147 research outputs found

    More effective randomized search heuristics for graph coloring through dynamic optimization

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    Dynamic optimization problems have gained significant attention in evolutionary computation as evolutionary algorithms (EAs) can easily adapt to changing environments. We show that EAs can solve the graph coloring problem for bipartite graphs more efficiently by using dynamic optimization. In our approach the graph instance is given incrementally such that the EA can reoptimize its coloring when a new edge introduces a conflict. We show that, when edges are inserted in a way that preserves graph connectivity, Randomized Local Search (RLS) efficiently finds a proper 2-coloring for all bipartite graphs. This includes graphs for which RLS and other EAs need exponential expected time in a static optimization scenario. We investigate different ways of building up the graph by popular graph traversals such as breadth-first-search and depth-first-search and analyse the resulting runtime behavior. We further show that offspring populations (e. g. a (1 + λ) RLS) lead to an exponential speedup in λ. Finally, an island model using 3 islands succeeds in an optimal time of Θ(m) on every m-edge bipartite graph, outperforming offspring populations. This is the first example where an island model guarantees a speedup that is not bounded in the number of islands

    Parameterized Complexity Analysis of Randomized Search Heuristics

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    This chapter compiles a number of results that apply the theory of parameterized algorithmics to the running-time analysis of randomized search heuristics such as evolutionary algorithms. The parameterized approach articulates the running time of algorithms solving combinatorial problems in finer detail than traditional approaches from classical complexity theory. We outline the main results and proof techniques for a collection of randomized search heuristics tasked to solve NP-hard combinatorial optimization problems such as finding a minimum vertex cover in a graph, finding a maximum leaf spanning tree in a graph, and the traveling salesperson problem.Comment: This is a preliminary version of a chapter in the book "Theory of Evolutionary Computation: Recent Developments in Discrete Optimization", edited by Benjamin Doerr and Frank Neumann, published by Springe

    Artificial Immune Systems for Combinatorial Optimisation: A Theoretical Investigation

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    We focus on the clonal selection inspired computational models of the immune system developed for general-purpose optimisation. Our aim is to highlight when these artificial immune systems (AIS) are more efficient than evolutionary algorithms (EAs). Compared to traditional EAs, AIS use considerably higher mutation rates (hypermutations) for variation, give higher selection probabilities to more recent solutions and lower selection probabilities to older ones (ageing). We consider the standard Opt-IA that includes both of the AIS distinguishing features and argue why it is of greater applicability than other popular AIS. Our first result is the proof that the stop at first constructive mutation version of its hypermutation operator is essential. Without it, the hypermutations cannot optimise any function with an arbitrary polynomial number of optima. Afterwards we show that the hypermutations are exponentially faster than the standard bit mutation operator used in traditional EAs at escaping from local optima of standard benchmark function classes and of the NP-hard Partition problem. If the basin of attraction of the local optima is not too large, then ageing allows even greater speed-ups. For the Cliff benchmark function this can make the difference between exponential and quasi-linear expected time. If the basin of attraction is too large, then ageing can implicitly detect the local optimum and escape it by automatically restarting the search process. The described power of hypermutations and ageing allows us to prove that they guarantee (1+epsilon) approximations for Partition in expected polynomial time for any constant epsilon. These features come at the expense of the hypermutations being a linear factor slower than EAs for standard unimodal benchmark functions and of eliminating the power of ageing at escaping local optima in the complete Opt-IA. We show that hypermutating with inversely proportional rates mitigates such drawbacks at the expense of losing the explorative advantages of the standard operator. We conclude the thesis by designing fast hypermutation operators that are provably a linear factor faster than the traditional ones for the unimodal benchmark functions and Partition, while maintaining explorative power and working in harmony together with ageing

    Time complexity analysis of randomized search heuristics for the dynamic graph coloring problem

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    We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph. We then analyze the expected time for randomized search heuristics to recompute high quality solutions. The (1+1) Evolutionary Algorithm and RLS operate in a setting where the number of colors is bounded and we are minimizing the number of conflicts. Iterated local search algorithms use an unbounded color palette and aim to use the smallest colors and, consequently, the smallest number of colors. We identify classes of bipartite graphs where reoptimization is as hard as or even harder than optimization from scratch, i.e., starting with a random initialization. Even adding a single edge can lead to hard symmetry problems. However, graph classes that are hard for one algorithm turn out to be easy for others. In most cases our bounds show that reoptimization is faster than optimizing from scratch. We further show that tailoring mutation operators to parts of the graph where changes have occurred can significantly reduce the expected reoptimization time. In most settings the expected reoptimization time for such tailored algorithms is linear in the number of added edges. However, tailored algorithms cannot prevent exponential times in settings where the original algorithm is inefficient

    Runtime analysis of randomized search heuristics for dynamic graph coloring

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    We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical graph coloring problem and investigate the dynamic setting where edges are added to the current graph. We then analyze the expected time for randomized search heuristics to recompute high quality solutions. This includes the (1+1) EA and RLS in a setting where the number of colors is bounded and we are minimizing the number of conflicts as well as iterated local search algorithms that use an unbounded color palette and aim to use the smallest colors and - as a consequence - the smallest number of colors. We identify classes of bipartite graphs where reoptimization is as hard as or even harder than optimization from scratch, i. e. starting with a random initialization. Even adding a single edge can lead to hard symmetry problems. However, graph classes that are hard for one algorithm turn out to be easy for others. In most cases our bounds show that reoptimization is faster than optimizing from scratch. Furthermore, we show how to speed up computations by using problem specific operators concentrating on parts of the graph where changes have occurred
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