1,630 research outputs found

    User-oriented mobility management in cellular wireless networks

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    2020 Spring.Includes bibliographical references.Mobility Management (MM) in wireless mobile networks is a vital process to keep an individual User Equipment (UE) connected while moving within the network coverage area—this is required to keep the network informed about the UE's mobility (i.e., location changes). The network must identify the exact serving cell of a specific UE for the purpose of data-packet delivery. The two MM procedures that are necessary to localize a specific UE and deliver data packets to that UE are known as Tracking Area Update (TAU) and Paging, which are burdensome not only to the network resources but also UE's battery—the UE and network always initiate the TAU and Paging, respectively. These two procedures are used in current Long Term Evolution (LTE) and its next generation (5G) networks despite the drawback that it consumes bandwidth and energy. Because of potentially very high-volume traffic and increasing density of high-mobility UEs, the TAU/Paging procedure incurs significant costs in terms of the signaling overhead and the power consumption in the battery-limited UE. This problem will become even worse in 5G, which is expected to accommodate exceptional services, such as supporting mission-critical systems (close-to-zero latency) and extending battery lifetime (10 times longer). This dissertation examines and discusses a variety of solution schemes for both the TAU and Paging, emphasizing a new key design to accommodate 5G use cases. However, ongoing efforts are still developing new schemes to provide seamless connections to the ever-increasing density of high-mobility UEs. In this context and toward achieving 5G use cases, we propose a novel solution to solve the MM issues, named gNB-based UE Mobility Tracking (gNB-based UeMT). This solution has four features aligned with achieving 5G goals. First, the mobile UE will no longer trigger the TAU to report their location changes, giving much more power savings with no signaling overhead. Instead, second, the network elements, gNBs, take over the responsibility of Tracking and Locating these UE, giving always-known UE locations. Third, our Paging procedure is markedly improved over the conventional one, providing very fast UE reachability with no Paging messages being sent simultaneously. Fourth, our solution guarantees lightweight signaling overhead with very low Paging delay; our simulation studies show that it achieves about 92% reduction in the corresponding signaling overhead. To realize these four features, this solution adds no implementation complexity. Instead, it exploits the already existing LTE/5G communication protocols, functions, and measurement reports. Our gNB-based UeMT solution by design has the potential to deal with mission-critical applications. In this context, we introduce a new approach for mission-critical and public-safety communications. Our approach aims at emergency situations (e.g., natural disasters) in which the mobile wireless network becomes dysfunctional, partially or completely. Specifically, this approach is intended to provide swift network recovery for Search-and-Rescue Operations (SAROs) to search for survivors after large-scale disasters, which we call UE-based SAROs. These SAROs are based on the fact that increasingly almost everyone carries wireless mobile devices (UEs), which serve as human-based wireless sensors on the ground. Our UE-based SAROs are aimed at accounting for limited UE battery power while providing critical information to first responders, as follows: 1) generate immediate crisis maps for the disaster-impacted areas, 2) provide vital information about where the majority of survivors are clustered/crowded, and 3) prioritize the impacted areas to identify regions that urgently need communication coverage. UE-based SAROs offer first responders a vital tool to prioritize and manage SAROs efficiently and effectively in a timely manner

    Scheduling Problems

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    Scheduling is defined as the process of assigning operations to resources over time to optimize a criterion. Problems with scheduling comprise both a set of resources and a set of a consumers. As such, managing scheduling problems involves managing the use of resources by several consumers. This book presents some new applications and trends related to task and data scheduling. In particular, chapters focus on data science, big data, high-performance computing, and Cloud computing environments. In addition, this book presents novel algorithms and literature reviews that will guide current and new researchers who work with load balancing, scheduling, and allocation problems

    A Comprehensive Survey on Particle Swarm Optimization Algorithm and Its Applications

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    Particle swarm optimization (PSO) is a heuristic global optimization method, proposed originally by Kennedy and Eberhart in 1995. It is now one of the most commonly used optimization techniques. This survey presented a comprehensive investigation of PSO. On one hand, we provided advances with PSO, including its modifications (including quantum-behaved PSO, bare-bones PSO, chaotic PSO, and fuzzy PSO), population topology (as fully connected, von Neumann, ring, star, random, etc.), hybridization (with genetic algorithm, simulated annealing, Tabu search, artificial immune system, ant colony algorithm, artificial bee colony, differential evolution, harmonic search, and biogeography-based optimization), extensions (to multiobjective, constrained, discrete, and binary optimization), theoretical analysis (parameter selection and tuning, and convergence analysis), and parallel implementation (in multicore, multiprocessor, GPU, and cloud computing forms). On the other hand, we offered a survey on applications of PSO to the following eight fields: electrical and electronic engineering, automation control systems, communication theory, operations research, mechanical engineering, fuel and energy, medicine, chemistry, and biology. It is hoped that this survey would be beneficial for the researchers studying PSO algorithms

