109 research outputs found

    Sensor data-based decision making

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    Increasing globalization and growing industrial system complexity has amplified the interest in the use of information provided by sensors as a means of improving overall manufacturing system performance and maintainability. However, utilization of sensors can only be effective if the real-time data can be integrated into the necessary business processes, such as production planning, scheduling and execution systems. This integration requires the development of intelligent decision making models that can effectively process the sensor data into information and suggest appropriate actions. To be able to improve the performance of a system, the health of the system also needs to be maintained. In many cases a single sensor type cannot provide sufficient information for complex decision making including diagnostics and prognostics of a system. Therefore, a combination of sensors should be used in an integrated manner in order to achieve desired performance levels. Sensor generated data need to be processed into information through the use of appropriate decision making models in order to improve overall performance. In this dissertation, which is presented as a collection of five journal papers, several reactive and proactive decision making models that utilize data from single and multi-sensor environments are developed. The first paper presents a testbed architecture for Auto-ID systems. An adaptive inventory management model which utilizes real-time RFID data is developed in the second paper. In the third paper, a complete hardware and inventory management solution, which involves the integration of RFID sensors into an extremely low temperature industrial freezer, is presented. The last two papers in the dissertation deal with diagnostic and prognostic decision making models in order to assure the healthy operation of a manufacturing system and its components. In the fourth paper a Mahalanobis-Taguchi System (MTS) based prognostics tool is developed and it is used to estimate the remaining useful life of rolling element bearings using data acquired from vibration sensors. In the final paper, an MTS based prognostics tool is developed for a centrifugal water pump, which fuses information from multiple types of sensors in order to take diagnostic and prognostics decisions for the pump and its components --Abstract, page iv

    NASA Tech Briefs, June 1994

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    Topics covered include: Microelectronics; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery/Automation; Manufacturing/Fabrication; Mathematics and Information Sciences; Life Sciences; Books and Report

    Design and Optimization of an FSAE Vehicle

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    The purpose of this project was to develop a race car for the Formula SAE Michigan Design Competition. For this year\u27s team, the focus was to transition the car from 13 in. diameter wheels to 10 in. wheels, while maintaining current powertrain output and drivability of the previous car. Rationale includes reducing unsprung mass of the vehicle and transitioning to Hoosier\u27s LC0 tire compound; a tire compound with a theoretically better temperature range for the type of driving done in FSAE. In order to do this successfully, a new suspension system, braking system, frame, and accompanying parts needed to be designed. The final goals of this car were to achieve a reduced or similar weight to the 2019 car, while having improved handling

