167 research outputs found

    Improved depth coding for HEVC focusing on depth edge approximation

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    The latest High Efficiency Video Coding (HEVC) standard has greatly improved the coding efficiency compared to its predecessor H.264. An important share of which is the adoption of hierarchical block partitioning structures and an extended number of modes. The structure of existing inter-modes is appropriate mainly to handle the rectangular and square aligned motion patterns. However, they could not be suitable for the block partitioning of depth objects having partial foreground motion with irregular edges and background. In such cases, the HEVC reference test model (HM) normally explores finer level block partitioning that requires more bits and encoding time to compensate large residuals. Since motion detection is the underlying criteria for mode selection, in this work, we use the energy concentration ratio feature of phase correlation to capture different types of motion in depth object. For better motion modeling focusing at depth edges, the proposed technique also uses an extra pattern mode comprising a group of templates with various rectangular and non-rectangular object shapes and edges. As the pattern mode could save bits by encoding only the foreground areas and beat all other inter-modes in a block once selected, the proposed technique could improve the rate-distortion performance. It could also reduce encoding time by skipping further branching using the pattern mode and selecting a subset of modes using innovative pre-processing criteria. Experimentally it could save 29% average encoding time and improve 0.10 dB Bjontegaard Delta peak signal-to-noise ratio compared to the HM

    Depth map compression via 3D region-based representation

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    In 3D video, view synthesis is used to create new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a new 3D plane representation of the scene is presented which improves the performance of current standard video codecs in the view synthesis domain. Two image segmentation algorithms are proposed for generating a color and depth segmentation. Using both partitions, depth maps are segmented into regions without sharp discontinuities without having to explicitly signal all depth edges. The resulting regions are represented using a planar model in the 3D world scene. This 3D representation allows an efficient encoding while preserving the 3D characteristics of the scene. The 3D planes open up the possibility to code multiview images with a unique representation.Postprint (author's final draft

    Transformées basées graphes pour la compression de nouvelles modalités d’image

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    Due to the large availability of new camera types capturing extra geometrical information, as well as the emergence of new image modalities such as light fields and omni-directional images, a huge amount of high dimensional data has to be stored and delivered. The ever growing streaming and storage requirements of these new image modalities require novel image coding tools that exploit the complex structure of those data. This thesis aims at exploring novel graph based approaches for adapting traditional image transform coding techniques to the emerging data types where the sampled information are lying on irregular structures. In a first contribution, novel local graph based transforms are designed for light field compact representations. By leveraging a careful design of local transform supports and a local basis functions optimization procedure, significant improvements in terms of energy compaction can be obtained. Nevertheless, the locality of the supports did not permit to exploit long term dependencies of the signal. This led to a second contribution where different sampling strategies are investigated. Coupled with novel prediction methods, they led to very prominent results for quasi-lossless compression of light fields. The third part of the thesis focuses on the definition of rate-distortion optimized sub-graphs for the coding of omni-directional content. If we move further and give more degree of freedom to the graphs we wish to use, we can learn or define a model (set of weights on the edges) that might not be entirely reliable for transform design. The last part of the thesis is dedicated to theoretically analyze the effect of the uncertainty on the efficiency of the graph transforms.En raison de la grande disponibilité de nouveaux types de caméras capturant des informations géométriques supplémentaires, ainsi que de l'émergence de nouvelles modalités d'image telles que les champs de lumière et les images omnidirectionnelles, il est nécessaire de stocker et de diffuser une quantité énorme de hautes dimensions. Les exigences croissantes en matière de streaming et de stockage de ces nouvelles modalités d’image nécessitent de nouveaux outils de codage d’images exploitant la structure complexe de ces données. Cette thèse a pour but d'explorer de nouvelles approches basées sur les graphes pour adapter les techniques de codage de transformées d'image aux types de données émergents où les informations échantillonnées reposent sur des structures irrégulières. Dans une première contribution, de nouvelles transformées basées sur des graphes locaux sont conçues pour des représentations compactes des champs de lumière. En tirant parti d’une conception minutieuse des supports de transformées locaux et d’une procédure d’optimisation locale des fonctions de base , il est possible d’améliorer considérablement le compaction d'énergie. Néanmoins, la localisation des supports ne permettait pas d'exploiter les dépendances à long terme du signal. Cela a conduit à une deuxième contribution où différentes stratégies d'échantillonnage sont étudiées. Couplés à de nouvelles méthodes de prédiction, ils ont conduit à des résultats très importants en ce qui concerne la compression quasi sans perte de champs de lumière statiques. La troisième partie de la thèse porte sur la définition de sous-graphes optimisés en distorsion de débit pour le codage de contenu omnidirectionnel. Si nous allons plus loin et donnons plus de liberté aux graphes que nous souhaitons utiliser, nous pouvons apprendre ou définir un modèle (ensemble de poids sur les arêtes) qui pourrait ne pas être entièrement fiable pour la conception de transformées. La dernière partie de la thèse est consacrée à l'analyse théorique de l'effet de l'incertitude sur l'efficacité des transformées basées graphes