    Vocal fold vibratory and acoustic features in fatigued Karaoke singers

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    Session 3aMU - Musical Acoustics and Speech Communication: Singing Voice in Asian CulturesKaraoke is a popular singing entertainment particularly in Asia and is gaining more popularity in the rest of world. In Karaoke, an amateur singer sings with the background music and video (usually guided by the lyric captions on the video screen) played by Karaoke machine, using a microphone and an amplification system. As the Karaoke singers usually have no formal training, they may be more vulnerable to vocal fatigue as they may overuse and/or misuse their voices in the intensive and extensive singing activities. It is unclear whether vocal fatigue is accompanied by any vibration pattern or physiological changes of vocal folds. In this study, 20 participants aged from 18 to 23 years with normal voice were recruited to participate in an prolonged singing task, which induced vocal fatigue. High speed laryngscopic imaging and acoustic signals were recorded before and after the singing task. Images of /i/ phonation were quantitatively analyzed using the High Speed Video Processing (HSVP) program (Yiu, et al. 2010). It was found that the glottis became relatively narrower following fatigue, while the acoustic signals were not sensitive to measure change following fatigue. © 2012 Acoustical Society of Americapublished_or_final_versio

    Protocol for Extreme Low Latency M2M Communication Networks

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    As technology evolves, more Machine to Machine (M2M) deployments and mission critical services are expected to grow massively, generating new and diverse forms of data traffic, posing unprecedented challenges in requirements such as delay, reliability, energy consumption and scalability. This new paradigm vindicates a new set of stringent requirements that the current mobile networks do not support. A new generation of mobile networks is needed to attend to this innovative services and requirements - the The fifth generation of mobile networks (5G) networks. Specifically, achieving ultra-reliable low latency communication for machine to machine networks represents a major challenge, that requires a new approach to the design of the Physical (PHY) and Medium Access Control (MAC) layer to provide these novel services and handle the new heterogeneous environment in 5G. The current LTE Advanced (LTE-A) radio access network orthogonality and synchronization requirements are obstacles for this new 5G architecture, since devices in M2M generate bursty and sporadic traffic, and therefore should not be obliged to follow the synchronization of the LTE-A PHY layer. A non-orthogonal access scheme is required, that enables asynchronous access and that does not degrade the spectrum. This dissertation addresses the requirements of URLLC M2M traffic at the MAC layer. It proposes an extension of the M2M H-NDMA protocol for a multi base station scenario and a power control scheme to adapt the protocol to the requirements of URLLC. The system and power control schemes performance and the introduction of more base stations are analyzed in a system level simulator developed in MATLAB, which implements the MAC protocol and applies the power control algorithm. Results showed that with the increase in the number of base stations, delay can be significantly reduced and the protocol supports more devices without compromising delay or reliability bounds for Ultra-Reliable and Low Latency Communication (URLLC), while also increasing the throughput. The extension of the protocol will enable the study of different power control algorithms for more complex scenarios and access schemes that combine asynchronous and synchronous access

    Towards Massive Machine Type Communications in Ultra-Dense Cellular IoT Networks: Current Issues and Machine Learning-Assisted Solutions

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    The ever-increasing number of resource-constrained Machine-Type Communication (MTC) devices is leading to the critical challenge of fulfilling diverse communication requirements in dynamic and ultra-dense wireless environments. Among different application scenarios that the upcoming 5G and beyond cellular networks are expected to support, such as eMBB, mMTC and URLLC, mMTC brings the unique technical challenge of supporting a huge number of MTC devices, which is the main focus of this paper. The related challenges include QoS provisioning, handling highly dynamic and sporadic MTC traffic, huge signalling overhead and Radio Access Network (RAN) congestion. In this regard, this paper aims to identify and analyze the involved technical issues, to review recent advances, to highlight potential solutions and to propose new research directions. First, starting with an overview of mMTC features and QoS provisioning issues, we present the key enablers for mMTC in cellular networks. Along with the highlights on the inefficiency of the legacy Random Access (RA) procedure in the mMTC scenario, we then present the key features and channel access mechanisms in the emerging cellular IoT standards, namely, LTE-M and NB-IoT. Subsequently, we present a framework for the performance analysis of transmission scheduling with the QoS support along with the issues involved in short data packet transmission. Next, we provide a detailed overview of the existing and emerging solutions towards addressing RAN congestion problem, and then identify potential advantages, challenges and use cases for the applications of emerging Machine Learning (ML) techniques in ultra-dense cellular networks. Out of several ML techniques, we focus on the application of low-complexity Q-learning approach in the mMTC scenarios. Finally, we discuss some open research challenges and promising future research directions.Comment: 37 pages, 8 figures, 7 tables, submitted for a possible future publication in IEEE Communications Surveys and Tutorial

    A survey on scheduling and mapping techniques in 3D Network-on-chip

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    Network-on-Chips (NoCs) have been widely employed in the design of multiprocessor system-on-chips (MPSoCs) as a scalable communication solution. NoCs enable communications between on-chip Intellectual Property (IP) cores and allow those cores to achieve higher performance by outsourcing their communication tasks. Mapping and Scheduling methodologies are key elements in assigning application tasks, allocating the tasks to the IPs, and organising communication among them to achieve some specified objectives. The goal of this paper is to present a detailed state-of-the-art of research in the field of mapping and scheduling of applications on 3D NoC, classifying the works based on several dimensions and giving some potential research directions

    Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement

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    Volume measurement plays an important role in the production and processing of food products. Various methods have been proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs volume measurements using random points. Monte Carlo method only requires information regarding whether random points fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images. Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the water displacement method. In addition, the proposed method is more accurate and faster than the space carving method
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