9,107 research outputs found

    A review of key planning and scheduling in the rail industry in Europe and UK

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    Planning and scheduling activities within the rail industry have benefited from developments in computer-based simulation and modelling techniques over the last 25 years. Increasingly, the use of computational intelligence in such tasks is featuring more heavily in research publications. This paper examines a number of common rail-based planning and scheduling activities and how they benefit from five broad technology approaches. Summary tables of papers are provided relating to rail planning and scheduling activities and to the use of expert and decision systems in the rail industry.EPSR

    User centered neuro-fuzzy energy management through semantic-based optimization

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    This paper presents a cloud-based building energy management system, underpinned by semantic middleware, that integrates an enhanced sensor network with advanced analytics, accessible through an intuitive Web-based user interface. The proposed solution is described in terms of its three key layers: 1) user interface; 2) intelligence; and 3) interoperability. The system’s intelligence is derived from simulation-based optimized rules, historical sensor data mining, and a fuzzy reasoner. The solution enables interoperability through a semantic knowledge base, which also contributes intelligence through reasoning and inference abilities, and which are enhanced through intelligent rules. Finally, building energy performance monitoring is delivered alongside optimized rule suggestions and a negotiation process in a 3-D Web-based interface using WebGL. The solution has been validated in a real pilot building to illustrate the strength of the approach, where it has shown over 25% energy savings. The relevance of this paper in the field is discussed, and it is argued that the proposed solution is mature enough for testing across further buildings

    IETF standardization in the field of the Internet of Things (IoT): a survey

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    Smart embedded objects will become an important part of what is called the Internet of Things. However, the integration of embedded devices into the Internet introduces several challenges, since many of the existing Internet technologies and protocols were not designed for this class of devices. In the past few years, there have been many efforts to enable the extension of Internet technologies to constrained devices. Initially, this resulted in proprietary protocols and architectures. Later, the integration of constrained devices into the Internet was embraced by IETF, moving towards standardized IP-based protocols. In this paper, we will briefly review the history of integrating constrained devices into the Internet, followed by an extensive overview of IETF standardization work in the 6LoWPAN, ROLL and CoRE working groups. This is complemented with a broad overview of related research results that illustrate how this work can be extended or used to tackle other problems and with a discussion on open issues and challenges. As such the aim of this paper is twofold: apart from giving readers solid insights in IETF standardization work on the Internet of Things, it also aims to encourage readers to further explore the world of Internet-connected objects, pointing to future research opportunities

    Ono: an open platform for social robotics

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    In recent times, the focal point of research in robotics has shifted from industrial ro- bots toward robots that interact with humans in an intuitive and safe manner. This evolution has resulted in the subfield of social robotics, which pertains to robots that function in a human environment and that can communicate with humans in an int- uitive way, e.g. with facial expressions. Social robots have the potential to impact many different aspects of our lives, but one particularly promising application is the use of robots in therapy, such as the treatment of children with autism. Unfortunately, many of the existing social robots are neither suited for practical use in therapy nor for large scale studies, mainly because they are expensive, one-of-a-kind robots that are hard to modify to suit a specific need. We created Ono, a social robotics platform, to tackle these issues. Ono is composed entirely from off-the-shelf components and cheap materials, and can be built at a local FabLab at the fraction of the cost of other robots. Ono is also entirely open source and the modular design further encourages modification and reuse of parts of the platform
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