163 research outputs found

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions

    Towards Tactile Internet in Beyond 5G Era: Recent Advances, Current Issues and Future Directions

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    Tactile Internet (TI) is envisioned to create a paradigm shift from the content-oriented communications to steer/control-based communications by enabling real-time transmission of haptic information (i.e., touch, actuation, motion, vibration, surface texture) over Internet in addition to the conventional audiovisual and data traffics. This emerging TI technology, also considered as the next evolution phase of Internet of Things (IoT), is expected to create numerous opportunities for technology markets in a wide variety of applications ranging from teleoperation systems and Augmented/Virtual Reality (AR/VR) to automotive safety and eHealthcare towards addressing the complex problems of human society. However, the realization of TI over wireless media in the upcoming Fifth Generation (5G) and beyond networks creates various non-conventional communication challenges and stringent requirements in terms of ultra-low latency, ultra-high reliability, high data-rate connectivity, resource allocation, multiple access and quality-latency-rate tradeoff. To this end, this paper aims to provide a holistic view on wireless TI along with a thorough review of the existing state-of-the-art, to identify and analyze the involved technical issues, to highlight potential solutions and to propose future research directions. First, starting with the vision of TI and recent advances and a review of related survey/overview articles, we present a generalized framework for wireless TI in the Beyond 5G Era including a TI architecture, the main technical requirements, the key application areas and potential enabling technologies. Subsequently, we provide a comprehensive review of the existing TI works by broadly categorizing them into three main paradigms; namely, haptic communications, wireless AR/VR, and autonomous, intelligent and cooperative mobility systems. Next, potential enabling technologies across physical/Medium Access Control (MAC) and network layers are identified and discussed in detail. Also, security and privacy issues of TI applications are discussed along with some promising enablers. Finally, we present some open research challenges and recommend promising future research directions

    A plug and play transparent communication layer for cloud robotics architectures

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    The cloud robotics paradigm aims at enhancing the abilities of robots by using cloud services, but it still poses several challenges in the research community. Most of the current literature focuses on how to enrich specific robotic capabilities, overlooking how to effectively establish communication between the two fields. Our work proposes a “plug-and-play” solution to bridge the communication gap between cloud and robotic applications. The proposed solution is designed based on the mature WebSocket technology and it can be extended to any ROS-based robotic platform. The main contributions of this work are the definition of a reliable autoconnection/autoconfiguration mechanism as well as to outline a scalable communication layer that allows the effective control of multiple robots from multiple users. The “plug-and-play” solution was evaluated in both simulated and real scenarios. In the first case, the presence of users and robots was simulated with Robot Operating System (ROS) nodes running on five machines. In the real scenario, three non-expert users teleoperated, simultaneously, three remote robots by using the proposed communication layer with different networking protocols. Results confirmed the reliability at different levels: at startup (success_rate = 100%); during high-rate communications (message_lost = 0%); in performing open-loop spiral trajectories with enhancement, with respect to similar works; and in the quality of simultaneous teleoperations

    Adoption of vehicular ad hoc networking protocols by networked robots

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    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    Task-oriented joint design of communication and computing for Internet of Skills

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    Nowadays, the internet is taking a revolutionary step forward, which is known as Internet of Skills. The Internet of Skills is a concept that refers to a network of sensors, actuators, and machines that enable knowledge, skills, and expertise delivery between people and machines, regardless of their geographical locations. This concept allows an immersive remote operation and access to expertise through virtual and augmented reality, haptic communications, robotics, and other cutting-edge technologies with various applications, including remote surgery and diagnosis in healthcare, remote laboratory and training in education, remote driving in transportation, and advanced manufacturing in Industry 4.0. In this thesis, we investigate three fundamental communication requirements of Internet of Skills applications, namely ultra-low latency, ultra-high reliability, and wireless resource utilization efficiency. Although 5G communications provide cutting-edge solutions for achieving ultra-low latency and ultra-high reliability with good resource utilization efficiency, meeting these requirements is difficult, particularly in long-distance communications where the distance between source and destination is more than 300 km, considering delays and reliability issues in networking components as well as physical limits of the speed of light. Furthermore, resource utilization efficiency must be improved further to accommodate the rapidly increasing number of mobile devices. Therefore, new design techniques that take into account both communication and computing systems with the task-oriented approach are urgently needed to satisfy conflicting latency and reliability requirements while improving resource utilization efficiency. First, we design and implement a 5G-based teleoperation prototype for Internet of Skills applications. We presented two emerging Internet of Skills use cases in healthcare and education. We conducted extensive experiments evaluating local and long-distance communication latency and reliability to gain insights into the current capabilities and limitations. From our local experiments in laboratory environment where both operator and robot in the same room, we observed that communication latency is around 15 ms with a 99.9% packet reception rate (communication reliability). However, communication latency increases up to 2 seconds in long-distance scenarios (between the UK and China), while it is around 50-300 ms within the UK experiments. In addition, our observations revealed that communication reliability and overall system performance do not exhibit a direct correlation. Instead, the number of consecutive packet drops emerged as the decisive factor influencing the overall system performance and user quality of experience. In light of these findings, we proposed a two-way timeout approach. We discarded stale packets to mitigate waiting times effectively and, in turn, reduce the latency. Nevertheless, we observed that the proposed approach reduced latency at the expense of reliability, thus verifying the challenge of the conflicting latency and reliability requirements. Next, we propose a task-oriented prediction and communication co-design framework to meet conflicting latency and reliability requirements. The proposed framework demonstrates the task-oriented joint design of communication and computing systems, where we considered packet losses in communications and prediction errors in prediction algorithms to derive the upper bound for overall system reliability. We revealed the tradeoff between overall system reliability and resource utilization efficiency, where we consider 5G NR as an example communication system. The proposed framework is evaluated with real-data samples and generated synthetic data samples. From the results, the proposed framework achieves better latency and reliability tradeoff with a 77.80% resource utilization efficiency improvement compared to a task-agnostic benchmark. In addition, we demonstrate that deploying a predictor at the receiver side achieves better overall reliability compared to a system that predictor at the transmitter. Finally, we propose an intelligent mode-switching framework to address the resource utilization challenge. We jointly design the communication, user intention recognition, and modeswitching systems to reduce communication load subject to joint task completion probability. We reveal the tradeoff between task prediction accuracy and task observation length, showing that higher prediction accuracy can be achieved when the task observation length increases. The proposed framework achieves more than 90% task prediction accuracy with 60% observation length. We train a DRL agent with real-world data from our teleoperation prototype for modeswitching between teleoperation and autonomous modes. Our results show that the proposed framework achieves up to 50% communication load reduction with similar task completion probability compared to conventional teleoperation
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