116 research outputs found

    Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking

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    The paper presents a new optimization technique for keyboard layouts based on Pareto front optimization. We used this multifactorial technique to create two new touchscreen phone keyboard layouts based on three design metrics: minimizing finger travel distance in order to maximize text entry speed, a new metric to maximize the quality of spell correction quality by minimizing neighbouring key ambiguity, and maximizing familiarity through a similarity function with the standard Qwerty layout. The paper describes the optimization process and resulting layouts for a standard trapezoid shaped keyboard and a more rectangular layout. Fitts' law modelling shows a predicted 11% improvement in entry speed without taking into account the significantly improved error correction potential and the subsequent effect on speed. In initial user tests typing speed dropped from approx. 21wpm with Qwerty to 13wpm (64%) on first use of our layout but recovered to 18wpm (85%) within four short trial sessions, and was still improving. NASA TLX forms showed no significant difference on load between Qwerty and our new layout use in the fourth session. Together we believe this shows the new layouts are faster and can be quickly adopted by users

    Rapid text entry using mobile and auxiliary devices for people with speech disorders communication

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    The article considers information technology for the realization of human communication using residual human capabilities, obtained by organizing text entry using mobile and auxiliary devices. The components of the proposed technology are described in detail: the method for entering text information to realize the possibility of introducing a limited number of controls and the method of predicting words that are most often encountered after words already entered in the sentence. A generalized representation of the process of entering text is described with the aid of an ambiguous virtual keyboard and the representation of control signals for the selection of control elements. The approaches to finding the optimal distribution of the set of alphabet characters for different numbers of control signals are given. The method of word prediction is generalized and improved, the statistical language model with "back-off" is used, and the approach to the formation of the training corpus of the spoken Ukrainian language is proposed

    Study of accelerometer assisted single key positioning user input systems

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    New designs of user input systems have resulted from the developing technologies and specialized user demands. Conventional keyboard and mouse input devices still dominate the input speed, but other input mechanisms are demanded in special application scenarios. Touch screen and stylus input methods have been widely adopted by PDAs and smartphones. Reduced keypads are necessary for mobile phones. A new design trend is exploring the design space in applications requiring single-handed input, even with eyes-free on small mobile devices. This requires as few keys on the input device to make it feasible to operate. But representing many characters with fewer keys can make the input ambiguous. Accelerometers embedded in mobile devices provide opportunities to combine device movements with keys for input signal disambiguation. Recent research has explored its design space for text input. In this dissertation an accelerometer assisted single key positioning input system is developed. It utilizes input device tilt directions as input signals and maps their sequences to output characters and functions. A generic positioning model is developed as guidelines for designing positioning input systems. A calculator prototype and a text input prototype on the 4+1 (5 positions) positioning input system and the 8+1 (9 positions) positioning input system are implemented using accelerometer readings on a smartphone. Users use one physical key to operate and feedbacks are audible. Controlled experiments are conducted to evaluate the feasibility, learnability, and design space of the accelerometer assisted single key positioning input system. This research can provide inspiration and innovational references for researchers and practitioners in the positioning user input designs, applications of accelerometer readings, and new development of standard machine readable sign languages

    Optimizing Human Performance in Mobile Text Entry

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    Although text entry on mobile phones is abundant, research strives to achieve desktop typing performance "on the go". But how can researchers evaluate new and existing mobile text entry techniques? How can they ensure that evaluations are conducted in a consistent manner that facilitates comparison? What forms of input are possible on a mobile device? Do the audio and haptic feedback options with most touchscreen keyboards affect performance? What influences users' preference for one feedback or another? Can rearranging the characters and keys of a keyboard improve performance? This dissertation answers these questions and more. The developed TEMA software allows researchers to evaluate mobile text entry methods in an easy, detailed, and consistent manner. Many in academia and industry have adopted it. TEMA was used to evaluate a typical QWERTY keyboard with multiple options for audio and haptic feedback. Though feedback did not have a significant effect on performance, a survey revealed that users' choice of feedback is influenced by social and technical factors. Another study using TEMA showed that novice users entered text faster using a tapping technique than with a gesture or handwriting technique. This motivated rearranging the keys and characters to create a new keyboard, MIME, that would provide better performance for expert users. Data on character frequency and key selection times were gathered and used to design MIME. A longitudinal user study using TEMA revealed an entry speed of 17 wpm and a total error rate of 1.7% for MIME, compared to 23 wpm and 5.2% for QWERTY. Although MIME's entry speed did not surpass QWERTY's during the study, it is projected to do so after twelve hours of practice. MIME's error rate was consistently low and significantly lower than QWERTY's. In addition, participants found MIME more comfortable to use, with some reporting hand soreness after using QWERTY for extended periods

