453,108 research outputs found

    Improving Foot-Mounted Inertial Navigation Through Real-Time Motion Classification

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    We present a method to improve the accuracy of a foot-mounted, zero-velocity-aided inertial navigation system (INS) by varying estimator parameters based on a real-time classification of motion type. We train a support vector machine (SVM) classifier using inertial data recorded by a single foot-mounted sensor to differentiate between six motion types (walking, jogging, running, sprinting, crouch-walking, and ladder-climbing) and report mean test classification accuracy of over 90% on a dataset with five different subjects. From these motion types, we select two of the most common (walking and running), and describe a method to compute optimal zero-velocity detection parameters tailored to both a specific user and motion type by maximizing the detector F-score. By combining the motion classifier with a set of optimal detection parameters, we show how we can reduce INS position error during mixed walking and running motion. We evaluate our adaptive system on a total of 5.9 km of indoor pedestrian navigation performed by five different subjects moving along a 130 m path with surveyed ground truth markers.Comment: In Proceedings of the International Conference on Indoor Positioning and Indoor Navigation (IPIN'17), Sapporo, Japan, Sep. 18-21, 201

    An accelerometer based-feedback technique for improving dynamic performance of a machine tool

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    A novel concept for improving machine dynamic performance was developed and realised, a virtual metrology frame, for a small size CNC machine with flexible frame. Its implementation in a simplified linear motion system shows a reduction in the magnitude of the first resonance in the plant frequency response function by 12 dB. Realising the concept required developing a real -time accelerometer-based measurement technique. It shows a low sensor noise σ=30 nm with optimal phase delay of <70 μs

    "Sticky Hands": learning and generalization for cooperative physical interactions with a humanoid robot

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    "Sticky Hands" is a physical game for two people involving gentle contact with the hands. The aim is to develop relaxed and elegant motion together, achieve physical sensitivity-improving reactions, and experience an interaction at an intimate yet comfortable level for spiritual development and physical relaxation. We developed a control system for a humanoid robot allowing it to play Sticky Hands with a human partner. We present a real implementation including a physical system, robot control, and a motion learning algorithm based on a generalizable intelligent system capable itself of generalizing observed trajectories' translation, orientation, scale and velocity to new data, operating with scalable speed and storage efficiency bounds, and coping with contact trajectories that evolve over time. Our robot control is capable of physical cooperation in a force domain, using minimal sensor input. We analyze robot-human interaction and relate characteristics of our motion learning algorithm with recorded motion profiles. We discuss our results in the context of realistic motion generation and present a theoretical discussion of stylistic and affective motion generation based on, and motivating cross-disciplinary research in computer graphics, human motion production and motion perception

    Assisting Human Motion-Tasks with Minimal, Real-time Feedback

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    Teaching physical motions such as riding, exercising, swimming, etc. to human beings is hard. Coaches face difficulties in communicating their feedback verbally and cannot correct the student mid-action; teaching videos are two dimensional and suffer from perspective distortion. Systems that track a user and provide him real-time feedback have many potential applications: as an aid to the visually challenged, improving rehabilitation, improving exercise routines such as weight training or yoga, teaching new motion tasks, synchronizing motions of multiple actors, etc. It is not easy to deliver real-time feedback in a way that is easy to interpret, yet unobtrusive enough to not distract the user from the motion task. I have developed motion feedback systems that provide real-time feedback to achieve or improve human motion tasks. These systems track the user\u27s actions with simple sensors, and use tiny vibration motors as feedback devices. Vibration motors provide feedback that is both intuitive and minimally intrusive. My systems\u27 designs are simple, flexible, and extensible to large-scale, full-body motion tasks. The systems that I developed as part of this thesis address two classes of motion tasks: configuration tasks and trajectory tasks. Configuration tasks guide the user to a target configuration. My systems for configuration tasks use a motion-capture system to track the user. Configuration-task systems restrict the user\u27s motions to a set of motion primitives, and guide the user to the target configuration by executing a sequence of motion-primitives. Trajectory tasks assume that the user understands the motion task. The systems for trajectory tasks provide corrective feedback that assists the user in improving their performance. This thesis presents the design, implementation, and results of user experiments with the prototype systems I have developed

