114 research outputs found

    Network aware P2P multimedia streaming: capacity or locality?

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    P2P content providers are motivated to localize traffic within Autonomous Systems and therefore alleviate the tension with ISPs stemming from costly inter-AS traffic generated by geographically distributed P2P users. In this paper, we first present a new three-tier framework to conduct a thorough study on the impact of various capacity aware or locality aware neighbor selection and chunk scheduling strategies. Specifically, we propose a novel hybrid neighbor selection strategy with the flexibility to elect neighbors based on either type of network awareness with different probabilities. We find that network awareness in terms of both capacity and locality potentially degrades system QoS as a whole and that capacity awareness faces effort-based unfairness, but enables contribution-based fairness. Extensive simulations show that hybrid neighbor selection can not only promote traffic locality but lift streaming quality and that the crux of traffic locality promotion is active overlay construction. Based on this observation, we then propose a totally decentralized network awareness protocol, equipped with hybrid neighbor selection. In realistic simulation environments, this protocol can reduce inter-AS traffic from 95% to 38% a locality performance comparable with tracker-side strategies (35%) under the premise of high streaming quality. Our performance evaluation results provide valuable insights for both theoretical study on selfish topologies and real-deployed system design. Ā© 2011 IEEE.published_or_final_versionThe 2011 IEEE International Conference on Peer-to-Peer Computing (P2P 2011), Kyoto, Japan, 31 August-2 September 2011. In Proceedings of P2P, 2011, p. 54-6

    The performance and locality tradeoff in BitTorrent-like P2P file-sharing systems

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    The recent surge of large-scale peer-to-peer (P2P) applications has brought huge amounts of P2P traffic, which significantly changes the Internet traffic pattern and increases the traffic-relay cost at the Internet Service Providers (ISPs). To alleviate the stress on networks, localized peer selection has been proposed that advocates neighbor selection within the same network (AS or ISP) to reduce the cross-ISP traffic. Nevertheless, localized peer selection may potentially lead to the downgrade of downloading speed at the peers, rendering a non-negligible tradeoff between the downloading performance and traffic localization in the P2P system. Aiming at effective peer selection strategies that achieve any desired Pareto optimum in face of the tradeoff, in this paper, we characterize the performance and locality tradeoff as a multi-objective b-matching optimization problem. In particular, we first present a generic maximum weight b-matching model that characterizes the tit-for-tat in BitTorrent-like peer selection. We then introduce multiple optimization objectives into the model, which effectively characterize the performance and locality tradeoff using simultaneous objectives to optimize. We also design fully distributed peer selection algorithms that can effectively achieve any desired Pareto optimum of the global multi-objective optimization, that represents a desired tradeoff point between performance and locality in the entire system. Our models and algorithms are supported by rigorous analysis and extensive simulations. Ā©2010 IEEE.published_or_final_versionThe IEEE International Conference on Communications (ICC 2010), Cape Town, South Africa, 23-27 May 2010. In Proceedings of the IEEE International Conference on Communications, 2010, p. 1-

    Pushing BitTorrent Locality to the Limit

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    Peer-to-peer (P2P) locality has recently raised a lot of interest in the community. Indeed, whereas P2P content distribution enables financial savings for the content providers, it dramatically increases the traffic on inter-ISP links. To solve this issue, the idea to keep a fraction of the P2P traffic local to each ISP was introduced a few years ago. Since then, P2P solutions exploiting locality have been introduced. However, several fundamental issues on locality still need to be explored. In particular, how far can we push locality, and what is, at the scale of the Internet, the reduction of traffic that can be achieved with locality? In this paper, we perform extensive experiments on a controlled environment with up to 10 000 BitTorrent clients to evaluate the impact of high locality on inter-ISP links traffic and peers download completion time. We introduce two simple mechanisms that make high locality possible in challenging scenarios and we show that we save up to several orders of magnitude inter-ISP traffic compared to traditional locality without adversely impacting peers download completion time. In addition, we crawled 214 443 torrents representing 6 113 224 unique peers spread among 9 605 ASes. We show that whereas the torrents we crawled generated 11.6 petabytes of inter-ISP traffic, our locality policy implemented for all torrents would have reduced the global inter-ISP traffic by 40%

    BitTorrent locality and transit trafficreduction: When, why, and at what cost?