    Electronic capture and analysis of fraudulent behavioral patterns : an application to identity fraud

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    The objective of this research was to find a transparent and secure solution for mitigating identity fraud and to find the critical factors that determine the solution\u27s acceptance. Identity fraud is identified as a key problem with total losses exceeding fifty two billion dollars (Javelin Strategy and Research 2005). A common denominator in most identity-fraud-prone transactions is the use of a keypad; hence this research focuses on keypad data entry and proposes a biometric solution. Three studies develop, evaluate and investigate the feasibility of this solution. The first study was done in three stages. Stage one investigated the technical feasibility of the biometric keypad, stage two evaluated the keypad under different field conditions and stage three investigated acceptable user parameters. A key shortcoming with current authentication methods is the use of external identifiers that are prone to theft, unlike biometric patterns. A biometric keypad that supplements the present external identifiers was proposed, prototyped and evaluated. The results demonstrated that a biometric keypad can be a feasible medium performance solution. Addition of pressure and higher typing speeds were found to enhance discrimination accuracy while typing patterns were found to vary with elapsed time which led to deterioration in accuracy. The second study interviewed executives with experience in the introduction of new technologies with the objective of identifying and ranking critical factors that are important in the adoption of new biometrics. Performance, ease-of-use and trust-privacy issues were the most cited factors. A biometric acceptance model was formulated and five hypotheses were proposed from these interviews and prior research. Executives rated the keypad\u27s ease-of-use high in comparison to other biometric approaches but were concerned about its accuracy. The third study was a user attitude survey whose objective was to validate the formulated biometric acceptance model and acquire data on acceptable usage parameters. The proposed biometric model was validated and the proposed hypotheses were supported. Acceptable error rates and training times indicated that the biometric keypad would be more complex to engineer. The dissertation concludes by summarizing the contributions and limitations of the three studies followed by several suggestions for future research

    Predicting and Reducing the Impact of Errors in Character-Based Text Entry

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    This dissertation focuses on the effect of errors in character-based text entry techniques. The effect of errors is targeted from theoretical, behavioral, and practical standpoints. This document starts with a review of the existing literature. It then presents results of a user study that investigated the effect of different error correction conditions on popular text entry performance metrics. Results showed that the way errors are handled has a significant effect on all frequently used error metrics. The outcomes also provided an understanding of how users notice and correct errors. Building on this, the dissertation then presents a new high-level and method-agnostic model for predicting the cost of error correction with a given text entry technique. Unlike the existing models, it accounts for both human and system factors and is general enough to be used with most character-based techniques. A user study verified the model through measuring the effects of a faulty keyboard on text entry performance. Subsequently, the work then explores the potential user adaptation to a gesture recognizer’s misrecognitions in two user studies. Results revealed that users gradually adapt to misrecognition errors by replacing the erroneous gestures with alternative ones, if available. Also, users adapt to a frequently misrecognized gesture faster if it occurs more frequently than the other error-prone gestures. Finally, this work presents a new hybrid approach to simulate pressure detection on standard touchscreens. The new approach combines the existing touch-point- and time-based methods. Results of two user studies showed that it can simulate pressure detection more reliably for at least two pressure levels: regular (~1 N) and extra (~3 N). Then, a new pressure-based text entry technique is presented that does not require tapping outside the virtual keyboard to reject an incorrect or unwanted prediction. Instead, the technique requires users to apply extra pressure for the tap on the next target key. The performance of the new technique was compared with the conventional technique in a user study. Results showed that for inputting short English phrases with 10% non-dictionary words, the new technique increases entry speed by 9% and decreases error rates by 25%. Also, most users (83%) favor the new technique over the conventional one. Together, the research presented in this dissertation gives more insight into on how errors affect text entry and also presents improved text entry methods

    A Comparison of Display Techniques for Large Graphs

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    Visualizing information focuses on the display of data in order to provide the user a representation that provides understanding of the data. Information visualization systems typically couple interaction mechanisms for providing overviews of the data with more detailed information through a zooming interface. This thesis compares three different techniques for displaying graphs provided by the prefuse visualization system: force-directed node positioning, radial node positioning, and a tree view of graphs. Using a large, real world data set from the South Texas College’s Distance Education department, the three visualization techniques are compared for a set of tasks that users routinely need to perform using standard data access techniques. Though the tree view visualization is the most limited in generality of the three techniques, it is found to best provide support for the tasks, in part because of its ability to provide the abstractions that best match the tasks
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