2,066 research outputs found

    Shape from periodic texture using the eigenvectors of local affine distortion

    Get PDF
    This paper shows how the local slant and tilt angles of regularly textured curved surfaces can be estimated directly, without the need for iterative numerical optimization, We work in the frequency domain and measure texture distortion using the affine distortion of the pattern of spectral peaks. The key theoretical contribution is to show that the directions of the eigenvectors of the affine distortion matrices can be used to estimate local slant and tilt angles of tangent planes to curved surfaces. In particular, the leading eigenvector points in the tilt direction. Although not as geometrically transparent, the direction of the second eigenvector can be used to estimate the slant direction. The required affine distortion matrices are computed using the correspondences between spectral peaks, established on the basis of their energy ordering. We apply the method to a variety of real-world and synthetic imagery

    Semi-Global Stereo Matching with Surface Orientation Priors

    Full text link
    Semi-Global Matching (SGM) is a widely-used efficient stereo matching technique. It works well for textured scenes, but fails on untextured slanted surfaces due to its fronto-parallel smoothness assumption. To remedy this problem, we propose a simple extension, termed SGM-P, to utilize precomputed surface orientation priors. Such priors favor different surface slants in different 2D image regions or 3D scene regions and can be derived in various ways. In this paper we evaluate plane orientation priors derived from stereo matching at a coarser resolution and show that such priors can yield significant performance gains for difficult weakly-textured scenes. We also explore surface normal priors derived from Manhattan-world assumptions, and we analyze the potential performance gains using oracle priors derived from ground-truth data. SGM-P only adds a minor computational overhead to SGM and is an attractive alternative to more complex methods employing higher-order smoothness terms.Comment: extended draft of 3DV 2017 (spotlight) pape

    3D Reconstruction of Indoor Corridor Models Using Single Imagery and Video Sequences

    Get PDF
    In recent years, 3D indoor modeling has gained more attention due to its role in decision-making process of maintaining the status and managing the security of building indoor spaces. In this thesis, the problem of continuous indoor corridor space modeling has been tackled through two approaches. The first approach develops a modeling method based on middle-level perceptual organization. The second approach develops a visual Simultaneous Localisation and Mapping (SLAM) system with model-based loop closure. In the first approach, the image space was searched for a corridor layout that can be converted into a geometrically accurate 3D model. Manhattan rule assumption was adopted, and indoor corridor layout hypotheses were generated through a random rule-based intersection of image physical line segments and virtual rays of orthogonal vanishing points. Volumetric reasoning, correspondences to physical edges, orientation map and geometric context of an image are all considered for scoring layout hypotheses. This approach provides physically plausible solutions while facing objects or occlusions in a corridor scene. In the second approach, Layout SLAM is introduced. Layout SLAM performs camera localization while maps layout corners and normal point features in 3D space. Here, a new feature matching cost function was proposed considering both local and global context information. In addition, a rotation compensation variable makes Layout SLAM robust against cameras orientation errors accumulations. Moreover, layout model matching of keyframes insures accurate loop closures that prevent miss-association of newly visited landmarks to previously visited scene parts. The comparison of generated single image-based 3D models to ground truth models showed that average ratio differences in widths, heights and lengths were 1.8%, 3.7% and 19.2% respectively. Moreover, Layout SLAM performed with the maximum absolute trajectory error of 2.4m in position and 8.2 degree in orientation for approximately 318m path on RAWSEEDS data set. Loop closing was strongly performed for Layout SLAM and provided 3D indoor corridor layouts with less than 1.05m displacement errors in length and less than 20cm in width and height for approximately 315m path on York University data set. The proposed methods can successfully generate 3D indoor corridor models compared to their major counterpart

    Image Segmentation from RGBD Images by 3D Point Cloud Attributes and High-Level Features

    Get PDF
    In this paper, an approach is developed for segmenting an image into major surfaces and potential objects using RGBD images and 3D point cloud data retrieved from a Kinect sensor. In the proposed segmentation algorithm, depth and RGB data are mapped together. Color, texture, XYZ world coordinates, and normal-, surface-, and graph-based segmentation index features are then generated for each pixel point. These attributes are used to cluster similar points together and segment the image. The inclusion of new depth-related features provided improved segmentation performance over RGB-only algorithms by resolving illumination and occlusion problems that cannot be handled using graph-based segmentation algorithms, as well as accurately identifying pixels associated with the main structure components of rooms (walls, ceilings, floors). Since each segment is a potential object or structure, the output of this algorithm is intended to be used for object recognition. The algorithm has been tested on commercial building images and results show the usability of the algorithm in real time applications

