14 research outputs found

    Network and Server Resource Management Strategies for Data Centre Infrastructures: A Survey

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    The advent of virtualisation and the increasing demand for outsourced, elastic compute charged on a pay-as-you-use basis has stimulated the development of large-scale Cloud Data Centres (DCs) housing tens of thousands of computer clusters. Of the signi�cant capital outlay required for building and operating such infrastructures, server and network equipment account for 45% and 15% of the total cost, respectively, making resource utilisation e�ciency paramount in order to increase the operators' Return-on-Investment (RoI). In this paper, we present an extensive survey on the management of server and network resources over virtualised Cloud DC infrastructures, highlighting key concepts and results, and critically discussing their limitations and implications for future research opportunities. We highlight the need for and bene �ts of adaptive resource provisioning that alleviates reliance on static utilisation prediction models and exploits direct measurement of resource utilisation on servers and network nodes. Coupling such distributed measurement with logically-centralised Software De�ned Networking (SDN) principles, we subsequently discuss the challenges and opportunities for converged resource management over converged ICT environments, through unifying control loops to globally orchestrate adaptive and load-sensitive resource provisioning

    Effective and Economical Content Delivery and Storage Strategies for Cloud Systems

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    Cloud computing has proved to be an effective infrastructure to host various applications and provide reliable and stable services. Content delivery and storage are two main services provided by the cloud. A high-performance cloud can reduce the cost of both cloud providers and customers, while providing high application performance to cloud clients. Thus, the performance of such cloud-based services is closely related to three issues. First, when delivering contents from the cloud to users or transferring contents between cloud datacenters, it is important to reduce the payment costs and transmission time. Second, when transferring contents between cloud datacenters, it is important to reduce the payment costs to the internet service providers (ISPs). Third, when storing contents in the datacenters, it is crucial to reduce the file read latency and power consumption of the datacenters. In this dissertation, we study how to effectively deliver and store contents on the cloud, with a focus on cloud gaming and video streaming services. In particular, we aim to address three problems. i) Cost-efficient cloud computing system to support thin-client Massively Multiplayer Online Game (MMOG): how to achieve high Quality of Service (QoS) in cloud gaming and reduce the cloud bandwidth consumption; ii) Cost-efficient inter-datacenter video scheduling: how to reduce the bandwidth payment cost by fully utilizing link bandwidth when cloud providers transfer videos between datacenters; iii) Energy-efficient adaptive file replication: how to adapt to time-varying file popularities to achieve a good tradeoff between data availability and efficiency, as well as reduce the power consumption of the datacenters. In this dissertation, we propose methods to solve each of aforementioned challenges on the cloud. As a result, we build a cloud system that has a cost-efficient system to support cloud clients, an inter-datacenter video scheduling algorithm for video transmission on the cloud and an adaptive file replication algorithm for cloud storage system. As a result, the cloud system not only benefits the cloud providers in reducing the cloud cost, but also benefits the cloud customers in reducing their payment cost and improving high cloud application performance (i.e., user experience). Finally, we conducted extensive experiments on many testbeds, including PeerSim, PlanetLab, EC2 and a real-world cluster, which demonstrate the efficiency and effectiveness of our proposed methods. In our future work, we will further study how to further improve user experience in receiving contents and reduce the cost due to content transfer

    Traffic Optimization in Data Center and Software-Defined Programmable Networks

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    Review of Path Selection Algorithms with Link Quality and Critical Switch Aware for Heterogeneous Traffic in SDN

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    Software Defined Networking (SDN) introduced network management flexibility that eludes traditional network architecture. Nevertheless, the pervasive demand for various cloud computing services with different levels of Quality of Service requirements in our contemporary world made network service provisioning challenging. One of these challenges is path selection (PS) for routing heterogeneous traffic with end-to-end quality of service support specific to each traffic class. The challenge had gotten the research community\u27s attention to the extent that many PSAs were proposed. However, a gap still exists that calls for further study. This paper reviews the existing PSA and the Baseline Shortest Path Algorithms (BSPA) upon which many relevant PSA(s) are built to help identify these gaps. The paper categorizes the PSAs into four, based on their path selection criteria, (1) PSAs that use static or dynamic link quality to guide PSD, (2) PSAs that consider the criticality of switch in terms of an update operation, FlowTable limitation or port capacity to guide PSD, (3) PSAs that consider flow variabilities to guide PSD and (4) The PSAs that use ML optimization in their PSD. We then reviewed and compared the techniques\u27 design in each category against the identified SDN PSA design objectives, solution approach, BSPA, and validation approaches. Finally, the paper recommends directions for further research
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