    Blending the Material and Digital World for Hybrid Interfaces

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    The development of digital technologies in the 21st century is progressing continuously and new device classes such as tablets, smartphones or smartwatches are finding their way into our everyday lives. However, this development also poses problems, as these prevailing touch and gestural interfaces often lack tangibility, take little account of haptic qualities and therefore require full attention from their users. Compared to traditional tools and analog interfaces, the human skills to experience and manipulate material in its natural environment and context remain unexploited. To combine the best of both, a key question is how it is possible to blend the material world and digital world to design and realize novel hybrid interfaces in a meaningful way. Research on Tangible User Interfaces (TUIs) investigates the coupling between physical objects and virtual data. In contrast, hybrid interfaces, which specifically aim to digitally enrich analog artifacts of everyday work, have not yet been sufficiently researched and systematically discussed. Therefore, this doctoral thesis rethinks how user interfaces can provide useful digital functionality while maintaining their physical properties and familiar patterns of use in the real world. However, the development of such hybrid interfaces raises overarching research questions about the design: Which kind of physical interfaces are worth exploring? What type of digital enhancement will improve existing interfaces? How can hybrid interfaces retain their physical properties while enabling new digital functions? What are suitable methods to explore different design? And how to support technology-enthusiast users in prototyping? For a systematic investigation, the thesis builds on a design-oriented, exploratory and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles along real-world applications. The applications range from digitally-enhanced paper, interactive cords over visual watch strap extensions to novel prototyping tools for smart garments. While almost all of them integrate visual feedback and haptic input, none of them are built on rigid, rectangular pixel screens or use standard input modalities, as they all aim to reveal new design approaches. The dissertation shows how valuable it can be to rethink familiar, analog applications while thoughtfully extending them digitally. Finally, this thesis’ extensive work of engineering versatile research platforms is accompanied by overarching conceptual work, user evaluations and technical experiments, as well as literature reviews.Die Durchdringung digitaler Technologien im 21. Jahrhundert schreitet stetig voran und neue Geräteklassen wie Tablets, Smartphones oder Smartwatches erobern unseren Alltag. Diese Entwicklung birgt aber auch Probleme, denn die vorherrschenden berührungsempfindlichen Oberflächen berücksichtigen kaum haptische Qualitäten und erfordern daher die volle Aufmerksamkeit ihrer Nutzer:innen. Im Vergleich zu traditionellen Werkzeugen und analogen Schnittstellen bleiben die menschlichen Fähigkeiten ungenutzt, die Umwelt mit allen Sinnen zu begreifen und wahrzunehmen. Um das Beste aus beiden Welten zu vereinen, stellt sich daher die Frage, wie neuartige hybride Schnittstellen sinnvoll gestaltet und realisiert werden können, um die materielle und die digitale Welt zu verschmelzen. In der Forschung zu Tangible User Interfaces (TUIs) wird die Verbindung zwischen physischen Objekten und virtuellen Daten untersucht. Noch nicht ausreichend erforscht wurden hingegen hybride Schnittstellen, die speziell darauf abzielen, physische Gegenstände des Alltags digital zu erweitern und anhand geeigneter Designparameter und Entwurfsräume systematisch zu untersuchen. In dieser Dissertation wird daher untersucht, wie Materialität und Digitalität nahtlos ineinander übergehen können. Es soll erforscht werden, wie künftige Benutzungsschnittstellen nützliche digitale Funktionen bereitstellen können, ohne ihre physischen Eigenschaften und vertrauten Nutzungsmuster in der realen Welt zu verlieren. Die Entwicklung solcher hybriden Ansätze wirft jedoch übergreifende Forschungsfragen zum Design auf: Welche Arten von physischen Schnittstellen sind es wert, betrachtet zu werden? Welche Art von digitaler Erweiterung verbessert das Bestehende? Wie können hybride Konzepte ihre physischen Eigenschaften beibehalten und gleichzeitig neue digitale Funktionen ermöglichen? Was sind geeignete Methoden, um verschiedene Designs zu erforschen? Wie kann man Technologiebegeisterte bei der Erstellung von Prototypen unterstützen? Für eine systematische Untersuchung stützt sich die Arbeit auf einen designorientierten, explorativen und iterativen Entwicklungsprozess unter Verwendung digitaler Fabrikationsmethoden und neuartiger Materialien. Im Hauptteil werden vier Forschungsprojekte vorgestellt, die verschiedene visuelle und interaktive Prinzipien entlang realer Anwendungen diskutieren. Die Szenarien reichen von digital angereichertem Papier, interaktiven Kordeln über visuelle Erweiterungen von Uhrarmbändern bis hin zu neuartigen Prototyping-Tools für intelligente Kleidungsstücke. Um neue Designansätze aufzuzeigen, integrieren nahezu alle visuelles Feedback und haptische Eingaben, um Alternativen zu Standard-Eingabemodalitäten auf starren Pixelbildschirmen zu schaffen. Die Dissertation hat gezeigt, wie wertvoll es sein kann, bekannte, analoge Anwendungen zu überdenken und sie dabei gleichzeitig mit Bedacht digital zu erweitern. Dabei umfasst die vorliegende Arbeit sowohl realisierte technische Forschungsplattformen als auch übergreifende konzeptionelle Arbeiten, Nutzerstudien und technische Experimente sowie die Analyse existierender Forschungsarbeiten

    Towards observable haptics: Novel sensors for capturing tactile interaction patterns

