1,301 research outputs found

    A User Oriented Image Retrieval System using Halftoning BBTC

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    The objective of this paper is to develop a system for content based image retrieval (CBIR) by accomplishing the benefits of low complexity Ordered Dither Block Truncation Coding based on half toning technique for the generation of image content descriptor. In the encoding step ODBTC compresses an image block into corresponding quantizes and bitmap image. Two image features are proposed to index an image namely co-occurrence features and bitmap patterns which are generated using ODBTC encoded data streams without performing the decoding process. The CCF and BPF of an image are simply derived from the two quantizes and bitmap respectively by including visual codebooks. The proposed system based on block truncation coding image retrieval method is not only convenient for an image compression but it also satisfy the demands of users by offering effective descriptor to index images in CBIR system

    DESIGN AND IMPLEMENTATION OF NON-UNIFORM QUANTIZERS FOR DISCRETE INPUT SAMPLES

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    This paper describes an algorithm for grayscale image compression based on non-uniform quantizers designed for discrete input samples. Non-uniform quantization is performed in two steps for unit variance, whereas design is done by introducing a discrete variance. The best theoretical and experimental results are obtained for those discrete values of variance which provide the operating range of quantizer located in the vicinity of maximal signal value that can appear on the entrance. The experiment is performed by applying proposed quantizers for compression of standard test grayscale images as a classic example of discrete input source. The proposed fixed non-uniform quantizers, designed for discrete input samples, provide up to 4.93 [dB] higher PSQNR compared to the fixed piecewise uniform quantizers designed for discrete input samples

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Multipliers for Floating-Point Double Precision and Beyond on FPGAs

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    International audienceThe implementation of high-precision floating-point applications on reconfigurable hardware requires a variety of large multipliers: Standard multipliers are the core of floating-point multipliers; Truncated multipliers, trading resources for a well-controlled accuracy degradation, are useful building blocks in situations where a full multiplier is not needed. This work studies the automated generation of such multipliers using the embedded multipliers and adders present in DSP blocks of current FPGAs. The optimization of such multipliers is expressed as a tiling problem where a tile represents a hardware multiplier and super-tiles are the wiring of several hardware multipliers making efficient use of the DSP internal resources. This tiling technique is shown to adapt to full or truncated multipliers. It addresses arbitrary precisions including single, double but also in the quadruple precision introduced by the IEEE-754-2008 standard and currently unsupported by processor hardware. An open-source implementation is provided in the FloPoCo project

    Layer Decomposition Learning Based on Gaussian Convolution Model and Residual Deblurring for Inverse Halftoning

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    Layer decomposition to separate an input image into base and detail layers has been steadily used for image restoration. Existing residual networks based on an additive model require residual layers with a small output range for fast convergence and visual quality improvement. However, in inverse halftoning, homogenous dot patterns hinder a small output range from the residual layers. Therefore, a new layer decomposition network based on the Gaussian convolution model (GCM) and structure-aware deblurring strategy is presented to achieve residual learning for both the base and detail layers. For the base layer, a new GCM-based residual subnetwork is presented. The GCM utilizes a statistical distribution, in which the image difference between a blurred continuous-tone image and a blurred halftoned image with a Gaussian filter can result in a narrow output range. Subsequently, the GCM-based residual subnetwork uses a Gaussian-filtered halftoned image as input and outputs the image difference as residual, thereby generating the base layer, i.e., the Gaussian-blurred continuous-tone image. For the detail layer, a new structure-aware residual deblurring subnetwork (SARDS) is presented. To remove the Gaussian blurring of the base layer, the SARDS uses the predicted base layer as input and outputs the deblurred version. To more effectively restore image structures such as lines and texts, a new image structure map predictor is incorporated into the deblurring network to induce structure-adaptive learning. This paper provides a method to realize the residual learning of both the base and detail layers based on the GCM and SARDS. In addition, it is verified that the proposed method surpasses state-of-the-art methods based on U-Net, direct deblurring networks, and progressively residual networks

    The LifeV library: engineering mathematics beyond the proof of concept

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    LifeV is a library for the finite element (FE) solution of partial differential equations in one, two, and three dimensions. It is written in C++ and designed to run on diverse parallel architectures, including cloud and high performance computing facilities. In spite of its academic research nature, meaning a library for the development and testing of new methods, one distinguishing feature of LifeV is its use on real world problems and it is intended to provide a tool for many engineering applications. It has been actually used in computational hemodynamics, including cardiac mechanics and fluid-structure interaction problems, in porous media, ice sheets dynamics for both forward and inverse problems. In this paper we give a short overview of the features of LifeV and its coding paradigms on simple problems. The main focus is on the parallel environment which is mainly driven by domain decomposition methods and based on external libraries such as MPI, the Trilinos project, HDF5 and ParMetis. Dedicated to the memory of Fausto Saleri.Comment: Review of the LifeV Finite Element librar
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