyze statistical estimators whose examples are supplied by workers with cost for labeling said examples

    A Framework for Quality Assurance in Crowdsourcing

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    The emergence of online paid micro-crowdsourcing platforms, such as Amazon Mechanical Turk (AMT), allows on-demand and at scale distribution of tasks to human workers around the world. In such settings, online workers come and complete small tasks posted by a company, working for as long or as little as they wish. Such temporary employer-employee relationships give rise to adverse selection, moral hazard, and many other challenges. How can we ensure that the submitted work is accurate, especially when the verification cost is comparable to the cost of performing the task? How can we estimate the exhibited quality of the workers? What pricing strategies should be used to induce the effort of workers with varying ability levels? We develop a comprehensive framework for managing the quality in such micro crowdsourcing settings: First, we describe an algorithm for estimating the error rates of the participating workers, and show how to separate systematic worker biases from unrecoverable errors and generate an unbiased “worker quality” measurement. Next, we present a selective repeated-labeling algorithm that acquires labels in a way so that quality requirements can be met at minimum cost. Then, we propose a quality-adjusted pricing scheme that adjusts the payment level according to the contributed value by each worker. We test our compensation scheme in a principal-agent setting in which workers respond to incentives by varying their effort. Our simulation results demonstrate that the proposed pricing scheme is able to induce workers to exert higher levels of effort and yield larger profits for employers compared to the commonly adopted uniform pricing schemes. We also describe strategies that build on our quality control and pricing framework, to tackle crowdsourced tasks of increasingly higher complexity, while still maintaining a tight quality control of the process

    Revolutionizing Crowdworking Campaigns: Conquering Adverse Selection and Moral Hazard with the Help of Smart Contracts

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    Crowdworking is increasingly being applied by companies to outsource tasks beyond their core competencies flexibly and cost-effectively to an unknown group. However, the anonymous and financially incentivized nature of crowdworkers creates information asymmetries and conflicts of interest, leading to inefficiencies and intensifying the principal-agent problem. Our paper offers a solution to the widespread problem of inefficient Crowdworking campaigns. We first derive the currently applied Crowdworking campaign process based on a qualitative study. Subsequently, we identify the broadest adverse selection and moral hazard problems in the process. We then analyze how the blockchain application of smart contracts can counteract those challenges and develop a process model that maps a Crowdworking campaign using smart contracts. We explain how our developed process significantly reduces adverse selection and moral hazard at each stage. Thus, our research provides approaches to make online labor more attractive and transparent for companies and online workers

    Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges

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    Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users' willingness to submit up-to-date and accurate information, it is paramount to effectively incentivize users' active and reliable participation. In this paper, we survey existing literature on incentive mechanisms for participatory sensing systems. In particular, we present a taxonomy of existing incentive mechanisms for participatory sensing systems, which are subsequently discussed in depth by comparing and contrasting different approaches. Finally, we discuss an agenda of open research challenges in incentivizing users in participatory sensing.Comment: Updated version, 4/25/201

    Information Gathering with Peers: Submodular Optimization with Peer-Prediction Constraints

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    We study a problem of optimal information gathering from multiple data providers that need to be incentivized to provide accurate information. This problem arises in many real world applications that rely on crowdsourced data sets, but where the process of obtaining data is costly. A notable example of such a scenario is crowd sensing. To this end, we formulate the problem of optimal information gathering as maximization of a submodular function under a budget constraint, where the budget represents the total expected payment to data providers. Contrary to the existing approaches, we base our payments on incentives for accuracy and truthfulness, in particular, {\em peer-prediction} methods that score each of the selected data providers against its best peer, while ensuring that the minimum expected payment is above a given threshold. We first show that the problem at hand is hard to approximate within a constant factor that is not dependent on the properties of the payment function. However, for given topological and analytical properties of the instance, we construct two greedy algorithms, respectively called PPCGreedy and PPCGreedyIter, and establish theoretical bounds on their performance w.r.t. the optimal solution. Finally, we evaluate our methods using a realistic crowd sensing testbed.Comment: Longer version of AAAI'18 pape
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