10,176 research outputs found

    Improved Approximation Algorithms for Computing k Disjoint Paths Subject to Two Constraints

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    For a given graph GG with positive integral cost and delay on edges, distinct vertices ss and tt, cost bound CZ+C\in Z^{+} and delay bound DZ+D\in Z^{+}, the kk bi-constraint path (kkBCP) problem is to compute kk disjoint stst-paths subject to CC and DD. This problem is known NP-hard, even when k=1k=1 \cite{garey1979computers}. This paper first gives a simple approximation algorithm with factor-(2,2)(2,2), i.e. the algorithm computes a solution with delay and cost bounded by 2D2*D and 2C2*C respectively. Later, a novel improved approximation algorithm with ratio (1+β,max{2,1+ln1β})(1+\beta,\,\max\{2,\,1+\ln\frac{1}{\beta}\}) is developed by constructing interesting auxiliary graphs and employing the cycle cancellation method. As a consequence, we can obtain a factor-(1.369,2)(1.369,\,2) approximation algorithm by setting 1+ln1β=21+\ln\frac{1}{\beta}=2 and a factor-(1.567,1.567)(1.567,\,1.567) algorithm by setting 1+β=1+ln1β1+\beta=1+\ln\frac{1}{\beta}. Besides, by setting β=0\beta=0, an approximation algorithm with ratio (1,O(lnn))(1,\, O(\ln n)), i.e. an algorithm with only a single factor ratio O(lnn)O(\ln n) on cost, can be immediately obtained. To the best of our knowledge, this is the first non-trivial approximation algorithm for the kkBCP problem that strictly obeys the delay constraint.Comment: 12 page

    Efficient Approximation Algorithms for Multi-Antennae Largest Weight Data Retrieval

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    In a mobile network, wireless data broadcast over mm channels (frequencies) is a powerful means for distributed dissemination of data to clients who access the channels through multi-antennae equipped on their mobile devices. The δ\delta-antennae largest weight data retrieval (δ\deltaALWDR) problem is to compute a schedule for downloading a subset of data items that has a maximum total weight using δ\delta antennae in a given time interval. In this paper, we propose a ratio 11eϵ1-\frac{1}{e}-\epsilon approximation algorithm for the δ\delta-antennae largest weight data retrieval (δ\deltaALWDR) problem that has the same ratio as the known result but a significantly improved time complexity of O(21ϵ1ϵm7T3.5L)O(2^{\frac{1}{\epsilon}}\frac{1}{\epsilon}m^{7}T^{3.5}L) from O(ϵ3.5m3.5ϵT3.5L)O(\epsilon^{3.5}m^{\frac{3.5}{\epsilon}}T^{3.5}L) when δ=1\delta=1 \cite{lu2014data}. To our knowledge, our algorithm represents the first ratio 11eϵ1-\frac{1}{e}-\epsilon approximation solution to δ\deltaALWDR for the general case of arbitrary δ\delta. To achieve this, we first give a ratio 11e1-\frac{1}{e} algorithm for the γ\gamma-separated δ\deltaALWDR (δ\deltaAγ\gammaLWDR) with runtime O(m7T3.5L)O(m^{7}T^{3.5}L), under the assumption that every data item appears at most once in each segment of δ\deltaAγ\gammaLWDR, for any input of maximum length LL on mm channels in TT time slots. Then, we show that we can retain the same ratio for δ\deltaAγ\gammaLWDR without this assumption at the cost of increased time complexity to O(2γm7T3.5L)O(2^{\gamma}m^{7}T^{3.5}L). This result immediately yields an approximation solution of same ratio and time complexity for δ\deltaALWDR, presenting a significant improvement of the known time complexity of ratio 11eϵ1-\frac{1}{e}-\epsilon approximation to the problem

    A simple dual ascent algorithm for the multilevel facility location problem

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    We present a simple dual ascent method for the multilevel facility location problem which finds a solution within 66 times the optimum for the uncapacitated case and within 1212 times the optimum for the capacitated one. The algorithm is deterministic and based on the primal-dual technique. \u

    The Network Improvement Problem for Equilibrium Routing

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    In routing games, agents pick their routes through a network to minimize their own delay. A primary concern for the network designer in routing games is the average agent delay at equilibrium. A number of methods to control this average delay have received substantial attention, including network tolls, Stackelberg routing, and edge removal. A related approach with arguably greater practical relevance is that of making investments in improvements to the edges of the network, so that, for a given investment budget, the average delay at equilibrium in the improved network is minimized. This problem has received considerable attention in the literature on transportation research and a number of different algorithms have been studied. To our knowledge, none of this work gives guarantees on the output quality of any polynomial-time algorithm. We study a model for this problem introduced in transportation research literature, and present both hardness results and algorithms that obtain nearly optimal performance guarantees. - We first show that a simple algorithm obtains good approximation guarantees for the problem. Despite its simplicity, we show that for affine delays the approximation ratio of 4/3 obtained by the algorithm cannot be improved. - To obtain better results, we then consider restricted topologies. For graphs consisting of parallel paths with affine delay functions we give an optimal algorithm. However, for graphs that consist of a series of parallel links, we show the problem is weakly NP-hard. - Finally, we consider the problem in series-parallel graphs, and give an FPTAS for this case. Our work thus formalizes the intuition held by transportation researchers that the network improvement problem is hard, and presents topology-dependent algorithms that have provably tight approximation guarantees.Comment: 27 pages (including abstract), 3 figure

    A new approximation algorithm for the multilevel facility location problem

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    In this paper we propose a new integer programming formulation for the multi-level facility location problem and a novel 3-approximation algorithm based on LP rounding. The linear program we are using has a polynomial number of variables and constraints, being thus more efficient than the one commonly used in the approximation algorithms for this type of problems

    Algorithms for Constructing Overlay Networks For Live Streaming

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    We present a polynomial time approximation algorithm for constructing an overlay multicast network for streaming live media events over the Internet. The class of overlay networks constructed by our algorithm include networks used by Akamai Technologies to deliver live media events to a global audience with high fidelity. We construct networks consisting of three stages of nodes. The nodes in the first stage are the entry points that act as sources for the live streams. Each source forwards each of its streams to one or more nodes in the second stage that are called reflectors. A reflector can split an incoming stream into multiple identical outgoing streams, which are then sent on to nodes in the third and final stage that act as sinks and are located in edge networks near end-users. As the packets in a stream travel from one stage to the next, some of them may be lost. A sink combines the packets from multiple instances of the same stream (by reordering packets and discarding duplicates) to form a single instance of the stream with minimal loss. Our primary contribution is an algorithm that constructs an overlay network that provably satisfies capacity and reliability constraints to within a constant factor of optimal, and minimizes cost to within a logarithmic factor of optimal. Further in the common case where only the transmission costs are minimized, we show that our algorithm produces a solution that has cost within a factor of 2 of optimal. We also implement our algorithm and evaluate it on realistic traces derived from Akamai's live streaming network. Our empirical results show that our algorithm can be used to efficiently construct large-scale overlay networks in practice with near-optimal cost
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