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    Kõiva R. Towards observable haptics: Novel sensors for capturing tactile interaction patterns. Bielefeld: Bielefeld University; 2014.Touch is one of the primary senses humans use when performing coordinated interaction, but the lack of a sense of touch in the majority of contemporary interactive technical systems, such as robots, which operate in non-deterministic environments, results in interactions that can at best be described as clumsy. Observing human haptics and extracting the salient information from the gathered data is not only relevant if we are to try to understand the involved underlying cognitive processes, but should also provide us with significant clues to design future intelligent interactive systems. Such systems could one day help to take the burden of tedious tasks off our hands in a similar fashion to how industrial robots revolutionized manufacturing. The aim of the work in this thesis was to provide significant advancements in tactile sensing technology, and thus move us a step closer to realizing this goal. The contributions contained herein can be broken into two major parts. The first part investigates capturing interaction patterns in humans with the goals of better understanding manual intelligence and improving the lives of hand amputees, while the second part is focused on augmenting technical systems with a sense of touch. tacTiles, a wireless tactile sensitive surface element attached to a deformable textile, was developed to capture human full-body interactions with large surfaces we come into contact with in our daily lives, such as floors, chairs, sofas or other furniture. The Tactile Dataglove, iObject and the Tactile Pen were developed especially to observe human manual intelligence. Whereas iObject allows motion sensing and a higher definition tactile signal to be captured than the Tactile Dataglove (220 tactile cells in the first iObject prototype versus 54 cells in the glove), the wearable glove makes haptic interactions with arbitrary objects observable. The Tactile Pen was designed to measure grip force during handwriting in order to better facilitate therapeutic treatment assessments. These sensors have already been extensively used by various research groups, including our own, to gain a better understanding of human manual intelligence. The Finger-Force-Linear-Sensor and the Tactile Bracelet are two novel sensors that were developed to facilitate more natural control of dexterous multi Degree-of-Freedom (DOF) hand prostheses. The Finger-Force-Linear-Sensor is a very accurate bidirectional single finger force ground-truth measurement device that was designed to enable testing and development of single finger forces and muscle activations mapping algorithms. The Tactile Bracelet was designed with the goal to provide a more robust and intuitive means of control for multi-DOF hand prostheses by measuring the muscle bulgings of the remnant muscles of lower arm amputees. It is currently in development and will eventually cover the complete forearm circumference with high spatial resolution tactile sensitive surfaces. An experiment involving a large number of lower arm amputees has already been planned. The Modular flat tactile sensor system, the Fabric-based touch sensitive artificial skin and the 3D shaped tactile sensor were developed to cover and to add touch sensing capabilities to the surfaces of technical systems. The rapid augmentation of systems with a sense of touch was the main goal of the modular flat tactile sensor system. The developed sensor modules can be used alone or in an array to form larger tactile sensitive surfaces such as tactile sensitive tabletops. As many robots have curved surfaces, using flat rigid modules severely limits the areas that can be covered with tactile sensors. The Fabric-based tactile sensor, originally developed to form a tactile dataglove for human hands, can with minor modifications also function as an artificial skin for technical systems. Finally, the 3D shaped tactile sensor based on Laser-Direct-Structuring technology is a novel tactile sensor that has a true 3D shape and provides high sensitivity and a high spatial resolution. These sensors take us further along the path towards creating general purpose technical systems that in time can be of great help to us in our daily lives. The desired tactile sensor characteristics differ significantly according to which haptic interaction patterns we wish to measure. Large tactile sensor arrays that are used to capture full body haptic interactions with floors and upholstered furniture, or that are designed to cover large areas of technical system surfaces, need to be scalable, have low power consumption and should ideally have a low material cost. Two examples of such sensors are tacTiles and the Fabric-based sensor for curved surfaces. At the other end of the tactile sensor development spectrum, if we want to observe manual interactions, high spatial and temporal resolution are crucial to enable the measurement of fine grasping and manipulation actions. Our fingertips contain the highest density area of mechanoreceptors, the organs that sense mechanical pressure and distortions. Thus, to construct biologically inspired anthropomorphic robotic hands, the artificial tactile sensors for the fingertips require similar high-fidelity sensors with surfaces that are curved under small bending radii in 2 dimensions, have high spatial densities, while simultaneously providing high sensitivity. With the fingertip tactile sensor, designed to fit the Shadow Robot Hands' fingers, I show that such sensors can indeed be constructed in the 3D-shaped high spatial resolution tactile sensor section of my thesis. With my work I have made a significant contribution towards making haptics more observable. I achieved this by developing a high number of novel tactile sensors that are usable, give a deeper insight into human haptic interactions, have great potential to help amputees and that make technical systems, such as robots, more capable

