2,340 research outputs found

    PhD Forum: Investigating the performance of a multi-modal approach to unusual event detection

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    In this paper, we investigate the parameters under- pinning our previously presented system for detecting unusual events in surveillance applications [1]. The system identifies anomalous events using an unsupervised data-driven approach. During a training period, typical activities within a surveilled environment are modeled using multi-modal sensor readings. Significant deviations from the established model of regular activity can then be flagged as anomalous at run-time. Using this approach, the system can be deployed and automatically adapt for use in any environment without any manual adjustment. Experiments carried out on two days of audio-visual data were performed and evaluated using a manually annotated ground- truth. We investigate sensor fusion and quantitatively evaluate the performance gains over single modality models. We also investigate different formulations of our cluster-based model of usual scenes as well as the impact of dynamic thresholding on identifying anomalous events. Experimental results are promis- ing, even when modeling is performed using very simple audio and visual features

    First impressions: A survey on vision-based apparent personality trait analysis

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft

    Anti-social behavior detection in audio-visual surveillance systems

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    In this paper we propose a general purpose framework for detection of unusual events. The proposed system is based on the unsupervised method for unusual scene detection in web{cam images that was introduced in [1]. We extend their algorithm to accommodate data from different modalities and introduce the concept of time-space blocks. In addition, we evaluate early and late fusion techniques for our audio-visual data features. The experimental results on 192 hours of data show that data fusion of audio and video outperforms using a single modality

    Detection of overlapped acoustic events using fusion of audio and video modalities

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    Acoustic event detection (AED) may help to describe acoustic scenes, and also contribute to improve the robustness of speech technologies. Even if the number of considered events is not large, that detection becomes a difficult task in scenarios where the AEs are produced rather spontaneously and often overlap in time with speech. In this work, fusion of audio and video information at either feature or decision level is performed, and the results are compared for different levels of signal overlaps. The best improvement with respect to an audio-only baseline system was obtained using the featurelevel fusion technique. Furthermore, a significant recognition rate improvement is observed where the AEs are overlapped with loud speech, mainly due to the fact that the video modality remains unaffected by the interfering sound.Peer ReviewedPostprint (published version

    Acoustic event detection based on feature-level fusion of audio and video modalities

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    Research articleAcoustic event detection (AED) aims at determining the identity of sounds and their temporal position in audio signals. When applied to spontaneously generated acoustic events, AED based only on audio information shows a large amount of errors, which are mostly due to temporal overlaps. Actually, temporal overlaps accounted for more than 70% of errors in the realworld interactive seminar recordings used in CLEAR 2007 evaluations. In this paper, we improve the recognition rate of acoustic events using information from both audio and video modalities. First, the acoustic data are processed to obtain both a set of spectrotemporal features and the 3D localization coordinates of the sound source. Second, a number of features are extracted from video recordings by means of object detection, motion analysis, and multicamera person tracking to represent the visual counterpart of several acoustic events. A feature-level fusion strategy is used, and a parallel structure of binary HMM-based detectors is employed in our work. The experimental results show that information from both the microphone array and video cameras is useful to improve the detection rate of isolated as well as spontaneously generated acoustic events.Peer ReviewedPostprint (published version

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Unsupervised video indexing on audiovisual characterization of persons

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    Cette thèse consiste à proposer une méthode de caractérisation non-supervisée des intervenants dans les documents audiovisuels, en exploitant des données liées à leur apparence physique et à leur voix. De manière générale, les méthodes d'identification automatique, que ce soit en vidéo ou en audio, nécessitent une quantité importante de connaissances a priori sur le contenu. Dans ce travail, le but est d'étudier les deux modes de façon corrélée et d'exploiter leur propriété respective de manière collaborative et robuste, afin de produire un résultat fiable aussi indépendant que possible de toute connaissance a priori. Plus particulièrement, nous avons étudié les caractéristiques du flux audio et nous avons proposé plusieurs méthodes pour la segmentation et le regroupement en locuteurs que nous avons évaluées dans le cadre d'une campagne d'évaluation. Ensuite, nous avons mené une étude approfondie sur les descripteurs visuels (visage, costume) qui nous ont servis à proposer de nouvelles approches pour la détection, le suivi et le regroupement des personnes. Enfin, le travail s'est focalisé sur la fusion des données audio et vidéo en proposant une approche basée sur le calcul d'une matrice de cooccurrence qui nous a permis d'établir une association entre l'index audio et l'index vidéo et d'effectuer leur correction. Nous pouvons ainsi produire un modèle audiovisuel dynamique des intervenants.This thesis consists to propose a method for an unsupervised characterization of persons within audiovisual documents, by exploring the data related for their physical appearance and their voice. From a general manner, the automatic recognition methods, either in video or audio, need a huge amount of a priori knowledge about their content. In this work, the goal is to study the two modes in a correlated way and to explore their properties in a collaborative and robust way, in order to produce a reliable result as independent as possible from any a priori knowledge. More particularly, we have studied the characteristics of the audio stream and we have proposed many methods for speaker segmentation and clustering and that we have evaluated in a french competition. Then, we have carried a deep study on visual descriptors (face, clothing) that helped us to propose novel approches for detecting, tracking, and clustering of people within the document. Finally, the work was focused on the audiovisual fusion by proposing a method based on computing the cooccurrence matrix that allowed us to establish an association between audio and video indexes, and to correct them. That will enable us to produce a dynamic audiovisual model for each speaker
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