    Using graphs to represent physical phenomena in a fourth grade classroom

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    This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader\u27s ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders\u27 ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders\u27 ability to read and interpret graphs

    Fusion4D: Real-time Performance Capture of Challenging Scenes

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    We contribute a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time. Our algorithm supports both incremental reconstruction, improving the surface estimation over time, as well as parameterizing the nonrigid scene motion. Our approach is highly robust to both large frame-to-frame motion and topology changes, allowing us to reconstruct extremely challenging scenes. We demonstrate advantages over related real-time techniques that either deform an online generated template or continually fuse depth data nonrigidly into a single reference model. Finally, we show geometric reconstruction results on par with offline methods which require orders of magnitude more processing time and many more RGBD cameras

    Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies

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    In motion analysis and understanding it is important to be able to fit a suitable model or structure to the temporal series of observed data, in order to describe motion patterns in a compact way, and to discriminate between them. In an unsupervised context, i.e., no prior model of the moving object(s) is available, such a structure has to be learned from the data in a bottom-up fashion. In recent times, volumetric approaches in which the motion is captured from a number of cameras and a voxel-set representation of the body is built from the camera views, have gained ground due to attractive features such as inherent view-invariance and robustness to occlusions. Automatic, unsupervised segmentation of moving bodies along entire sequences, in a temporally-coherent and robust way, has the potential to provide a means of constructing a bottom-up model of the moving body, and track motion cues that may be later exploited for motion classification. Spectral methods such as locally linear embedding (LLE) can be useful in this context, as they preserve "protrusions", i.e., high-curvature regions of the 3D volume, of articulated shapes, while improving their separation in a lower dimensional space, making them in this way easier to cluster. In this paper we therefore propose a spectral approach to unsupervised and temporally-coherent body-protrusion segmentation along time sequences. Volumetric shapes are clustered in an embedding space, clusters are propagated in time to ensure coherence, and merged or split to accommodate changes in the body's topology. Experiments on both synthetic and real sequences of dense voxel-set data are shown. This supports the ability of the proposed method to cluster body-parts consistently over time in a totally unsupervised fashion, its robustness to sampling density and shape quality, and its potential for bottom-up model constructionComment: 31 pages, 26 figure

    Effectiveness of slow motion video compared to real time video in improving the accuracy and consistency of subjective gait analysis in dogs

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    Objective measures of canine gait quality via force plates, pressure mats or kinematic analysis are considered superior to subjective gait assessment (SGA). Despite research demonstrating that SGA does not accurately detect subtle lameness, it remains the most commonly performed diagnostic test for detecting lameness in dogs. This is largely because the financial, temporal and spatial requirements for existing objective gait analysis equipment makes this technology impractical for use in general practice. The utility of slow motion video as a potential tool to augment SGA is currently untested. To evaluate a more accessible way to overcome the limitations of SGA, a slow motion video study was undertaken. Three experienced veterinarians reviewed video footage of 30 dogs, 15 with a diagnosis of primary limb lameness based on history and physical examination, and 15 with no indication of limb lameness based on history and physical examination. Four different videos were made for each dog, demonstrating each dog walking and trotting in real time, and then again walking and trotting in 50% slow motion. For each video, the veterinary raters assessed both the degree of lameness, and which limb(s) they felt represented the source of the lameness. Spearman’s rho, Cramer’s V, and t-tests were performed to determine if slow motion video increased either the accuracy or consistency of raters’ SGA relative to real time video. Raters demonstrated no significant increase in consistency or accuracy in their SGA of slow motion video relative to real time video. Based on these findings, slow motion video does not increase the consistency or accuracy of SGA values. Further research is required to determine if slow motion video will benefit SGA in other ways
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