107,686 research outputs found
P2P Based Architecture for Global Home Agent Dynamic Discovery in IP Mobility
Mobility in packet networks has become a critical issue in the last years. Mobile IP and the Network Mobility Basic Support Protocol are the IETF proposals to provide mobility. However, both of them introduce performance limitations, due to the presence of an entity (Home Agent) in the communication path. Those problems have been tried to be solved in different ways. A family of solutions has been proposed in order to mitigate those problems by allowing mobile devices to use several geographically distributed Home Agents (thus making shorter
the communication path). These techniques require a method to discover a close Home Agent, among those geographically distributed, to the mobile device. This paper proposes a peer-topeer based solution, called Peer-to-Peer Home Agent Network, in
order to discover a close Home Agent. The proposed solution is simple, fully global, dynamic and it can be developed in IPv4
and IPv6.No publicad
VirtFogSim: A parallel toolbox for dynamic energy-delay performance testing and optimization of 5G Mobile-Fog-Cloud virtualized platforms
It is expected that the pervasive deployment of multi-tier 5G-supported Mobile-Fog-Cloudtechnological computing platforms will constitute an effective means to support the real-time execution of future Internet applications by resource- and energy-limited mobile devices. Increasing interest in this emerging networking-computing technology demands the optimization and performance evaluation of several parts of the underlying infrastructures. However, field trials are challenging due to their operational costs, and in every case, the obtained results could be difficult to repeat and customize. These emergingMobile-Fog-Cloud ecosystems still lack, indeed, customizable software tools for the performance simulation of their computing-networking building blocks. Motivated by these considerations, in this contribution, we present VirtFogSim. It is aMATLAB-supported software toolbox that allows the dynamic joint optimization and tracking of the energy and delay performance of Mobile-Fog-Cloud systems for the execution of applications described by general Directed Application Graphs (DAGs). In a nutshell, the main peculiar features of the proposed VirtFogSim toolbox are that: (i) it allows the joint dynamic energy-aware optimization of the placement of the application tasks and the allocation of the needed computing-networking resources under hard constraints on acceptable overall execution times, (ii) it allows the repeatable and customizable simulation of the resulting energy-delay performance of the overall system; (iii) it allows the dynamic tracking of the performed resource allocation under time-varying operational environments, as those typically featuring mobile applications; (iv) it is equipped with a user-friendly Graphic User Interface (GUI) that supports a number of graphic formats for data rendering, and (v) itsMATLAB code is optimized for running atop multi-core parallel execution platforms. To check both the actual optimization and scalability capabilities of the VirtFogSim toolbox, a number of experimental setups featuring different use cases and operational environments are simulated, and their performances are compared
Supporting service discovery, querying and interaction in ubiquitous computing environments.
In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture
Description and Experience of the Clinical Testbeds
This deliverable describes the up-to-date technical environment at three clinical testbed demonstrator sites of
the 6WINIT Project, including the adapted clinical applications, project components and network transition technologies
in use at these sites after 18 months of the Project. It also provides an interim description of early experiences with
deployment and usage of these applications, components and technologies, and their clinical service impact
A feedback based solution to emulate hidden terminals in wireless networks
Mobile wireless emulation allows the test of real applications and transport protocols over a wired network mimicking the behavior of a mobile wireless network (nodes mobility, radio signal propagation and specific communication protocols). Two-stage IP-level network emulation consists in using a dedicated offline simulation stage to compute an IPlevel emulation scenario, which is played subsequently in the emulation stage. While this type of emulation allows the use of accurate computation models together with a large number of nodes, it currently does not allow to deal with dynamic changes of the real traffic. This lack of reactivity makes it impossible to emulate specific wireless behaviors such as hidden terminals in a realistic way. In this paper we address the need to take into account the real traffic during the emulation stage and we introduce a feedback mechanism. During the simulation several emulation scenarios are computed, each scenario corresponding to alternative traffic conditions related to e.g. occurrence or not of hidden terminals. During the emulation stage, the traffic is observed and the currently played emulation scenario can be changed according to specific network conditions. We propose a solution based on multiple scenarios generation, traffic observers and a feedback mechanism to add a trafficbased dynamic behavior to a two-stage emulation platform. The solution will be illustrated with a simple experiment based on hidden terminals
Mobile IP: state of the art report
Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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