    Dense light field coding: a survey

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    Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems. Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio

    Scalable light field representation and coding

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    This Thesis aims to advance the state-of-the-art in light field representation and coding. In this context, proposals to improve functionalities like light field random access and scalability are also presented. As the light field representation constrains the coding approach to be used, several light field coding techniques to exploit the inherent characteristics of the most popular types of light field representations are proposed and studied, which are normally based on micro-images or sub-aperture-images. To encode micro-images, two solutions are proposed, aiming to exploit the redundancy between neighboring micro-images using a high order prediction model, where the model parameters are either explicitly transmitted or inferred at the decoder, respectively. In both cases, the proposed solutions are able to outperform low order prediction solutions. To encode sub-aperture-images, an HEVC-based solution that exploits their inherent intra and inter redundancies is proposed. In this case, the light field image is encoded as a pseudo video sequence, where the scanning order is signaled, allowing the encoder and decoder to optimize the reference picture lists to improve coding efficiency. A novel hybrid light field representation coding approach is also proposed, by exploiting the combined use of both micro-image and sub-aperture-image representation types, instead of using each representation individually. In order to aid the fast deployment of the light field technology, this Thesis also proposes scalable coding and representation approaches that enable adequate compatibility with legacy displays (e.g., 2D, stereoscopic or multiview) and with future light field displays, while maintaining high coding efficiency. Additionally, viewpoint random access, allowing to improve the light field navigation and to reduce the decoding delay, is also enabled with a flexible trade-off between coding efficiency and viewpoint random access.Esta Tese tem como objetivo avançar o estado da arte em representação e codificação de campos de luz. Neste contexto, são também apresentadas propostas para melhorar funcionalidades como o acesso aleatório ao campo de luz e a escalabilidade. Como a representação do campo de luz limita a abordagem de codificação a ser utilizada, são propostas e estudadas várias técnicas de codificação de campos de luz para explorar as características inerentes aos seus tipos mais populares de representação, que são normalmente baseadas em micro-imagens ou imagens de sub-abertura. Para codificar as micro-imagens, são propostas duas soluções, visando explorar a redundância entre micro-imagens vizinhas utilizando um modelo de predição de alta ordem, onde os parâmetros do modelo são explicitamente transmitidos ou inferidos no decodificador, respetivamente. Em ambos os casos, as soluções propostas são capazes de superar as soluções de predição de baixa ordem. Para codificar imagens de sub-abertura, é proposta uma solução baseada em HEVC que explora a inerente redundância intra e inter deste tipo de imagens. Neste caso, a imagem do campo de luz é codificada como uma pseudo-sequência de vídeo, onde a ordem de varrimento é sinalizada, permitindo ao codificador e decodificador otimizar as listas de imagens de referência para melhorar a eficiência da codificação. Também é proposta uma nova abordagem de codificação baseada na representação híbrida do campo de luz, explorando o uso combinado dos tipos de representação de micro-imagem e sub-imagem, em vez de usar cada representação individualmente. A fim de facilitar a rápida implantação da tecnologia de campo de luz, esta Tese também propõe abordagens escaláveis de codificação e representação que permitem uma compatibilidade adequada com monitores tradicionais (e.g., 2D, estereoscópicos ou multivista) e com futuros monitores de campo de luz, mantendo ao mesmo tempo uma alta eficiência de codificação. Além disso, o acesso aleatório de pontos de vista, permitindo melhorar a navegação no campo de luz e reduzir o atraso na descodificação, também é permitido com um equilíbrio flexível entre eficiência de codificação e acesso aleatório de pontos de vista

