293,902 research outputs found

    A Deep-structured Conditional Random Field Model for Object Silhouette Tracking

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    In this work, we introduce a deep-structured conditional random field (DS-CRF) model for the purpose of state-based object silhouette tracking. The proposed DS-CRF model consists of a series of state layers, where each state layer spatially characterizes the object silhouette at a particular point in time. The interactions between adjacent state layers are established by inter-layer connectivity dynamically determined based on inter-frame optical flow. By incorporate both spatial and temporal context in a dynamic fashion within such a deep-structured probabilistic graphical model, the proposed DS-CRF model allows us to develop a framework that can accurately and efficiently track object silhouettes that can change greatly over time, as well as under different situations such as occlusion and multiple targets within the scene. Experiment results using video surveillance datasets containing different scenarios such as occlusion and multiple targets showed that the proposed DS-CRF approach provides strong object silhouette tracking performance when compared to baseline methods such as mean-shift tracking, as well as state-of-the-art methods such as context tracking and boosted particle filtering.Comment: 17 page

    Statistical Modelling of Pre-Impact Velocities in Car Crashes

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    The law wants to determine if any party involved in a car crash is guilty. The Dutch court invokes the expertise of the Netherlands Forensic Institute (NFI) to answer this question. We discuss the present method of the NFI to deter- mine probabilities on pre-impact car velocities, given the evidence from the crash scene. A disadvantage of this method is that it requires a prior distribution on the velocities of the cars involved in the crash. We suggest a different approach, that of statistical significance testing, which can be carried out without a prior. We explain this method, and apply it to a toy model. Finally, a sensitivity analysis is performed on a simple two-car collision model

    The Importance of Expectation Fulfillment on Domestic Violence Victims’ Satisfaction with the Police in the UK

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    Purpose – This paper seeks to investigate what victims of domestic violence expect police to do for them, and how these expectations subsequently influence their levels of satisfaction. Design/methodology/approach – Structured interviews with 222 victims of domestic violence were conducted by staff from an integrated community-based service delivery agency in Cardiff, Wales. Multivariate analyses were performed to reveal the factors that contribute to domestic violence victims\u27 satisfaction with the police. Findings – Consistent with the expectancy disconfirmation model, results indicate that the most important determinant of satisfaction is the extent to which victims\u27 expectations about police behaviour and demeanour are fulfilled. Originality/value – The results of this study and implications for police policy are discusse

    On the factors causing processing difficulty of multiple-scene displays

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    Multiplex viewing of static or dynamic scenes is an increasing feature of screen media. Most existing multiplex experiments have examined detection across increasing scene numbers, but currently no systematic evaluation of the factors that might produce difficulty in processing multiplexes exists. Across five experiments we provide such an evaluation. Experiment 1 characterises difficulty in change detection when the number of scenes is increased. Experiment 2 reveals that the increased difficulty across multiple-scene displays is caused by the total amount of visual information accounts for differences in change detection times, regardless of whether this information is presented across multiple scenes, or contained in one scene. Experiment 3 shows that whether quadrants of a display were drawn from the same, or different scenes did not affect change detection performance. Experiment 4 demonstrates that knowing which scene the change will occur in means participants can perform at monoplex level. Finally, Experiment 5 finds that changes of central interest in multiplexed scenes are detected far easier than marginal interest changes to such an extent that a centrally interesting object removal in nine screens is detected more rapidly than a marginally interesting object removal in four screens. Processing multiple-screen displays therefore seems dependent on the amount of information, and the importance of that information to the task, rather than simply the number of scenes in the display. We discuss the theoretical and applied implications of these findings

    Perceptual-based textures for scene labeling: a bottom-up and a top-down approach

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    Due to the semantic gap, the automatic interpretation of digital images is a very challenging task. Both the segmentation and classification are intricate because of the high variation of the data. Therefore, the application of appropriate features is of utter importance. This paper presents biologically inspired texture features for material classification and interpreting outdoor scenery images. Experiments show that the presented texture features obtain the best classification results for material recognition compared to other well-known texture features, with an average classification rate of 93.0%. For scene analysis, both a bottom-up and top-down strategy are employed to bridge the semantic gap. At first, images are segmented into regions based on the perceptual texture and next, a semantic label is calculated for these regions. Since this emerging interpretation is still error prone, domain knowledge is ingested to achieve a more accurate description of the depicted scene. By applying both strategies, 91.9% of the pixels from outdoor scenery images obtained a correct label

    Characteristics of flight simulator visual systems

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    The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality
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