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Output Sensitive Algorithms for Approximate Incidences and Their Applications
An epsilon-approximate incidence between a point and some geometric object (line, circle, plane, sphere) occurs when the point and the object lie at distance at most epsilon from each other. Given a set of points and a set of objects, computing the approximate incidences between them is a major step in many database and web-based applications in computer vision and graphics, including robust model fitting, approximate point pattern matching, and estimating the fundamental matrix in epipolar (stereo) geometry.
In a typical approximate incidence problem of this sort, we are given a set P of m points in two or three dimensions, a set S of n objects (lines, circles, planes, spheres), and an error parameter epsilon>0, and our goal is to report all pairs (p,s) in P times S that lie at distance at most epsilon from one another. We present efficient output-sensitive approximation algorithms for quite a few cases, including points and lines or circles in the plane, and points and planes, spheres, lines, or circles in three dimensions. Several of these cases arise in the applications mentioned above. Our algorithms report all pairs at distance 1. Our algorithms are based on simple primal and dual grid decompositions and are easy to implement. We note though that (a) the use of duality, which leads to significant improvements in the overhead cost of the algorithms, appears to be novel for this kind of problems; (b) the correct choice of duality in some of these problems is fairly intricate and requires some care; and (c) the correctness and performance analysis of the algorithms (especially in the more advanced versions) is fairly non-trivial.
We analyze our algorithms and prove guaranteed upper bounds on their running time and on the "distortion" parameter alpha. We also briefly describe the motivating applications, and show how they can effectively exploit our solutions. The superior theoretical bounds on the performance of our algorithms, and their simplicity, make them indeed ideal tools for these applications. In a series of preliminary experimentations (not included in this abstract), we substantiate this feeling, and show that our algorithms lead in practice to significant improved performance of the aforementioned applications
Incidences between points and lines in three dimensions
We give a fairly elementary and simple proof that shows that the number of
incidences between points and lines in , so that no
plane contains more than lines, is (in the precise statement, the constant
of proportionality of the first and third terms depends, in a rather weak
manner, on the relation between and ).
This bound, originally obtained by Guth and Katz~\cite{GK2} as a major step
in their solution of Erd{\H o}s's distinct distances problem, is also a major
new result in incidence geometry, an area that has picked up considerable
momentum in the past six years. Its original proof uses fairly involved
machinery from algebraic and differential geometry, so it is highly desirable
to simplify the proof, in the interest of better understanding the geometric
structure of the problem, and providing new tools for tackling similar
problems. This has recently been undertaken by Guth~\cite{Gu14}. The present
paper presents a different and simpler derivation, with better bounds than
those in \cite{Gu14}, and without the restrictive assumptions made there. Our
result has a potential for applications to other incidence problems in higher
dimensions
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