24,497 research outputs found

    A New Algorithm for Solving Ring-LPN with a Reducible Polynomial

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    The LPN (Learning Parity with Noise) problem has recently proved to be of great importance in cryptology. A special and very useful case is the RING-LPN problem, which typically provides improved efficiency in the constructed cryptographic primitive. We present a new algorithm for solving the RING-LPN problem in the case when the polynomial used is reducible. It greatly outperforms previous algorithms for solving this problem. Using the algorithm, we can break the Lapin authentication protocol for the proposed instance using a reducible polynomial, in about 2^70 bit operations

    Factorization for generic jet production

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    Factorization is the central ingredient in any theoretical prediction for collider experiments. We introduce a factorization formalism that can be applied to any desired observable, like event shapes or jet observables, for any number of jets and a wide range of jet algorithms in leptonic or hadronic collisions. This is achieved by using soft-collinear effective theory to prove the formal factorization of a generic fully-differential cross section in terms of a hard coefficient, and generic jet and soft functions. In this formalism, whether a given observable factorizes in the usual sense, depends on whether it is inclusive enough, so the jet functions can be calculated perturbatively. The factorization formula for any such observable immediately follows from our general result, including the precise definition of the jet and soft functions appropriate for the observable in question. As examples of our formalism, we work out several results in two-jet production for both e+e- and pp collisions. For the latter, we also comment on how our formalism allows one to treat underlying events and beam remnants.Comment: 33 pages, v2: minor typos corrected, journal versio

    The Energy Complexity of Broadcast

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    Energy is often the most constrained resource in networks of battery-powered devices, and as devices become smaller, they spend a larger fraction of their energy on communication (transceiver usage) not computation. As an imperfect proxy for true energy usage, we define energy complexity to be the number of time slots a device transmits/listens; idle time and computation are free. In this paper we investigate the energy complexity of fundamental communication primitives such as broadcast in multi-hop radio networks. We consider models with collision detection (CD) and without (No-CD), as well as both randomized and deterministic algorithms. Some take-away messages from this work include: 1. The energy complexity of broadcast in a multi-hop network is intimately connected to the time complexity of leader election in a single-hop (clique) network. Many existing lower bounds on time complexity immediately transfer to energy complexity. For example, in the CD and No-CD models, we need Ω(logn)\Omega(\log n) and Ω(log2n)\Omega(\log^2 n) energy, respectively. 2. The energy lower bounds above can almost be achieved, given sufficient (Ω(n)\Omega(n)) time. In the CD and No-CD models we can solve broadcast using O(lognloglognlogloglogn)O(\frac{\log n\log\log n}{\log\log\log n}) energy and O(log3n)O(\log^3 n) energy, respectively. 3. The complexity measures of Energy and Time are in conflict, and it is an open problem whether both can be minimized simultaneously. We give a tradeoff showing it is possible to be nearly optimal in both measures simultaneously. For any constant ϵ>0\epsilon>0, broadcast can be solved in O(D1+ϵlogO(1/ϵ)n)O(D^{1+\epsilon}\log^{O(1/\epsilon)} n) time with O(logO(1/ϵ)n)O(\log^{O(1/\epsilon)} n) energy, where DD is the diameter of the network

    QCD (&) Event Generators

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    Recent developments in QCD phenomenology have spurred on several improved approaches to Monte Carlo event generation, relative to the post--LEP state of the art. In this brief review, the emphasis is placed on approaches for 1) consistently merging fixed--order matrix element calculations with parton showers, 2) improving the parton shower algorithms themselves, and 3) improving the description of the underlying event in hadron collisions.Comment: Submitted to proceedings of DIS05, 12 page

    Event generation with SHERPA 1.1

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    In this paper the current release of the Monte Carlo event generator Sherpa, version 1.1, is presented. Sherpa is a general-purpose tool for the simulation of particle collisions at high-energy colliders. It contains a very flexible tree-level matrix-element generator for the calculation of hard scattering processes within the Standard Model and various new physics models. The emission of additional QCD partons off the initial and final states is described through a parton-shower model. To consistently combine multi-parton matrix elements with the QCD parton cascades the approach of Catani, Krauss, Kuhn and Webber is employed. A simple model of multiple interactions is used to account for underlying events in hadron--hadron collisions. The fragmentation of partons into primary hadrons is described using a phenomenological cluster-hadronisation model. A comprehensive library for simulating tau-lepton and hadron decays is provided. Where available form-factor models and matrix elements are used, allowing for the inclusion of spin correlations; effects of virtual and real QED corrections are included using the approach of Yennie, Frautschi and Suura.Comment: 47 pages, 21 figure

    Highlights from ATLAS

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    The ATLAS experiment has been taking data efficiently since LHC collisions started, first at the injection energy of 450 GeV/beam and at 1.18 TeV/beam in 2009, then at 3.5 TeV/beam in 2010. Many results have already been obtained based on this data demonstrating the performance of the detector, as well as first physics measurements. Only a selection of highlights will be presented here.Comment: 12 pages, 9 figures, proceedings of talk presented at XVIII International Workshop on Deep-Inelastic Scattering and Related Subjects, April 19 -23, 2010, Convitto della Calza, Firenze, Ital

    Differentiable Algorithm Networks for Composable Robot Learning

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    This paper introduces the Differentiable Algorithm Network (DAN), a composable architecture for robot learning systems. A DAN is composed of neural network modules, each encoding a differentiable robot algorithm and an associated model; and it is trained end-to-end from data. DAN combines the strengths of model-driven modular system design and data-driven end-to-end learning. The algorithms and models act as structural assumptions to reduce the data requirements for learning; end-to-end learning allows the modules to adapt to one another and compensate for imperfect models and algorithms, in order to achieve the best overall system performance. We illustrate the DAN methodology through a case study on a simulated robot system, which learns to navigate in complex 3-D environments with only local visual observations and an image of a partially correct 2-D floor map.Comment: RSS 2019 camera ready. Video is available at https://youtu.be/4jcYlTSJF4
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