9,054 research outputs found
Asynchronous Convex Consensus in the Presence of Crash Faults
This paper defines a new consensus problem, convex consensus. Similar to
vector consensus [13, 20, 19], the input at each process is a d-dimensional
vector of reals (or, equivalently, a point in the d-dimensional Euclidean
space). However, for convex consensus, the output at each process is a convex
polytope contained within the convex hull of the inputs at the fault-free
processes. We explore the convex consensus problem under crash faults with
incorrect inputs, and present an asynchronous approximate convex consensus
algorithm with optimal fault tolerance that reaches consensus on an optimal
output polytope. Convex consensus can be used to solve other related problems.
For instance, a solution for convex consensus trivially yields a solution for
vector consensus. More importantly, convex consensus can potentially be used to
solve other more interesting problems, such as convex function optimization [5,
4].Comment: A version of this work is published in PODC 201
Approximate Consensus in Highly Dynamic Networks: The Role of Averaging Algorithms
In this paper, we investigate the approximate consensus problem in highly
dynamic networks in which topology may change continually and unpredictably. We
prove that in both synchronous and partially synchronous systems, approximate
consensus is solvable if and only if the communication graph in each round has
a rooted spanning tree, i.e., there is a coordinator at each time. The striking
point in this result is that the coordinator is not required to be unique and
can change arbitrarily from round to round. Interestingly, the class of
averaging algorithms, which are memoryless and require no process identifiers,
entirely captures the solvability issue of approximate consensus in that the
problem is solvable if and only if it can be solved using any averaging
algorithm. Concerning the time complexity of averaging algorithms, we show that
approximate consensus can be achieved with precision of in a
coordinated network model in synchronous
rounds, and in rounds when
the maximum round delay for a message to be delivered is . While in
general, an upper bound on the time complexity of averaging algorithms has to
be exponential, we investigate various network models in which this exponential
bound in the number of nodes reduces to a polynomial bound. We apply our
results to networked systems with a fixed topology and classical benign fault
models, and deduce both known and new results for approximate consensus in
these systems. In particular, we show that for solving approximate consensus, a
complete network can tolerate up to 2n-3 arbitrarily located link faults at
every round, in contrast with the impossibility result established by Santoro
and Widmayer (STACS '89) showing that exact consensus is not solvable with n-1
link faults per round originating from the same node
Relaxed Byzantine Vector Consensus
Exact Byzantine consensus problem requires that non-faulty processes reach
agreement on a decision (or output) that is in the convex hull of the inputs at
the non-faulty processes. It is well-known that exact consensus is impossible
in an asynchronous system in presence of faults, and in a synchronous system,
n>=3f+1 is tight on the number of processes to achieve exact Byzantine
consensus with scalar inputs, in presence of up to f Byzantine faulty
processes. Recent work has shown that when the inputs are d-dimensional vectors
of reals, n>=max(3f+1,(d+1)f+1) is tight to achieve exact Byzantine consensus
in synchronous systems, and n>= (d+2)f+1 for approximate Byzantine consensus in
asynchronous systems.
Due to the dependence of the lower bound on vector dimension d, the number of
processes necessary becomes large when the vector dimension is large. With the
hope of reducing the lower bound on n, we consider two relaxed versions of
Byzantine vector consensus: k-Relaxed Byzantine vector consensus and
(delta,p)-Relaxed Byzantine vector consensus. In k-relaxed consensus, the
validity condition requires that the output must be in the convex hull of
projection of the inputs onto any subset of k-dimensions of the vectors. For
(delta,p)-consensus the validity condition requires that the output must be
within distance delta of the convex hull of the inputs of the non-faulty
processes, where L_p norm is used as the distance metric. For
(delta,p)-consensus, we consider two versions: in one version, delta is a
constant, and in the second version, delta is a function of the inputs
themselves.
