10,176 research outputs found
Improved Approximation Algorithms for Computing k Disjoint Paths Subject to Two Constraints
For a given graph with positive integral cost and delay on edges,
distinct vertices and , cost bound and delay bound , the bi-constraint path (BCP) problem is to compute disjoint
-paths subject to and . This problem is known NP-hard, even when
\cite{garey1979computers}. This paper first gives a simple approximation
algorithm with factor-, i.e. the algorithm computes a solution with
delay and cost bounded by and respectively. Later, a novel improved
approximation algorithm with ratio
is developed by constructing
interesting auxiliary graphs and employing the cycle cancellation method. As a
consequence, we can obtain a factor- approximation algorithm by
setting and a factor- algorithm by
setting . Besides, by setting , an
approximation algorithm with ratio , i.e. an algorithm with
only a single factor ratio on cost, can be immediately obtained. To
the best of our knowledge, this is the first non-trivial approximation
algorithm for the BCP problem that strictly obeys the delay constraint.Comment: 12 page
Efficient Approximation Algorithms for Multi-Antennae Largest Weight Data Retrieval
In a mobile network, wireless data broadcast over channels (frequencies)
is a powerful means for distributed dissemination of data to clients who access
the channels through multi-antennae equipped on their mobile devices. The
-antennae largest weight data retrieval (ALWDR) problem is to
compute a schedule for downloading a subset of data items that has a maximum
total weight using antennae in a given time interval. In this paper,
we propose a ratio approximation algorithm for the
-antennae largest weight data retrieval (ALWDR) problem that
has the same ratio as the known result but a significantly improved time
complexity of from
when
\cite{lu2014data}. To our knowledge, our algorithm represents the first ratio
approximation solution to ALWDR for the
general case of arbitrary . To achieve this, we first give a ratio
algorithm for the -separated ALWDR
(ALWDR) with runtime , under the assumption
that every data item appears at most once in each segment of
ALWDR, for any input of maximum length on channels in
time slots. Then, we show that we can retain the same ratio for
ALWDR without this assumption at the cost of increased time
complexity to . This result immediately yields an
approximation solution of same ratio and time complexity for ALWDR,
presenting a significant improvement of the known time complexity of ratio
approximation to the problem
A simple dual ascent algorithm for the multilevel facility location problem
We present a simple dual ascent method for the multilevel facility location problem which finds a solution within times the optimum for the uncapacitated case and within times the optimum for the capacitated one. The algorithm is deterministic and based on the primal-dual technique. \u
The Network Improvement Problem for Equilibrium Routing
In routing games, agents pick their routes through a network to minimize
their own delay. A primary concern for the network designer in routing games is
the average agent delay at equilibrium. A number of methods to control this
average delay have received substantial attention, including network tolls,
Stackelberg routing, and edge removal.
A related approach with arguably greater practical relevance is that of
making investments in improvements to the edges of the network, so that, for a
given investment budget, the average delay at equilibrium in the improved
network is minimized. This problem has received considerable attention in the
literature on transportation research and a number of different algorithms have
been studied. To our knowledge, none of this work gives guarantees on the
output quality of any polynomial-time algorithm. We study a model for this
problem introduced in transportation research literature, and present both
hardness results and algorithms that obtain nearly optimal performance
guarantees.
- We first show that a simple algorithm obtains good approximation guarantees
for the problem. Despite its simplicity, we show that for affine delays the
approximation ratio of 4/3 obtained by the algorithm cannot be improved.
- To obtain better results, we then consider restricted topologies. For
graphs consisting of parallel paths with affine delay functions we give an
optimal algorithm. However, for graphs that consist of a series of parallel
links, we show the problem is weakly NP-hard.
- Finally, we consider the problem in series-parallel graphs, and give an
FPTAS for this case.
Our work thus formalizes the intuition held by transportation researchers
that the network improvement problem is hard, and presents topology-dependent
algorithms that have provably tight approximation guarantees.Comment: 27 pages (including abstract), 3 figure
A new approximation algorithm for the multilevel facility location problem
In this paper we propose a new integer programming formulation for the multi-level facility location problem and a novel 3-approximation algorithm based on LP rounding. The linear program we are using has a polynomial number of variables and constraints, being thus more efficient than the one commonly used in the approximation algorithms for this type of problems
Algorithms for Constructing Overlay Networks For Live Streaming
We present a polynomial time approximation algorithm for constructing an
overlay multicast network for streaming live media events over the Internet.
The class of overlay networks constructed by our algorithm include networks
used by Akamai Technologies to deliver live media events to a global audience
with high fidelity. We construct networks consisting of three stages of nodes.
The nodes in the first stage are the entry points that act as sources for the
live streams. Each source forwards each of its streams to one or more nodes in
the second stage that are called reflectors. A reflector can split an incoming
stream into multiple identical outgoing streams, which are then sent on to
nodes in the third and final stage that act as sinks and are located in edge
networks near end-users. As the packets in a stream travel from one stage to
the next, some of them may be lost. A sink combines the packets from multiple
instances of the same stream (by reordering packets and discarding duplicates)
to form a single instance of the stream with minimal loss. Our primary
contribution is an algorithm that constructs an overlay network that provably
satisfies capacity and reliability constraints to within a constant factor of
optimal, and minimizes cost to within a logarithmic factor of optimal. Further
in the common case where only the transmission costs are minimized, we show
that our algorithm produces a solution that has cost within a factor of 2 of
optimal. We also implement our algorithm and evaluate it on realistic traces
derived from Akamai's live streaming network. Our empirical results show that
our algorithm can be used to efficiently construct large-scale overlay networks
in practice with near-optimal cost
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