    Perspective Plane Program Induction from a Single Image

    Full text link
    We study the inverse graphics problem of inferring a holistic representation for natural images. Given an input image, our goal is to induce a neuro-symbolic, program-like representation that jointly models camera poses, object locations, and global scene structures. Such high-level, holistic scene representations further facilitate low-level image manipulation tasks such as inpainting. We formulate this problem as jointly finding the camera pose and scene structure that best describe the input image. The benefits of such joint inference are two-fold: scene regularity serves as a new cue for perspective correction, and in turn, correct perspective correction leads to a simplified scene structure, similar to how the correct shape leads to the most regular texture in shape from texture. Our proposed framework, Perspective Plane Program Induction (P3I), combines search-based and gradient-based algorithms to efficiently solve the problem. P3I outperforms a set of baselines on a collection of Internet images, across tasks including camera pose estimation, global structure inference, and down-stream image manipulation tasks.Comment: CVPR 2020. First two authors contributed equally. Project page: http://p3i.csail.mit.edu

    Automatic Registration of RGBD Scans via Salient Directions

    Get PDF
    We address the problem of wide-baseline registration of RGB-D data, such as photo-textured laser scans without any artificial targets or prediction on the relative motion. Our approach allows to fully automatically register scans taken in GPS-denied environments such as urban canyon, industrial facilities or even indoors. We build upon image features which are plenty, localized well and much more discriminative than geometry features; however, they suffer from viewpoint distortions and request for normalization. We utilize the principle of salient directions present in the geometry and propose to extract (several) directions from the distribution of surface normals or other cues such as observable symmetries. Compared to previous work we pose no requirements on the scanned scene (like containing large textured planes) and can handle arbitrary surface shapes. Rendering the whole scene from these repeatable directions using an orthographic camera generates textures which are identical up to 2D similarity transformations. This ambiguity is naturally handled by 2D features and allows to find stable correspondences among scans. For geometric pose estimation from tentative matches we propose a fast and robust 2 point sample consensus scheme integrating an early rejection phase. We evaluate our approach on different challenging real world scenes

    A Joint 3D-2D based Method for Free Space Detection on Roads

    Full text link
    In this paper, we address the problem of road segmentation and free space detection in the context of autonomous driving. Traditional methods either use 3-dimensional (3D) cues such as point clouds obtained from LIDAR, RADAR or stereo cameras or 2-dimensional (2D) cues such as lane markings, road boundaries and object detection. Typical 3D point clouds do not have enough resolution to detect fine differences in heights such as between road and pavement. Image based 2D cues fail when encountering uneven road textures such as due to shadows, potholes, lane markings or road restoration. We propose a novel free road space detection technique combining both 2D and 3D cues. In particular, we use CNN based road segmentation from 2D images and plane/box fitting on sparse depth data obtained from SLAM as priors to formulate an energy minimization using conditional random field (CRF), for road pixels classification. While the CNN learns the road texture and is unaffected by depth boundaries, the 3D information helps in overcoming texture based classification failures. Finally, we use the obtained road segmentation with the 3D depth data from monocular SLAM to detect the free space for the navigation purposes. Our experiments on KITTI odometry dataset, Camvid dataset, as well as videos captured by us, validate the superiority of the proposed approach over the state of the art.Comment: Accepted for publication at IEEE WACV 201

    An investigation into common challenges of 3D scene understanding in visual surveillance

