866 research outputs found

    DARIAH and the Benelux

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    Information Outlook, May 2004

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    Volume 8, Issue 5https://scholarworks.sjsu.edu/sla_io_2004/1004/thumbnail.jp

    Self-organizing distributed digital library supporting audio-video

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    The StreamOnTheFly network combines peer-to-peer networking and open-archive principles for community radio channels and TV stations in Europe. StreamOnTheFly demonstrates new methods of archive management and personalization technologies for both audio and video. It also provides a collaboration platform for community purposes that suits the flexible activity patterns of these kinds of broadcaster communities

    Information Outlook, March 2004

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    Volume 8, Issue 3https://scholarworks.sjsu.edu/sla_io_2004/1002/thumbnail.jp

    Making Sense of Document Collections with Map-Based Visualizations

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    As map-based visualizations of documents become more ubiquitous, there is a greater need for them to support intellectual and creative high-level cognitive activities with collections of non-cartographic materials -- documents. This dissertation concerns the conceptualization of map-based visualizations as tools for sensemaking and collection understanding. As such, map-based visualizations would help people use georeferenced documents to develop understanding, gain insight, discover knowledge, and construct meaning. This dissertation explores the role of graphical representations (such as maps, Kohonen maps, pie charts, and other) and interactions with them for developing map-based visualizations capable of facilitating sensemaking activities such as collection understanding. While graphical representations make document collections more perceptually and cognitively accessible, interactions allow users to adapt representations to users’ contextual needs. By interacting with representations of documents or collections and being able to construct representations of their own, people are better able to make sense of information, comprehend complex structures, and integrate new information into their existing mental models. In sum, representations and interactions may reduce cognitive load and consequently expedite the overall time necessary for completion of sensemaking activities, which typically take much time to accomplish. The dissertation proceeds in three phases. The first phase develops a conceptual framework for translating ontological properties of collections to representations and for supporting visual tasks by means of graphical representations. The second phase concerns the cognitive benefits of interaction. It conceptualizes how interactions can help people during complex sensemaking activities. Although the interactions are explained on the example of a prototype built with Google Maps, they are independent iv of Google Maps and can be applicable to various other technologies. The third phase evaluates the utility, analytical capabilities and usability of the additional representations when users interact with a visualization prototype – VIsual COLlection EXplorer. The findings suggest that additional representations can enhance understanding of map-based visualizations of library collections: specifically, they can allow users to see trends, gaps, and patterns in ontological properties of collections

    Where have all the games gone? An exploratory study of digital game preservation

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    It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly popular leisure activity, digital games are also permeating other aspects of society. They continue to influence computer technology through graphics, animation and social networking; an influence which is also being felt in other media, in particular film and television. They are a new art form and they are seen to be influential on children s learning and development. However, despite their pervasiveness and apparent importance within our society and culture, they are still largely ignored as part of our cultural heritage. Dismissed as disposable, entertainment products, they have not specifically been addressed in most of the academic literature on digital preservation which represents a serious omission in past research. This was justification for an exploratory study into the preservation of digital games and the aim of this study has been to explore the value of digital games, their significance in our culture, and the current status of their preservation. Investigating the relationship of games to culture; reviewing current preservation activities and drawing conclusions about the value of digital games and the significance of their preservation were the study s objectives. These have been achieved through interviews with key stakeholders the academic community, as potential users of collections; memory institutions, as potential keepers of collections; fan-based game preservation experts; and representatives from the games industry. In addition to this, case studies of key game preservation activities were explored. Through this research, a clearer picture of attitudes towards digital games and opinions on the need for preservation of these cultural products has been established. It has become apparent that there is a need for more coherent and collaborative efforts to ensure the longevity of these important aspects of digital heritage

    Academic Catalog 2013-2014

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    Wikipedia @ 20

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    Wikipedia’s first twenty years: how what began as an experiment in collaboration became the world’s most popular reference work. We have been looking things up in Wikipedia for twenty years. What began almost by accident—a wiki attached to a nascent online encyclopedia—has become the world’s most popular reference work. Regarded at first as the scholarly equivalent of a Big Mac, Wikipedia is now known for its reliable sourcing and as a bastion of (mostly) reasoned interaction. How has Wikipedia, built on a model of radical collaboration, remained true to its original mission of “free access to the sum of all human knowledge” when other tech phenomena have devolved into advertising platforms? In this book, scholars, activists, and volunteers reflect on Wikipedia’s first twenty years, revealing connections across disciplines and borders, languages and data, the professional and personal. The contributors consider Wikipedia’s history, the richness of the connections that underpin it, and its founding vision. Their essays look at, among other things, the shift from bewilderment to respect in press coverage of Wikipedia; Wikipedia as “the most important laboratory for social scientific and computing research in history”; and the acknowledgment that “free access” includes not just access to the material but freedom to contribute—that the summation of all human knowledge is biased by who documents it. Contributors Phoebe Ayers, Omer Benjakob, Yochai Benkler, William Beutler, Siko Bouterse, Rebecca Thorndike-Breeze, Amy Carleton, Robert Cummings, LiAnna L. Davis, Siân Evans, Heather Ford, Stephen Harrison, Heather Hart, Benjamin Mako Hill, Dariusz Jemielniak, Brian Keegan, Jackie Koerner, Alexandria Lockett, Jacqueline Mabey, Katherine Maher, Michael Mandiberg, Stephane Coillet-Matillon, Cecelia A. Musselman, Eliza Myrie, Jake Orlowitz, Ian A. Ramjohn, Joseph Reagle, Anasuya Sengupta, Aaron Shaw, Melissa Tamani, Jina Valentine, Matthew Vetter, Adele Vrana, Denny Vrandeči

    A Framework for the Organization and Discovery of Information Resources in a WWW Environment Using Association, Classification and Deduction

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    The Semantic Web is envisioned as a next-generation WWW environment in which information is given well-defined meaning. Although the standards for the Semantic Web are being established, it is as yet unclear how the Semantic Web will allow information resources to be effectively organized and discovered in an automated fashion. This dissertation research explores the organization and discovery of resources for the Semantic Web. It assumes that resources on the Semantic Web will be retrieved based on metadata and ontologies that will provide an effective basis for automated deduction. An integrated deduction system based on the Resource Description Framework (RDF), the DARPA Agent Markup Language (DAML) and description logic (DL) was built. A case study was conducted to study the system effectiveness in retrieving resources in a large Web resource collection. The results showed that deduction has an overall positive impact on the retrieval of the collection over the defined queries. The greatest positive impact occurred when precision was perfect with no decrease in recall. The sensitivity analysis was conducted over properties of resources, subject categories, query expressions and relevance judgment in observing their relationships with the retrieval performance. The results highlight both the potentials and various issues in applying deduction over metadata and ontologies. Further investigation will be required for additional improvement. The factors that can contribute to degraded performance were identified and addressed. Some guidelines were developed based on the lessons learned from the case study for the development of Semantic Web data and systems
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