We show that for k-relaxed consensus and (delta,p)-consensus with constant
delta>=0, the bound on n is identical to the bound stated above for the
original vector consensus problem. On the other hand, when delta depends on the
inputs, we show that the bound on n is smaller when d>=3
Tight Bounds for Connectivity and Set Agreement in Byzantine Synchronous Systems
In this paper, we show that the protocol complex of a Byzantine synchronous
system can remain -connected for up to rounds,
where is the maximum number of Byzantine processes, and .
This topological property implies that rounds are
necessary to solve -set agreement in Byzantine synchronous systems, compared
to rounds in synchronous crash-failure systems. We
also show that our connectivity bound is tight as we indicate solutions to
Byzantine -set agreement in exactly synchronous
rounds, at least when is suitably large compared to . In conclusion, we
see how Byzantine failures can potentially require one extra round to solve
-set agreement, and, for suitably large compared to , at most that
Byzantine Approximate Agreement on Graphs
Consider a distributed system with n processors out of which f can be Byzantine faulty. In the approximate agreement task, each processor i receives an input value x_i and has to decide on an output value y_i such that
1) the output values are in the convex hull of the non-faulty processors\u27 input values,
2) the output values are within distance d of each other.
Classically, the values are assumed to be from an m-dimensional Euclidean space, where m >= 1.
In this work, we study the task in a discrete setting, where input values with some structure expressible as a graph. Namely, the input values are vertices of a finite graph G and the goal is to output vertices that are within distance d of each other in G, but still remain in the graph-induced convex hull of the input values. For d=0, the task reduces to consensus and cannot be solved with a deterministic algorithm in an asynchronous system even with a single crash fault. For any d >= 1, we show that the task is solvable in asynchronous systems when G is chordal and n > (omega+1)f, where omega is the clique number of G. In addition, we give the first Byzantine-tolerant algorithm for a variant of lattice agreement. For synchronous systems, we show tight resilience bounds for the exact variants of these and related tasks over a large class of combinatorial structures
Distributed Computing with Adaptive Heuristics
We use ideas from distributed computing to study dynamic environments in
which computational nodes, or decision makers, follow adaptive heuristics (Hart
2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly
"best replying" to others' actions, and minimizing "regret", that have been
extensively studied in game theory and economics. We explore when convergence
of such simple dynamics to an equilibrium is guaranteed in asynchronous
computational environments, where nodes can act at any time. Our research
agenda, distributed computing with adaptive heuristics, lies on the borderline
of computer science (including distributed computing and learning) and game
theory (including game dynamics and adaptive heuristics). We exhibit a general
non-termination result for a broad class of heuristics with bounded
recall---that is, simple rules of behavior that depend only on recent history
of interaction between nodes. We consider implications of our result across a
wide variety of interesting and timely applications: game theory, circuit
design, social networks, routing and congestion control. We also study the
computational and communication complexity of asynchronous dynamics and present
some basic observations regarding the effects of asynchrony on no-regret
dynamics. We believe that our work opens a new avenue for research in both
distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion
of v1. Revised version will appear in the proceedings of Innovations in
Computer Science 201
Algorithms For Extracting Timeliness Graphs
We consider asynchronous message-passing systems in which some links are
timely and processes may crash. Each run defines a timeliness graph among
correct processes: (p; q) is an edge of the timeliness graph if the link from p
to q is timely (that is, there is bound on communication delays from p to q).
The main goal of this paper is to approximate this timeliness graph by graphs
having some properties (such as being trees, rings, ...). Given a family S of
graphs, for runs such that the timeliness graph contains at least one graph in
S then using an extraction algorithm, each correct process has to converge to
the same graph in S that is, in a precise sense, an approximation of the
timeliness graph of the run. For example, if the timeliness graph contains a
ring, then using an extraction algorithm, all correct processes eventually
converge to the same ring and in this ring all nodes will be correct processes
and all links will be timely. We first present a general extraction algorithm
and then a more specific extraction algorithm that is communication efficient
(i.e., eventually all the messages of the extraction algorithm use only links
of the extracted graph)
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