1,075 research outputs found
Improving the SLA-based management of QoS for secure multimedia services
This paper proposes to integrate security parameters into the Service Level Specification (SLS) template proposed in the Tequila project to improve SLA-based management of QoS [8], [21]. Integrating those parameters in the QoS part of the Service Level Agreement (SLA) specification is essential in particular for secure multimedia services since the QoS is negotiated when the multimedia service is deployed. Security mechanisms need to be negotiated at deployment time when sensible multimedia information is exchanged. In this paper we show that including security parameters in the SLA specification improves the SLA-based management of QoS and therefore the negotiation, deployment and use of the secure multimedia service. The parameters this paper proposes to integrate have the advantage to be understandable by both the end-users and service providers. © IFIP International Federation for Information Processing 2005
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
ANFIS Modeling of Dynamic Load Balancing in LTE
Modelling of ill-defined or unpredictable systems can be very challenging. Most models have relied on
conventional mathematical models which does not adequately track some of the multifaceted challenges
of such a system. Load balancing, which is a self-optimization operation of Self-Organizing Networks
(SON), aims at ensuring an equitable distribution of users in the network. This translates into better user
satisfaction and a more efficient use of network resources. Several methods for load balancing have been
proposed. While some of them have a very buoyant theoretical basis, they are not practical. Furthermore,
most of the techniques proposed the use of an iterative algorithm, which in itself is not computationally
efficient as it does not take the unpredictable fluctuation of network load into consideration. This chapter
proposes the use of soft computing, precisely Adaptive Neuro-Fuzzy Inference System (ANFIS) model,
for dynamic QoS aware load balancing in 3GPP LTE. The use of ANFIS offers learning capability of
neural network and knowledge representation of fuzzy logic for a load balancing solution that is cost
effective and closer to human intuition. Three key load parameters (number of satisfied user in the net-
work, virtual load of the serving eNodeB, and the overall state of the target eNodeB) are used to adjust
the hysteresis value for load balancing
Implementation and performance analysis of a QoS-aware TFRC mechanism
This paper deals with the improvement of transport protocol behaviour over the DiffServ Assured Forwarding (AF)class. The Assured Service (AS) provides a minimum throughput guarantee that classical congestion control mechanisms, like window-based in TCP or equation-based in TCP-Friendly Rate Control (TFRC), are not able to use efficiently. In response, this paper proposes a performance analysis of a QoS aware congestion control mechanism, named gTFRC, which improves the delivery of continuous streams. The gTFRC (guaranteed TFRC) mechanism has been integrated into an Enhanced Transport Protocol (ETP) that allows protocol mechanisms to be dynamically managed and controlled. After comparing a ns-2 simulation and our implementation of the basic TFRC mechanism, we show that ETP/gTFRC extension is able to reach a minimum throughput guarantee whatever the flow’s RTT and target rate (TR) and the network provisioning conditions
Quality of Service improvements for real time multimedia applications using next generation network architectures and blockchain in Internet Service Provider cooperative scenario
Real time communications are becoming part of our daily life, requiring constrained requisites with the purpose of being enjoyed in harmony by end users. The factors ruling these requisites are Quality of Service parameters of the users' Internet connections. Achieving a satisfactory QoS level for real time communications depends on parameters that are strongly influenced by the quality of the network connections among the Internet Service Providers, which are located in the path between final users and Over The Top service providers that are supplying them with real time services. Final users can be: business people having real time videoconferences, or adopting crytpocurrencies in their exchanges, videogamers playing online games together with others residing in other countries, migrants talking with their relatives or watching their children growing up in their home countries, people with disabilities adopting tecnologies to help them, doctors performing remote surgeries, manufacturers adopting augmented reality devices to perform dangerous tasks. Each of them performing their daily activities are requiring specific QoS parameters to their ISPs, that nowadays seem to be unable to provide them with a satisfactory QoS level for these kinds of real time services. Through the adoption of next generation networks, such as the Information Centric Networking, it would be possible to overcome the QoS problems that nowadays are experienced. By adopting Blockchain technologies, in several use cases, it would be possible to improve those security aspects related to the non-temperability of information and privacy. I started this thesis analyzing next generation architectures enabling real time multimedia communications. In Software Defined Networking, Named Data Networking and Community Information Centric Networking, I highlighted potential approaches to solve QoS problems that are affecting real time multimedia applications. During my experiments I found that applications able to transmit high quality videos, such as 4k or 8k videos, or to directly interact with devices AR/VR enabled are missing for both ICN approaches. Then I proposed a REST interface for the enforcing of a specific QoS parameter, the round trip time (RTT) taking into consideration the specific use case of a game company that connects with the same telecommunication company of the final user. Supposing that the proposed REST APIs have been deployed in the game company and in the ISP, when one or more users are experiencing lag, the game company will try to ask the ISP to reduce the RTT for that specific user or that group of users. This request can be done by performing a call to a method where IP address(es) and the maximum RTT desired are passed. I also proposed other methods, through which it would be possible to retrieve information about the QoS parameters, and exchange, if necessary, an exceeding parameter in change of another one. The proposed REST APIs can also be used in more complex scenarios, where ISPs along the path are chained together, in order to improve the end to end QoS among Over The Top service provider and final users. To store the information exchanged by using the proposed REST APIs, I proposed to adopt a permissioned blockchain, analizying the ISPs cooperative use case with Hyperledger Fabric, where I proposed the adoption of the Proof of Authority consensus algorithm, to increase the throughput in terms of transactions per second. In a specific case that I examined, I am proposing a combination of Information Centric Networking and Blockchain, in an architecture where ISPs are exchanging valuable information regarding final Users, to improve their QoS parameters. I also proposed my smart contract for the gaming delay use case, that can be used to rule the communication among those ISPs that are along the path among OTT and final users. An extension of this work can be done, by defining billing costs for the QoS improvements
Telecommunications Networks
This book guides readers through the basics of rapidly emerging networks to more advanced concepts and future expectations of Telecommunications Networks. It identifies and examines the most pressing research issues in Telecommunications and it contains chapters written by leading researchers, academics and industry professionals. Telecommunications Networks - Current Status and Future Trends covers surveys of recent publications that investigate key areas of interest such as: IMS, eTOM, 3G/4G, optimization problems, modeling, simulation, quality of service, etc. This book, that is suitable for both PhD and master students, is organized into six sections: New Generation Networks, Quality of Services, Sensor Networks, Telecommunications, Traffic Engineering and Routing
- …