    Get PDF
    Nowadays, video surveillance systems are ubiquitous. Most installations simply consist of CCTV cameras connected to a central control room and rely on human operators to interpret what they see on the screen in order to, for example, detect a crime (either during or after an event). Some modern computer vision systems aim to automate the process, at least to some degree, and various algorithms have been somewhat successful in certain limited areas. However, such systems remain inefficient in general circumstances and present real challenges yet to be solved. These challenges include the ability to recognise and ultimately predict and prevent abnormal behaviour or even reliably recognise objects, for example in order to detect left luggage or suspicious objects. This thesis first aims to study the state-of-the-art and identify the major challenges and possible requirements of future automated and semi-automated CCTV technology in the field. This thesis presents the application of a suite of 2D and highly novel 3D methodologies that go some way to overcome current limitations.The methods presented here are based on the analysis of object features directly extracted from the geometry of the scene and start with a consideration of mainly existing techniques, such as the use of lines, vanishing points (VPs) and planes, applied to real scenes. Then, an investigation is presented into the use of richer 2.5D/3D surface normal data. In all cases the aim is to combine both 2D and 3D data to obtain a better understanding of the scene, aimed ultimately at capturing what is happening within the scene in order to be able to move towards automated scene analysis. Although this thesis focuses on the widespread application of video surveillance, an example case of the railway station environment is used to represent typical real-world challenges, where the principles can be readily extended elsewhere, such as to airports, motorways, the households, shopping malls etc. The context of this research work, together with an overall presentation of existing methods used in video surveillance and their challenges are described in chapter 1.Common computer vision techniques such as VP detection, camera calibration, 3D reconstruction, segmentation etc., can be applied in an effort to extract meaning to video surveillance applications. According to the literature, these methods have been well researched and their use will be assessed in the context of current surveillance requirements in chapter 2. While existing techniques can perform well in some contexts, such as an architectural environment composed of simple geometrical elements, their robustness and performance in feature extraction and object recognition tasks is not sufficient to solve the key challenges encountered in general video surveillance context. This is largely due to issues such as variable lighting, weather conditions, and shadows and in general complexity of the real-world environment. Chapter 3 presents the research and contribution on those topics – methods to extract optimal features for a specific CCTV application – as well as their strengths and weaknesses to highlight that the proposed algorithm obtains better results than most due to its specific design.The comparison of current surveillance systems and methods from the literature has shown that 2D data are however almost constantly used for many applications. Indeed, industrial systems as well as the research community have been improving intensively 2D feature extraction methods since image analysis and Scene understanding has been of interest. The constant progress on 2D feature extraction methods throughout the years makes it almost effortless nowadays due to a large variety of techniques. Moreover, even if 2D data do not allow solving all challenges in video surveillance or other applications, they are still used as starting stages towards scene understanding and image analysis. Chapter 4 will then explore 2D feature extraction via vanishing point detection and segmentation methods. A combination of most common techniques and a novel approach will be then proposed to extract vanishing points from video surveillance environments. Moreover, segmentation techniques will be explored in the aim to determine how they can be used to complement vanishing point detection and lead towards 3D data extraction and analysis. In spite of the contribution above, 2D data is insufficient for all but the simplest applications aimed at obtaining an understanding of a scene, where the aim is for a robust detection of, say, left luggage or abnormal behaviour; without significant a priori information about the scene geometry. Therefore, more information is required in order to be able to design a more automated and intelligent algorithm to obtain richer information from the scene geometry and so a better understanding of what is happening within. This can be overcome by the use of 3D data (in addition to 2D data) allowing opportunity for object “classification” and from this to infer a map of functionality, describing feasible and unfeasible object functionality in a given environment. Chapter 5 presents how 3D data can be beneficial for this task and the various solutions investigated to recover 3D data, as well as some preliminary work towards plane extraction.It is apparent that VPs and planes give useful information about a scene’s perspective and can assist in 3D data recovery within a scene. However, neither VPs nor plane detection techniques alone allow the recovery of more complex generic object shapes - for example composed of spheres, cylinders etc - and any simple model will suffer in the presence of non-Manhattan features, e.g. introduced by the presence of an escalator. For this reason, a novel photometric stereo-based surface normal retrieval methodology is introduced to capture the 3D geometry of the whole scene or part of it. Chapter 6 describes how photometric stereo allows recovery of 3D information in order to obtain a better understanding of a scene, as well as also partially overcoming some current surveillance challenges, such as difficulty in resolving fine detail, particularly at large standoff distances, and in isolating and recognising more complex objects in real scenes. Here items of interest may be obscured by complex environmental factors that are subject to rapid change, making, for example, the detection of suspicious objects and behaviour highly problematic. Here innovative use is made of an untapped latent capability offered within modern surveillance environments to introduce a form of environmental structuring to good advantage in order to achieve a richer form of data acquisition. This chapter also goes on to explore the novel application of photometric stereo in such diverse applications, how our algorithm can be incorporated into an existing surveillance system and considers a typical real commercial application.One of the most important aspects of this research work is its application. Indeed, while most of the research literature has been based on relatively simple structured environments, the approach here has been designed to be applied to real surveillance environments, such as railway stations, airports, waiting rooms, etc, and where surveillance cameras may be fixed or in the future form part of a mobile robotic free roaming surveillance device, that must continually reinterpret its changing environment. So, as mentioned previously, while the main focus has been to apply this algorithm to railway station environments, the work has been approached in a way that allows adaptation to many other applications, such as autonomous robotics, and in motorway, shopping centre, street and home environments. All of these applications require a better understanding of the scene for security or safety purposes. Finally, chapter 7 presents a global conclusion and what will be achieved in the future
    • …
    corecore