177 research outputs found

    Searching edges in the overlap of two plane graphs

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    Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that enables efficient searches among the red-blue intersections along edges of one of the graphs. Our technique has a number of applications to geometric problems. This includes: (1) a solution to the batched red-blue search problem [Dehne et al. 2006] in O(n log n) queries to the oracle; (2) an algorithm to compute the maximum vertical distance between a pair of 3D polyhedral terrains one of which is convex in O(n log n) time, where n is the total complexity of both terrains; (3) an algorithm to construct the Hausdorff Voronoi diagram of a family of point clusters in the plane in O((n+m) log^3 n) time and O(n+m) space, where n is the total number of points in all clusters and m is the number of crossings between all clusters; (4) an algorithm to construct the farthest-color Voronoi diagram of the corners of n axis-aligned rectangles in O(n log^2 n) time; (5) an algorithm to solve the stabbing circle problem for n parallel line segments in the plane in optimal O(n log n) time. All these results are new or improve on the best known algorithms.Comment: 22 pages, 6 figure

    Covering the Boundary of a Simple Polygon with Geodesic Unit Disks

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    We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k denoting the number centers found by the algorithm

    Unbounded Regions of High-Order Voronoi Diagrams of Lines and Segments in Higher Dimensions

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    We study the behavior at infinity of the farthest and the higher-order Voronoi diagram of n line segments or lines in a d-dimensional Euclidean space. The unbounded parts of these diagrams can be encoded by a Gaussian map on the sphere of directions S^(d-1). We show that the combinatorial complexity of the Gaussian map for the order-k Voronoi diagram of n line segments or lines is O(min{k,n-k} n^(d-1)), which is tight for n-k = O(1). All the d-dimensional cells of the farthest Voronoi diagram are unbounded, its (d-1)-skeleton is connected, and it does not have tunnels. A d-cell of the Voronoi diagram is called a tunnel if the set of its unbounded directions, represented as points on its Gaussian map, is not connected. In a three-dimensional space, the farthest Voronoi diagram of lines has exactly n^2-n three-dimensional cells, when n >= 2. The Gaussian map of the farthest Voronoi diagram of line segments or lines can be constructed in O(n^(d-1) alpha(n)) time, while if d=3, the time drops to worst-case optimal O(n^2)

    On the hausdorff and other cluster Voronoi diagrams

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    The Voronoi diagram is a fundamental geometric structure that encodes proximity information. Given a set of geometric objects, called sites, their Voronoi diagram is a subdivision of the underlying space into maximal regions, such that all points within one region have the same nearest site. Problems in diverse application domains (such as VLSI CAD, robotics, facility location, etc.) demand various generalizations of this simple concept. While many generalized Voronoi diagrams have been well studied, many others still have unsettled questions. An example of the latter are cluster Voronoi diagrams, whose sites are sets (clusters) of objects rather than individual objects. In this dissertation we study certain cluster Voronoi diagrams from the perspective of their construction algorithms and algorithmic applications. Our main focus is the Hausdorff Voronoi diagram; we also study the farthest-segment Voronoi diagram, as well as certain special cases of the farthest-color Voronoi diagram. We establish a connection between cluster Voronoi diagrams and the stabbing circle problem for segments in the plane. Our results are as follows. (1) We investigate the randomized incremental construction of the Hausdorff Voronoi diagram. We consider separately the case of non-crossing clusters, when the combinatorial complexity of the diagram is O(n) where n is the total number of points in all clusters. For this case, we present two construction algorithms that require O(n log2 n) expected time. For the general case of arbitrary clusters, we present an algorithm that requires O((m + n log n) log n) expected time and O(m + n log n) expected space, where m is a parameter reflecting the number of crossings between clusters' convex hulls. (2) We present an O(n) time algorithm to construct the farthest-segment Voronoi diagram of n segments, after the sequence of its faces at infinity is known. This augments the well-known linear-time framework for Voronoi diagram of points in convex position, with the ability to handle disconnected Voronoi regions. (3) We establish a connection between the cluster Voronoi diagrams (the Hausdorff and the farthest-color Voronoi diagram) and the stabbing circle problem. This implies a new method to solve the latter problem. Our method results in a near-optimal O(n log2 n) time algorithm for a set of n parallel segments, and in an optimal O(n log n) time algorithm for a set of n segments satisfying some other special conditions. (4) We study the farthest-color Voronoi diagram in special cases considered by the stabbing circle problem. We prove O(n) bound for its combinatorial complexity and present an O(nlogn) time algorithm to construct it

