22,346 research outputs found

    Improving speech privacy in personal sound zones

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    Smart radio and audio apps: the politics and paradoxes of listening to (anti-) social media

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    The recent crop of vocal social media applications tends to appeal to users in terms of getting their voices heard loud and clear. Indeed, it is striking how often verbs like ‘shout’ and ‘boast’ and ‘brag’ are associated with microcasting platforms with such noisy names as Shoutcast, Audioboom, Hubbub, Yappie, Boast and ShoutOmatic. In other words, these audio social media are often promoted in rather unsociable terms, appealing less to the promise of a new communicative exchange than to the fantasy that we will each can be at the centre of attention of an infinite audience. Meanwhile, many of the new forms of online radio sell their services to listeners as offering ‘bespoke’ or ‘responsive’ programming (or ‘audiofeeds’), building up a personal listening experience that meets their individual needs and predilictions. The role of listening in this new media ecology is characterised, then, by similarly contradictory trends. Listening is increasingly personalised, privatised, masterable and measurable, but also newly shareable, networked and, potentially, public. The promotional framing of these new media suggests a key contradiction at play in these new forms of radio and audio, speaking to a neo-liberal desire for a decentralization of broadcasting to the point where every individual has a voice, but where the idea of the audience is invoked as a mass network of anonymous and yet thoroughly privatised listeners. Focusing on the promotion and affordances of these various new radio- and radio-like applications for sharing speech online, this article seeks to interrogate what is at stake in these contradictions in terms of the ongoing politics, experience and ethics of listening in a mediated world

    An Advanced Home ElderCare Service

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    With the increase of welfare cost all over the developed world, there is a need to resort to new technologies that could help reduce this enormous cost and provide some quality eldercare services. This paper presents a middleware-level solution that integrates monitoring and emergency detection solutions with networking solutions. The proposed system enables efficient integration between a variety of sensors and actuators deployed at home for emergency detection and provides a framework for creating and managing rescue teams willing to assist elders in case of emergency situations. A prototype of the proposed system was designed and implemented. Results were obtained from both computer simulations and a real-network testbed. These results show that the proposed system can help overcome some of the current problems and help reduce the enormous cost of eldercare service

    Providing Spatial Control in Personal Sound Zones Using Graph Signal Processing

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    [EN] Personal audio systems aim to create listening (or bright) and quiet (or dark) zones in a room using an array of loudspeakers. For this purpose, many algorithms have been presented in the literature, being Weighted Pressure Matching (wPM) one of the most versatile. The main strength of wPM is that it can render a target soundfield in the listening zone while having control over the mean acoustic potential energy in the quiet zone. In this paper, we propose a variation of wPM such that it can provide control not only over the mean energy, but also over the spatial energy differences, obtaining a more uniform soundfield in the dark zone. The new algorithm is called wPM with Total Variation (wPM-TV), where TV is a tool used in the field of Graph Signal Processing (GSP). Firstly, we propose a graph representation of the control microphones of the dark zone and secondly, we use the wPM-TV algorithm to provide spatial control over that zone. Simulations show the good performance of the proposed algorithm and its versatility to obtain a more uniform distribution of the acoustic potential energy in the dark zone at the cost of slightly increasing the mean square reproduction error in the bright zone.This work has been partially supported by Spanish Ministry of Science, Innovation and Universities through grant FPU17/01288 and by European Union together with Spanish Government through grant RTI2018-098085-BC41 (MCIU/AEI/FEDER)Molés-Cases, V.; Piñero, G.; Gonzalez, A.; Diego Antón, MD. (2019). Providing Spatial Control in Personal Sound Zones Using Graph Signal Processing. IEEE. 1-7. https://doi.org/10.23919/EUSIPCO.2019.8903068S1

    Towards virtual communities on the Web: Actors and audience

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    We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to perform certain transactions and to collaborate with them in order to get some tasks done. Our environment models a theatre in our hometown. We discuss attempts to let this environment evolve into a theatre community where we do not only have goal-directed visitors, but also visitors that that are not sure whether they want to buy or just want information or visitors who just want to look around. It is shown that we need a multi-user and multiagent environment to realize our goals. Since our environment models a theatre it is also interesting to investigate the roles of performers and audience in this environment. For that reason we discuss capabilities and personalities of agents. Some notes on the historical development of networked communities are included

    Towards perceptually optimized sound zones:A proof-of-concept study

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    Audio-visual preferences, perception, and use of water features in open-plan offices

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