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    A substantial amount of work has recently gone into localizing BitTorrent traffic within an ISP in order to avoid excessive and often times unnecessary transit costs. Several architectures and systems have been proposed and the initial results from specific ISPs and a few torrents have been encouraging. In this work we attempt to deepen and scale our understanding of locality and its potential. Looking at specific ISPs, we consider tens of thousands of concurrent torrents, and thus capture ISP-wide implications that cannot be appreciated by looking at only a handful of torrents. Second, we go beyond individual case studies and present results for few thousands ISPs represented in our data set of up to 40K torrents involving more than 3.9M concurrent peers and more than 20M in the course of a day spread in 11K ASes. Finally, we develop scalable methodologies that allow us to process this huge data set and derive accurate traffic matrices of torrents. Using the previous methods we obtain the following main findings: i) Although there are a large number of very small ISPs without enough resources for localizing traffic, by analyzing the 100 largest ISPs we show that Locality policies are expected to significantly reduce the transit traffic with respect to the default random overlay construction method in these ISPs; ii) contrary to the popular belief, increasing the access speed of the clients of an ISP does not necessarily help to localize more traffic; iii) by studying several real ISPs, we have shown that soft speed-aware locality policies guarantee win-win situations for ISPs and end users. Furthermore, the maximum transit traffic savings that an ISP can achieve without limiting the number of inter-ISP overlay links is bounded by ā€œunlocalizableā€ torrents with few local clients. The application of restrictions in the number of inter-ISP links leads to a higher transit traffic reduction but the QoS of clients downloading ā€œunlocalizableā€ torrents would be severely harmed.The research leading to these results has been partially funded by the European Union's FP7 Program under the projects eCOUSIN (318398) and TREND (257740), the Spanish Ministry of Economy and Competitiveness under the eeCONTENT project (TEC2011-29688-C02-02), and the Regional Government of Madrid under the MEDIANET Project (S2009/TIC-1468).Publicad

    Implications of Selfish Neighbor Selection in Overlay Networks

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    In a typical overlay network for routing or content sharing, each node must select a fixed number of immediate overlay neighbors for routing traffic or content queries. A selfish node entering such a network would select neighbors so as to minimize the weighted sum of expected access costs to all its destinations. Previous work on selfish neighbor selection has built intuition with simple models where edges are undirected, access costs are modeled by hop-counts, and nodes have potentially unbounded degrees. However, in practice, important constraints not captured by these models lead to richer games with substantively and fundamentally different outcomes. Our work models neighbor selection as a game involving directed links, constraints on the number of allowed neighbors, and costs reflecting both network latency and node preference. We express a node's "best response" wiring strategy as a k-median problem on asymmetric distance, and use this formulation to obtain pure Nash equilibria. We experimentally examine the properties of such stable wirings on synthetic topologies, as well as on real topologies and maps constructed from PlanetLab and AS-level Internet measurements. Our results indicate that selfish nodes can reap substantial performance benefits when connecting to overlay networks composed of non-selfish nodes. On the other hand, in overlays that are dominated by selfish nodes, the resulting stable wirings are optimized to such great extent that even non-selfish newcomers can extract near-optimal performance through naive wiring strategies.Marie Curie Outgoing International Fellowship of the EU (MOIF-CT-2005-007230); National Science Foundation (CNS Cybertrust 0524477, CNS NeTS 0520166, CNS ITR 0205294, EIA RI 020206

    Reducing Cost and Contention of P2P Live Streaming through Locality and Piece Selection

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    The use of locality within peer-to-peer (P2P) networks is ensuring the construction of overlay networks that are both economically viable for network operators and scalable. However, the underlying protocols on which traditional P2P overlays are based are rapidly having to evolve in order to better support more time sensitive, real-time video delivery systems. This shift places greater demand on locality mechanisms to ensure the correct balance between bandwidth savings and successful timely playback. In this paper, we investigate the impact of peer locality within live streaming P2P systems and consider the pertinent challenges when designing locality based algorithms to support efļ¬cient P2P live streaming services. Based on our ļ¬ndings we propose an algorithm for supporting locality and harmonised play points in a live streaming P2P system. We present our results and in-depth analysis of its operation though a series of simulations which measure bandwidth consumption at network egress points, failure rates and each peerā€™s play point relative to the live stream

    Exploring Peer-to-Peer Locality in Multiple Torrent Environment

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