    Towards visualization and searching :a dual-purpose video coding approach

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    In modern video applications, the role of the decoded video is much more than filling a screen for visualization. To offer powerful video-enabled applications, it is increasingly critical not only to visualize the decoded video but also to provide efficient searching capabilities for similar content. Video surveillance and personal communication applications are critical examples of these dual visualization and searching requirements. However, current video coding solutions are strongly biased towards the visualization needs. In this context, the goal of this work is to propose a dual-purpose video coding solution targeting both visualization and searching needs by adopting a hybrid coding framework where the usual pixel-based coding approach is combined with a novel feature-based coding approach. In this novel dual-purpose video coding solution, some frames are coded using a set of keypoint matches, which not only allow decoding for visualization, but also provide the decoder valuable feature-related information, extracted at the encoder from the original frames, instrumental for efficient searching. The proposed solution is based on a flexible joint Lagrangian optimization framework where pixel-based and feature-based processing are combined to find the most appropriate trade-off between the visualization and searching performances. Extensive experimental results for the assessment of the proposed dual-purpose video coding solution under meaningful test conditions are presented. The results show the flexibility of the proposed coding solution to achieve different optimization trade-offs, notably competitive performance regarding the state-of-the-art HEVC standard both in terms of visualization and searching performance.Em modernas aplicações de vídeo, o papel do vídeo decodificado é muito mais que simplesmente preencher uma tela para visualização. Para oferecer aplicações mais poderosas por meio de sinais de vídeo,é cada vez mais crítico não apenas considerar a qualidade do conteúdo objetivando sua visualização, mas também possibilitar meios de realizar busca por conteúdos semelhantes. Requisitos de visualização e de busca são considerados, por exemplo, em modernas aplicações de vídeo vigilância e comunicações pessoais. No entanto, as atuais soluções de codificação de vídeo são fortemente voltadas aos requisitos de visualização. Nesse contexto, o objetivo deste trabalho é propor uma solução de codificação de vídeo de propósito duplo, objetivando tanto requisitos de visualização quanto de busca. Para isso, é proposto um arcabouço de codificação em que a abordagem usual de codificação de pixels é combinada com uma nova abordagem de codificação baseada em features visuais. Nessa solução, alguns quadros são codificados usando um conjunto de pares de keypoints casados, possibilitando não apenas visualização, mas também provendo ao decodificador valiosas informações de features visuais, extraídas no codificador a partir do conteúdo original, que são instrumentais em aplicações de busca. A solução proposta emprega um esquema flexível de otimização Lagrangiana onde o processamento baseado em pixel é combinado com o processamento baseado em features visuais objetivando encontrar um compromisso adequado entre os desempenhos de visualização e de busca. Os resultados experimentais mostram a flexibilidade da solução proposta em alcançar diferentes compromissos de otimização, nomeadamente desempenho competitivo em relação ao padrão HEVC tanto em termos de visualização quanto de busca

    Fast Search Approaches for Fractal Image Coding: Review of Contemporary Literature

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    Fractal Image Compression FIC as a model was conceptualized in the 1989 In furtherance there are numerous models that has been developed in the process Existence of fractals were initially observed and depicted in the Iterated Function System IFS and the IFS solutions were used for encoding images The process of IFS pertaining to any image constitutes much lesser space for recording than the actual image which has led to the development of representation the image using IFS form and how the image compression systems has taken shape It is very important that the time consumed for encoding has to be addressed for achieving optimal compression conditions and predominantly the inputs that are shared in the solutions proposed in the study depict the fact that despite of certain developments that has taken place still there are potential chances of scope for improvement From the review of exhaustive range of models that are depicted in the model it is evident that over period of time numerous advancements have taken place in the FCI model and is adapted at image compression in varied levels This study focus on the existing range of literature on FCI and the insights of various models has been depicted in this stud

    Light Field compression and manipulation via residual convolutional neural network

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    Light field (LF) imaging has gained significant attention due to its recent success in microscopy, 3-dimensional (3D) displaying and rendering, augmented and virtual reality usage. Postprocessing of LF enables us to extract more information from a scene compared to traditional cameras. However, the use of LF is still a research novelty because of the current limitations in capturing high-resolution LF in all of its four dimensions. While researchers are actively improving methods of capturing high-resolution LF\u27s, using simulation, it is possible to explore a high-quality captured LF\u27s properties. The immediate concerns following the LF capture are its storage and processing time. A rich LF occupies a large chunk of memory ---order of multiple gigabytes per LF---. Also, most feature extraction techniques associated with LF postprocessing involve multi-dimensional integration that requires access to the whole LF and is usually time-consuming. Recent advancements in computer processing units made it possible to simulate realistic images using physical-based rendering software. In this work, at first, a transformation function is proposed for building a camera array (CA) to capture the same portion of LF from a scene that a standard plenoptic camera (SPC) can acquire. Using this transformation, LF simulation with similar properties as a plenoptic camera will become trivial in any rendering software. Artificial intelligence (AI) and machine learning (ML) algorithms ---when deployed on the new generation of GPUs--- are faster than ever. It is possible to generate and train large networks with millions of trainable parameters to learn very complex features. Here, residual convolutional neural network (RCNN) structures are employed to build complex networks for compression and feature extraction from an LF. By combining state-of-the-art image compression and RCNN, I have created a compression pipeline. The proposed pipeline\u27s bit per pixel (bpp) ratio is 0.0047 on average. I show that with a 1% compression time cost and 18x speedup for decompression, our methods reconstructed LFs have better structural similarity index metric (SSIM) and comparable peak signal-to-noise ratio (PSNR) compared to the state-of-the-art video compression techniques used to compress LFs. In the end, using RCNN, I created a network called RefNet, for extracting a group of 16 refocused images from a raw LF. The training parameters of the 16 LFs are set to (\alpha=0.125, 0.250, 0.375, ..., 2.0) for training. I show that RefNet is 134x faster than the state-of-the-art refocusing technique. The RefNet is also superior in color prediction compared to the state-of-the-art ---Fourier slice and shift-and-sum--- methods

    Challenges and solutions in H.265/HEVC for integrating consumer electronics in professional video systems

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    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented
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