    Lunar Surface Systems Supportability Technology Development Roadmap

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    The Lunar Surface Systems Supportability Technology Development Roadmap is a guide for developing the technologies needed to enable the supportable, sustainable, and affordable exploration of the Moon and other destinations beyond Earth. Supportability is defined in terms of space maintenance, repair, and related logistics. This report considers the supportability lessons learned from NASA and the Department of Defense. Lunar Outpost supportability needs are summarized, and a supportability technology strategy is established to make the transition from high logistics dependence to logistics independence. This strategy will enable flight crews to act effectively to respond to problems and exploit opportunities in an environment of extreme resource scarcity and isolation. The supportability roadmap defines the general technology selection criteria. Technologies are organized into three categories: diagnostics, test, and verification; maintenance and repair; and scavenge and recycle. Furthermore, "embedded technologies" and "process technologies" are used to designate distinct technology types with different development cycles. The roadmap examines the current technology readiness level and lays out a four-phase incremental development schedule with selection decision gates. The supportability technology roadmap is intended to develop technologies with the widest possible capability and utility while minimizing the impact on crew time and training and remaining within the time and cost constraints of the program

    Human Health Engineering Volume II

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    In this Special Issue on “Human Health Engineering Volume II”, we invited submissions exploring recent contributions to the field of human health engineering, i.e., technology for monitoring the physical or mental health status of individuals in a variety of applications. Contributions could focus on sensors, wearable hardware, algorithms, or integrated monitoring systems. We organized the different papers according to their contributions to the main parts of the monitoring and control engineering scheme applied to human health applications, namely papers focusing on measuring/sensing physiological variables, papers highlighting health-monitoring applications, and examples of control and process management applications for human health. In comparison to biomedical engineering, we envision that the field of human health engineering will also cover applications for healthy humans (e.g., sports, sleep, and stress), and thus not only contribute to the development of technology for curing patients or supporting chronically ill people, but also to more general disease prevention and optimization of human well-being

    Development of an Underground Mine Scout Robot

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    Despite increased safety and improved technology in the mining industry, fatal disasters still occur. Robots have the potential to be an invaluable resource for search and rescue teams to scout dangerous or difficult situations. Existing underground mine search and rescue robots have demonstrated limited success. Identified through literature, the two primary concerns are unreliable locomotion systems and a lack of underground mine environment consideration. HADES, an underground mine disaster scout, addresses these issues with a unique chassis and novel locomotion. A system level design is carried out, addressing the difficulties of underground mine environments. To operate in an explosive atmosphere, a purge and pressurisation system is applied to a fibre glass chassis, with intrinsic safety incorporated into the sensor design. To prevent dust, dirt and water damaging the electronics, ingress protection is applied through sealing. The chassis is invertible, with a low centre of gravity and a roll-axis pivot. This chassis design, in combination with spoked-wheels allows traversal of the debris and rubble of a disaster site. Electrochemical gas sensors are incorporated, along with RGB-D cameras, two-way audio and various other environment sensors. A communication system combining a tether and mesh network is designed, with wireless nodes to increase wireless range and reliability. Electronic hardware and software control are implemented to produce an operational scout robot. HADES is 0.7 × 0.6 × 0.4 m, with a sealed IP65 chassis. The locomotion system is robust and effective, able to traverse most debris and rubble, as tested on the university grounds and at a clean landfill. Bottoming out is the only problem encountered, but can be avoided by approaching obstacles correctly. The motor drive system is able to drive HADES at walking speed (1.4 m/s) and it provides more torque than traction allows. Six Lithium-Polymer batteries enable 2 hours 28 minutes of continuous operation. At 20 kg and ~$7000, HADES is a portable, inexpensive scout robot for underground mine disasters
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