18,741 research outputs found

    Sparse Modeling for Image and Vision Processing

    Get PDF
    In recent years, a large amount of multi-disciplinary research has been conducted on sparse models and their applications. In statistics and machine learning, the sparsity principle is used to perform model selection---that is, automatically selecting a simple model among a large collection of them. In signal processing, sparse coding consists of representing data with linear combinations of a few dictionary elements. Subsequently, the corresponding tools have been widely adopted by several scientific communities such as neuroscience, bioinformatics, or computer vision. The goal of this monograph is to offer a self-contained view of sparse modeling for visual recognition and image processing. More specifically, we focus on applications where the dictionary is learned and adapted to data, yielding a compact representation that has been successful in various contexts.Comment: 205 pages, to appear in Foundations and Trends in Computer Graphics and Visio

    An Optimized Method for Terrain Reconstruction Based on Descent Images

    Get PDF
    An optimization method is proposed to perform high-accuracy terrain reconstruction of the landing area of Chang'e III. First, feature matching is conducted using geometric model constraints. Then, the initial terrain is obtained and the initial normal vector of each point is solved on the basis of the initial terrain. By changing the vector around the initial normal vector in small steps a set of new vectors is obtained. By combining these vectors with the direction of light and camera, the functions are set up on the basis of a surface reflection model. Then, a series of gray values is derived by solving the equations. The new optimized vector is recorded when the obtained gray value is closest to the corresponding pixel. Finally, the optimized terrain is obtained after iteration of the vector field. Experiments were conducted using the laboratory images and descent images of Chang'e III. The results showed that the performance of the proposed method was better than that of the classical feature matching method. It can provide a reference for terrain reconstruction of the landing area in subsequent moon exploration missions

    Real-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade

    Full text link
    Camera pose estimation is an important problem in computer vision. Common techniques either match the current image against keyframes with known poses, directly regress the pose, or establish correspondences between keypoints in the image and points in the scene to estimate the pose. In recent years, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but have traditionally needed to be trained offline on the target scene, preventing relocalisation in new environments. Recently, we showed how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. The adapted forests achieved relocalisation performance that was on par with that of offline forests, and our approach was able to estimate the camera pose in close to real time. In this paper, we present an extension of this work that achieves significantly better relocalisation performance whilst running fully in real time. To achieve this, we make several changes to the original approach: (i) instead of accepting the camera pose hypothesis without question, we make it possible to score the final few hypotheses using a geometric approach and select the most promising; (ii) we chain several instantiations of our relocaliser together in a cascade, allowing us to try faster but less accurate relocalisation first, only falling back to slower, more accurate relocalisation as necessary; and (iii) we tune the parameters of our cascade to achieve effective overall performance. These changes allow us to significantly improve upon the performance our original state-of-the-art method was able to achieve on the well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional contributions, we present a way of visualising the internal behaviour of our forests and show how to entirely circumvent the need to pre-train a forest on a generic scene.Comment: Tommaso Cavallari, Stuart Golodetz, Nicholas Lord and Julien Valentin assert joint first authorshi
    • …
    corecore