1,004 research outputs found

    Performance Evaluation of Specialized Hardware for Fast Global Operations on Distributed Memory Multicomputers

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    Workstation cluster multicomputers are increasingly being applied for solving scientific problems that require massive computing power. Parallel Virtual Machine (PVM) is a popular message-passing model used to program these clusters. One of the major performance limiting factors for cluster multicomputers is their inefficiency in performing parallel program operations involving collective communications. These operations include synchronization, global reduction, broadcast/multicast operations and orderly access to shared global variables. Hall has demonstrated that a .secondary network with wide tree topology and centralized coordination processors (COP) could improve the performance of global operations on a variety of distributed architectures [Hall94a]. My hypothesis was that the efficiency of many PVM applications on workstation clusters could be significantly improved by utilizing a COP system for collective communication operations. To test my hypothesis, I interfaced COP system with PVM. The interface software includes a virtual memory-mapped secondary network interface driver, and a function library which allows to use COP system in place of PVM function calls in application programs. My implementation makes it possible to easily port any existing PVM applications to perform fast global operations using the COP system. To evaluate the performance improvements of using a COP system, I measured cost of various PVM global functions, derived the cost of equivalent COP library global functions, and compared the results. To analyze the cost of global operations on overall execution time of applications, I instrumented a complex molecular dynamics PVM application and performed measurements. The measurements were performed for a sample cluster size of 5 and for message sizes up to 16 kilobytes. The comparison of PVM and COP system global operation performance clearly demonstrates that the COP system can speed up a variety of global operations involving small-to-medium sized messages by factors of 5-25. Analysis of the example application for a sample cluster size of 5 show that speedup provided by my global function libraries and the COP system reduces overall execution time for this and similar applications by above 1.5 times. Additionally, the performance improvement seen by applications increases as the cluster size increases, thus providing a scalable solution for performing global operations

    Abstract State Machines 1988-1998: Commented ASM Bibliography

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    An annotated bibliography of papers which deal with or use Abstract State Machines (ASMs), as of January 1998.Comment: Also maintained as a BibTeX file at http://www.eecs.umich.edu/gasm

    An overview of recent research results and future research avenues using simulation studies in project management

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    This paper gives an overview of three simulation studies in dynamic project scheduling integrating baseline scheduling with risk analysis and project control. This integration is known in the literature as dynamic scheduling. An integrated project control method is presented using a project control simulation approach that combines the three topics into a single decision support system. The method makes use of Monte Carlo simulations and connects schedule risk analysis (SRA) with earned value management (EVM). A corrective action mechanism is added to the simulation model to measure the efficiency of two alternative project control methods. At the end of the paper, a summary of recent and state-of-the-art results is given, and directions for future research based on a new research study are presented

    Analytical Modeling of High Performance Reconfigurable Computers: Prediction and Analysis of System Performance.

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    The use of a network of shared, heterogeneous workstations each harboring a Reconfigurable Computing (RC) system offers high performance users an inexpensive platform for a wide range of computationally demanding problems. However, effectively using the full potential of these systems can be challenging without the knowledge of the system’s performance characteristics. While some performance models exist for shared, heterogeneous workstations, none thus far account for the addition of Reconfigurable Computing systems. This dissertation develops and validates an analytic performance modeling methodology for a class of fork-join algorithms executing on a High Performance Reconfigurable Computing (HPRC) platform. The model includes the effects of the reconfigurable device, application load imbalance, background user load, basic message passing communication, and processor heterogeneity. Three fork-join class of applications, a Boolean Satisfiability Solver, a Matrix-Vector Multiplication algorithm, and an Advanced Encryption Standard algorithm are used to validate the model with homogeneous and simulated heterogeneous workstations. A synthetic load is used to validate the model under various loading conditions including simulating heterogeneity by making some workstations appear slower than others by the use of background loading. The performance modeling methodology proves to be accurate in characterizing the effects of reconfigurable devices, application load imbalance, background user load and heterogeneity for applications running on shared, homogeneous and heterogeneous HPRC resources. The model error in all cases was found to be less than five percent for application runtimes greater than thirty seconds and less than fifteen percent for runtimes less than thirty seconds. The performance modeling methodology enables us to characterize applications running on shared HPRC resources. Cost functions are used to impose system usage policies and the results of vii the modeling methodology are utilized to find the optimal (or near-optimal) set of workstations to use for a given application. The usage policies investigated include determining the computational costs for the workstations and balancing the priority of the background user load with the parallel application. The applications studied fall within the Master-Worker paradigm and are well suited for a grid computing approach. A method for using NetSolve, a grid middleware, with the model and cost functions is introduced whereby users can produce optimal workstation sets and schedules for Master-Worker applications running on shared HPRC resources

