3,294 research outputs found

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends

    Adaptive-smith predictor for controlling an automotive electronic throttle over network

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    The paper presents a control strategy for an automotive electronic throttle, a device used to regulate the power produced by spark-ignition engines. Controlling the electronic throttle body is a difficult task because the throttle accounts strong nonlinearities. The difficulty increases when the control works through communication networks subject to random delay. In this paper, we revisit the Smith-predictor control, and show how to adapt it for controlling the electronic throttle body over a delay-driven network. Experiments were carried out in a laboratory, and the corresponding data indicate the benefits of our approach for applications.Peer ReviewedPostprint (published version

    A Statistical Approach to Adaptive Playout Scheduling in Voice Over Internet Protocol Communication

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    Factors like network delay, latency and bandwidth significantly affect the quality of communication using Voice over Internet Protocol. The use of jitter buffer at the receiving end compensates the effect of varying network delay up to some extent. But the extra buffer delay given for each packet plays a major role in playing late packets and thereby improving voice quality. As the buffer delay increases packet loss rate decreases, which in general is a very good sign. However, an increase of buffer delay beyond a certain limit affects the interactive quality of voice communication. In this paper, we propose a statistical framework for adaptive playout scheduling of voice packets based on network statistics, packet loss rate and availability of packets in the buffer. Experimental results show that the proposed model allocates optimal buffer delay with the lowest packet loss rate when compared with other algorithms

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    Datacenter Traffic Control: Understanding Techniques and Trade-offs

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    Datacenters provide cost-effective and flexible access to scalable compute and storage resources necessary for today's cloud computing needs. A typical datacenter is made up of thousands of servers connected with a large network and usually managed by one operator. To provide quality access to the variety of applications and services hosted on datacenters and maximize performance, it deems necessary to use datacenter networks effectively and efficiently. Datacenter traffic is often a mix of several classes with different priorities and requirements. This includes user-generated interactive traffic, traffic with deadlines, and long-running traffic. To this end, custom transport protocols and traffic management techniques have been developed to improve datacenter network performance. In this tutorial paper, we review the general architecture of datacenter networks, various topologies proposed for them, their traffic properties, general traffic control challenges in datacenters and general traffic control objectives. The purpose of this paper is to bring out the important characteristics of traffic control in datacenters and not to survey all existing solutions (as it is virtually impossible due to massive body of existing research). We hope to provide readers with a wide range of options and factors while considering a variety of traffic control mechanisms. We discuss various characteristics of datacenter traffic control including management schemes, transmission control, traffic shaping, prioritization, load balancing, multipathing, and traffic scheduling. Next, we point to several open challenges as well as new and interesting networking paradigms. At the end of this paper, we briefly review inter-datacenter networks that connect geographically dispersed datacenters which have been receiving increasing attention recently and pose interesting and novel research problems.Comment: Accepted for Publication in IEEE Communications Surveys and Tutorial

    Energy-efficient adaptive wireless network design

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    Energy efficiency is an important issue for mobile computers since they must rely on their batteries. We present an energy-efficient highly adaptive architecture of a network interface and novel data link layer protocol for wireless networks that provides quality of service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations are necessary to achieve energy efficiency and an acceptable quality of service. The paper provides a review of ideas and techniques relevant to the design of an energy efficient adaptive wireless networ

    Robust Networked Control

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    EbbRT: a framework for building per-application library operating systems

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    Efficient use of high speed hardware requires operating system components be customized to the application work- load. Our general purpose operating systems are ill-suited for this task. We present EbbRT, a framework for constructing per-application library operating systems for cloud applications. The primary objective of EbbRT is to enable high-performance in a tractable and maintainable fashion. This paper describes the design and implementation of EbbRT, and evaluates its ability to improve the performance of common cloud applications. The evaluation of the EbbRT prototype demonstrates memcached, run within a VM, can outperform memcached run on an unvirtualized Linux. The prototype evaluation also demonstrates an 14% performance improvement of a V8 JavaScript engine benchmark, and a node.js webserver that achieves a 50% reduction in 99th percentile latency compared to it run on Linux
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