5,220 research outputs found
Recommended from our members
Improving music genre classification using automatically induced harmony rules
We present a new genre classification framework using both low-level signal-based features and high-level harmony features. A state-of-the-art statistical genre classifier based on timbral features is extended using a first-order random forest containing for each genre rules derived from harmony or chord sequences. This random forest has been automatically induced, using the first-order logic induction algorithm TILDE, from a dataset, in which for each chord the degree and chord category are identified, and covering classical, jazz and pop genre classes. The audio descriptor-based genre classifier contains 206 features, covering spectral, temporal, energy, and pitch characteristics of the audio signal. The fusion of the harmony-based classifier with the extracted feature vectors is tested on three-genre subsets of the GTZAN and ISMIR04 datasets, which contain 300 and 448 recordings, respectively. Machine learning classifiers were tested using 5 × 5-fold cross-validation and feature selection. Results indicate that the proposed harmony-based rules combined with the timbral descriptor-based genre classification system lead to improved genre classification rates
Eye-CU: Sleep Pose Classification for Healthcare using Multimodal Multiview Data
Manual analysis of body poses of bed-ridden patients requires staff to
continuously track and record patient poses. Two limitations in the
dissemination of pose-related therapies are scarce human resources and
unreliable automated systems. This work addresses these issues by introducing a
new method and a new system for robust automated classification of sleep poses
in an Intensive Care Unit (ICU) environment. The new method,
coupled-constrained Least-Squares (cc-LS), uses multimodal and multiview (MM)
data and finds the set of modality trust values that minimizes the difference
between expected and estimated labels. The new system, Eye-CU, is an affordable
multi-sensor modular system for unobtrusive data collection and analysis in
healthcare. Experimental results indicate that the performance of cc-LS matches
the performance of existing methods in ideal scenarios. This method outperforms
the latest techniques in challenging scenarios by 13% for those with poor
illumination and by 70% for those with both poor illumination and occlusions.
Results also show that a reduced Eye-CU configuration can classify poses
without pressure information with only a slight drop in its performance.Comment: Ten-page manuscript including references and ten figure
An Experimental Evaluation of Nearest Neighbour Time Series Classification
Data mining research into time series classification (TSC) has focussed on alternative distance measures for nearest neighbour classifiers. It is standard practice to use 1-NN with Euclidean or dynamic time warping (DTW) distance as a straw man for comparison. As part of a wider investigation into elastic distance measures for TSC~\cite{lines14elastic}, we perform a series of experiments to test whether this standard practice is valid. Specifically, we compare 1-NN classifiers with Euclidean and DTW distance to standard classifiers, examine whether the performance of 1-NN Euclidean approaches that of 1-NN DTW as the number of cases increases, assess whether there is any benefit of setting for -NN through cross validation whether it is worth setting the warping path for DTW through cross validation and finally is it better to use a window or weighting for DTW. Based on experiments on 77 problems, we conclude that 1-NN with Euclidean distance is fairly easy to beat but 1-NN with DTW is not, if window size is set through cross validation
Learning Mazes with Aliasing States: An LCS Algorithm with Associative Perception
Learning classifier systems (LCSs) belong to a class of algorithms based on the principle of self-organization and have frequently been applied to the task of solving mazes, an important type of reinforcement learning (RL) problem. Maze problems represent a simplified virtual model of real environments that can be used for developing core algorithms of many real-world applications related to the problem of navigation. However, the best achievements of LCSs in maze problems are still mostly bounded to non-aliasing environments, while LCS complexity seems to obstruct a proper analysis of the reasons of failure. We construct a new LCS agent that has a simpler and more transparent performance mechanism, but that can still solve mazes better than existing algorithms. We use the structure of a predictive LCS model, strip out the evolutionary mechanism, simplify the reinforcement learning procedure and equip the agent with the ability of associative perception, adopted from psychology. To improve our understanding of the nature and structure of maze environments, we analyze mazes used in research for the last two decades, introduce a set of maze complexity characteristics, and develop a set of new maze environments. We then run our new LCS with associative perception through the old and new aliasing mazes, which represent partially observable Markov decision problems (POMDP) and demonstrate that it performs at least as well as, and in some cases better than, other published systems
- …