    An Object-Oriented Programming Environment for Parallel Genetic Algorithms

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    This thesis investigates an object-oriented programming environment for building parallel applications based on genetic algorithms (GAs). It describes the design of the Genetic Algorithms Manipulation Environment (GAME), which focuses on three major software development requirements: flexibility, expandability and portability. Flexibility is provided by GAME through a set of libraries containing pre-defined and parameterised components such as genetic operators and algorithms. Expandability is offered by GAME'S object-oriented design. It allows applications, algorithms and genetic operators to be easily modified and adapted to satisfy diverse problem's requirements. Lastly, portability is achieved through the use of the standard C++ language, and by isolating machine and operating system dependencies into low-level modules, which are hidden from the application developer by GAME'S application programming interfaces. The development of GAME is central to the Programming Environment for Applications of PArallel GENetic Algorithms project (PAPAGENA). This is the principal European Community (ESPRIT III) funded parallel genetic algorithms project. It has two main goals: to provide a general-purpose tool kit, supporting the development and analysis of large-scale parallel genetic algorithms (PGAs) applications, and to demonstrate the potential of applying evolutionary computing in diverse problem domains. The research reported in this thesis is divided in two parts: i) the analysis of GA models and the study of existing GA programming environments from an application developer perspective; ii) the description of a general-purpose programming environment designed to help with the development of GA and PGA-based computer programs. The studies carried out in the first part provide the necessary understanding of GAs' structure and operation to outline the requirements for the development of complex computer programs. The second part presents GAME as the result of combining development requirements, relevant features of existing environments and innovative ideas, into a powerful programming environment. The system is described in terms of its abstract data structures and sub-systems that allow the representation of problems independently of any particular GA model. GAME's programming model is also presented as general-purpose object-oriented framework for programming coarse-grained parallel applications. GAME has a modular architecture comprising five modules: the Virtual Machine, the Parallel Execution Module, the Genetic Libraries, the Monitoring Control Module, and the Graphic User Interface. GAME's genetic-oriented abstract data structures, and the Virtual Machine, isolates genetic operators and algorithms from low-level operations such as memory management, exception handling, etc. The Parallel Execution Module supports GAME's object- oriented parallel programming model. It defines an application programming interface and a runtime library that allow the same parallel application, created within the environment, to run on different hardware and operating system platforms. The Genetic Libraries outline a hierarchy of components implemented as parameterised versions of standard and custom genetic operators, algorithms and applications. The Monitoring Control Module supports dynamic control and monitoring of simulations, whereas the Graphic User Interface defines a basic framework and graphic 'widgets' for displaying and entering data. This thesis describes the design philosophy and rationale behind these modules, covering in more detail the Virtual Machine, the Parallel Execution Module and the Genetic Libraries. The assessment discusses the system's ability to satisfy the main requirements of GA and PGA software development, as well as the features that distinguish GAME from other programming environments

    Third CLIPS Conference Proceedings, volume 2

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    Expert systems are computer programs which emulate human expertise in well defined problem domains. The C Language Integrated Production System (CLIPS) is an expert system building tool, developed at the Johnson Space Center, which provides a complete environment for the development and delivery of rule and/or object based expert systems. CLIPS was specifically designed to provide a low cost option for developing and deploying expert system applications across a wide range of hardware platforms. The development of CLIPS has helped to improve the ability to deliver expert system technology throughout the public and private sectors for a wide range of applications and diverse computing environments. The Third Conference on CLIPS provided a forum for CLIPS users to present and discuss papers relating to CLIPS applications, uses, and extensions

    Optimal Load Balancing in a Beowulf Cluster

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    PANTS (PANTS Application Node Transparency System) is a suite of programs designed to add transparent load balancing to a Beowulf cluster so that processes are transfered among the nodes of the cluster to improve performance. PANTS provides the option of using one of several different load balancing policies, each having a different approach. This paper studies the scalability and performance of these policies on large clusters and under various workloads. We measure the performance of our policies on our current cluster, and use that performance data to build simulations to test the performance of the policies in larger clusters and under differing workloads. Two policies, one deterministic and one non-deterministic, are presented which offer optimal steady-state performance. We also present best practices and discuss the major challenges of load balancing policy design
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