    New Results on Abstract Voronoi Diagrams

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    Voronoi diagrams are a fundamental structure used in many areas of science. For a given set of objects, called sites, the Voronoi diagram separates the plane into regions, such that points belonging to the same region have got the same nearest site. This definition clearly depends on the type of given objects, they may be points, line segments, polygons, etc. and the distance measure used. To free oneself from these geometric notions, Klein introduced abstract Voronoi diagrams as a general construct covering many concrete Voronoi diagrams. Abstract Voronoi diagrams are based on a system of bisecting curves, one for each pair of abstract sites, separating the plane into two dominance regions, belonging to one site each. The intersection of all dominance regions belonging to one site p defines its Voronoi region. The system of bisecting curves is required to fulfill only some simple combinatorial properties, like Voronoi regions to be connected, the union of their closures cover the whole plane, and the bisecting curves are unbounded. These assumptions are enough to show that an abstract Voronoi diagram of n sites is a planar graph of complexity O(n) and can be computed in expected time O(n log n) by a randomized incremental construction. In this thesis we widen the notion of abstract Voronoi diagrams in several senses. One step is to allow disconnected Voronoi regions. We assume that in a diagram of a subset of three sites each Voronoi region may consist of at most s connected components, for a constant s, and show that the diagram can be constructed in expected time O(s2 n ∑3 ≤ j ≤ n mj / j), where mj is the expected number of connected components of a Voronoi region over all diagrams of a subset of j sites. The case that all Voronoi regions are connected is a subcase, where this algorithm performs in optimal O(n log n) time, because here s = mj =1. The next step is to additionally allow bisecting curves to be closed. We present an algorithm constructing such diagrams which runs in expected time O(s2 n log(max{s,n}) ∑2 ≤ j≤ n mj / j). This algorithm is slower by a log n-factor compared to the one for disconnected regions and unbounded bisectors. The extra time is necessary to be able to handle special phenomenons like islands, where a Voronoi region is completely surrounded by another region, something that can occur only when bisectors are closed. However, this algorithm solves many open problems and improves the running time of some existing algorithms, for example for the farthest Voronoi diagram of n simple polygons of constant complexity. Another challenge was to study higher order abstract Voronoi diagrams. In the concrete sense of an order-k Voronoi diagram points are collected in the same Voronoi region, if they have the same k nearest sites. By suitably intersecting the dominance regions this can be defined also for abstract Voronoi diagrams. The question arising is about the complexity of an order-k Voronoi diagram. There are many subsets of size k but fortunately many of them have an empty order-k region. For point sites it has already been shown that there can be at most O(k (n-k)) many regions and even though order-k regions may be disconnected when considering line segments, still the complexity of the order-k diagram remains O(k(n-k)). The proofs used to show this strongly depended on the geometry of the sites and the distance measure, and were thus not applicable for our abstract higher order Voronoi diagrams. The proofs used to show this strongly depended on the geometry of the sites and the distance measure, and were thus not applicable for our abstract higher order Voronoi diagrams. Nevertheless, we were able to come up with proofs of purely topological and combinatorial nature of Jordan curves and certain permutation sequences, and hence we could show that also the order-k abstract Voronoi diagram has complexity O(k (n-k)), assuming that bisectors are unbounded, and the order-1 regions are connected. Finally, we discuss Voronoi diagrams having the shape of a tree or forest. Aggarwal et. al. showed that if points are in convex position, then given their ordering along the convex hull, their Voronoi diagram, which is a tree, can be computed in linear time. Klein and Lingas have generalized this idea to Hamiltonian abstract Voronoi diagrams, where a curve is given, intersecting each Voronoi region with respect to any subset of sites exactly once. If the ordering of the regions along the curve is known in advance, all Voronoi regions are connected, and all bisectors are unbounded, then the abstract Voronoi diagram can be computed in linear time. This algorithm also applies to diagrams which are trees for all subsets of sites and the ordering of the unbounded regions around the diagram is known. In this thesis we go one step further and allow the diagram to be a forest for subsets of sites as long as the complete diagram is a tree. We show that also these diagrams can be computed in linear time

    Generating Optimal Curves for Necklace Maps

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    LIPIcs, Volume 258, SoCG 2023, Complete Volume

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    LIPIcs, Volume 258, SoCG 2023, Complete Volum

    Algorithms for Geometric Facility Location: Centers in a Polygon and Dispersion on a Line

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    We study three geometric facility location problems in this thesis. First, we consider the dispersion problem in one dimension. We are given an ordered list of (possibly overlapping) intervals on a line. We wish to choose exactly one point from each interval such that their left to right ordering on the line matches the input order. The aim is to choose the points so that the distance between the closest pair of points is maximized, i.e., they must be socially distanced while respecting the order. We give a new linear-time algorithm for this problem that produces a lexicographically optimal solution. We also consider some generalizations of this problem. For the next two problems, the domain of interest is a simple polygon with n vertices. The second problem concerns the visibility center. The convention is to think of a polygon as the top view of a building (or art gallery) where the polygon boundary represents opaque walls. Two points in the domain are visible to each other if the line segment joining them does not intersect the polygon exterior. The distance to visibility from a source point to a target point is the minimum geodesic distance from the source to a point in the polygon visible to the target. The question is: Where should a single guard be located within the polygon to minimize the maximum distance to visibility? For m point sites in the polygon, we give an O((m + n) log (m + n)) time algorithm to determine their visibility center. Finally, we address the problem of locating the geodesic edge center of a simple polygon—a point in the polygon that minimizes the maximum geodesic distance to any edge. For a triangle, this point coincides with its incenter. The geodesic edge center is a generalization of the well-studied geodesic center (a point that minimizes the maximum distance to any vertex). Center problems are closely related to farthest Voronoi diagrams, which are well- studied for point sites in the plane, and less well-studied for line segment sites in the plane. When the domain is a polygon rather than the whole plane, only the case of point sites has been addressed—surprisingly, more general sites (with line segments being the simplest example) have been largely ignored. En route to our solution, we revisit, correct, and generalize (sometimes in a non-trivial manner) existing algorithms and structures tailored to work specifically for point sites. We give an optimal linear-time algorithm for finding the geodesic edge center of a simple polygon
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