1,240 research outputs found

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

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    Exploration of Unknown Environments Using a Tethered Mobile Robot

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    Exploration with mobile robots is a well known field of research, but current solutions cannot be directly applied for tethered robots. In some applications, tethers may be very important to provide power or allow communication with the robot. This thesis presents an exploration algorithm that guarantees complete exploration of arbitrary environments within the length constraint of the tether, while keeping the tether tangle-free at all times. While a generalized algorithm that can be used with several exploration strategies is also proposed, the presented implementation uses a modified frontier-based exploration approach, where the robot chooses its next goal in the frontier between explored and unexplored regions of the environment. The main modification from standard frontier-based method is the use of a cost function to sort multiple goals in one iteration and pick the cheapest one to go to, minimizing global path length in the process. The cost is calculated in terms of path length with tether constraints accounted for. The basic idea of the algorithm is to keep an estimate of the tether configuration, including length and homotopy, and decide the next robot path based on the length difference between the current tether length and the shortest tether length at the next goal position. The length difference is then used to determine whether it is safe for the robot to take the shortest path to the goal, or whether the robot has to take a different path to the goal in the way that would put the tether back into the most optimal configuration. The maximum length difference that would still guarantee global tangle-free paths has been shown to be the circumference of the smallest expected obstacle in the environment. The presented algorithm is provable correct and was tested and evaluated using both simulations and real-world experiments. Navigation of a planar robot is done with the aid of a Simultaneous Localization and Mapping (SLAM) system, with the data being provided by the on-board LiDAR scanner. The results from conducted experiments have demonstrated that the proposed algorithm results in the total path length increase of anywhere from 30% up to to 80% compared to untethered frontier-based approach, with the exact percentage increase dependent on the complexity of the environment. It is also approximately 6 times shorter than the total path length in a conservative approach of backtracking to the base to avoid tangling

    A Tutorial on Clique Problems in Communications and Signal Processing

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    Since its first use by Euler on the problem of the seven bridges of K\"onigsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. In particular, the paper aims to illustrate the structural properties of integer programs that can be formulated as clique problems through multiple examples in communications and signal processing. To that end, the first part of the tutorial provides various optimal and heuristic solutions for the maximum clique, maximum weight clique, and kk-clique problems. The tutorial, further, illustrates the use of the clique formulation through numerous contemporary examples in communications and signal processing, mainly in maximum access for non-orthogonal multiple access networks, throughput maximization using index and instantly decodable network coding, collision-free radio frequency identification networks, and resource allocation in cloud-radio access networks. Finally, the tutorial sheds light on the recent advances of such applications, and provides technical insights on ways of dealing with mixed discrete-continuous optimization problems

    Building a Truly Distributed Constraint Solver with JADE

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    Real life problems such as scheduling meeting between people at different locations can be modelled as distributed Constraint Satisfaction Problems (CSPs). Suitable and satisfactory solutions can then be found using constraint satisfaction algorithms which can be exhaustive (backtracking) or otherwise (local search). However, most research in this area tested their algorithms by simulation on a single PC with a single program entry point. The main contribution of our work is the design and implementation of a truly distributed constraint solver based on a local search algorithm using Java Agent DEvelopment framework (JADE) to enable communication between agents on different machines. Particularly, we discuss design and implementation issues related to truly distributed constraint solver which might not be critical when simulated on a single machine. Evaluation results indicate that our truly distributed constraint solver works well within the observed limitations when tested with various distributed CSPs. Our application can also incorporate any constraint solving algorithm with little modifications.Comment: 7 page

    Hybrid algorithms for distributed constraint satisfaction.

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    A Distributed Constraint Satisfaction Problem (DisCSP) is a CSP which is divided into several inter-related complex local problems, each assigned to a different agent. Thus, each agent has knowledge of the variables and corresponding domains of its local problem together with the constraints relating its own variables (intra-agent constraints) and the constraints linking its local problem to other local problems (inter-agent constraints). DisCSPs have a variety of practical applications including, for example, meeting scheduling and sensor networks. Existing approaches to Distributed Constraint Satisfaction can be mainly classified into two families of algorithms: systematic search and local search. Systematic search algorithms are complete but may take exponential time. Local search algorithms often converge quicker to a solution for large problems but are incomplete. Problem solving could be improved through using hybrid algorithms combining the completeness of systematic search with the speed of local search. This thesis explores hybrid (systematic + local search) algorithms which cooperate to solve DisCSPs. Three new hybrid approaches which combine both systematic and local search for Distributed Constraint Satisfaction are presented: (i) DisHyb; (ii) Multi-Hyb and; (iii) Multi-HDCS. These approaches use distributed local search to gather information about difficult variables and best values in the problem. Distributed systematic search is run with a variable and value ordering determined by the knowledge learnt through local search. Two implementations of each of the three approaches are presented: (i) using penalties as the distributed local search strategy and; (ii) using breakout as the distributed local search strategy. The three approaches are evaluated on several problem classes. The empirical evaluation shows these distributed hybrid approaches to significantly outperform both systematic and local search DisCSP algorithms. DisHyb, Multi-Hyb and Multi-HDCS are shown to substantially speed-up distributed problem solving with distributed systematic search taking less time to run by using the information learnt by distributed local search. As a consequence, larger problems can now be solved in a more practical timeframe
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