8,210 research outputs found

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

    Get PDF
    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Personalised video retrieval: application of implicit feedback and semantic user profiles

    Get PDF
    A challenging problem in the user profiling domain is to create profiles of users of retrieval systems. This problem even exacerbates in the multimedia domain. Due to the Semantic Gap, the difference between low-level data representation of videos and the higher concepts users associate with videos, it is not trivial to understand the content of multimedia documents and to find other documents that the users might be interested in. A promising approach to ease this problem is to set multimedia documents into their semantic contexts. The semantic context can lead to a better understanding of the personal interests. Knowing the context of a video is useful for recommending users videos that match their information need. By exploiting these contexts, videos can also be linked to other, contextually related videos. From a user profiling point of view, these links can be of high value to recommend semantically related videos, hence creating a semantic-based user profile. This thesis introduces a semantic user profiling approach for news video retrieval, which exploits a generic ontology to put news stories into its context. Major challenges which inhibit the creation of such semantic user profiles are the identification of user's long-term interests and the adaptation of retrieval results based on these personal interests. Most personalisation services rely on users explicitly specifying preferences, a common approach in the text retrieval domain. By giving explicit feedback, users are forced to update their need, which can be problematic when their information need is vague. Furthermore, users tend not to provide enough feedback on which to base an adaptive retrieval algorithm. Deviating from the method of explicitly asking the user to rate the relevance of retrieval results, the use of implicit feedback techniques helps by learning user interests unobtrusively. The main advantage is that users are relieved from providing feedback. A disadvantage is that information gathered using implicit techniques is less accurate than information based on explicit feedback. In this thesis, we focus on three main research questions. First of all, we study whether implicit relevance feedback, which is provided while interacting with a video retrieval system, can be employed to bridge the Semantic Gap. We therefore first identify implicit indicators of relevance by analysing representative video retrieval interfaces. Studying whether these indicators can be exploited as implicit feedback within short retrieval sessions, we recommend video documents based on implicit actions performed by a community of users. Secondly, implicit relevance feedback is studied as potential source to build user profiles and hence to identify users' long-term interests in specific topics. This includes studying the identification of different aspects of interests and storing these interests in dynamic user profiles. Finally, we study how this feedback can be exploited to adapt retrieval results or to recommend related videos that match the users' interests. We analyse our research questions by performing both simulation-based and user-centred evaluation studies. The results suggest that implicit relevance feedback can be employed in the video domain and that semantic-based user profiles have the potential to improve video exploration

    Diverse Contributions to Implicit Human-Computer Interaction

    Full text link
    Cuando las personas interactúan con los ordenadores, hay mucha información que no se proporciona a propósito. Mediante el estudio de estas interacciones implícitas es posible entender qué características de la interfaz de usuario son beneficiosas (o no), derivando así en implicaciones para el diseño de futuros sistemas interactivos. La principal ventaja de aprovechar datos implícitos del usuario en aplicaciones informáticas es que cualquier interacción con el sistema puede contribuir a mejorar su utilidad. Además, dichos datos eliminan el coste de tener que interrumpir al usuario para que envíe información explícitamente sobre un tema que en principio no tiene por qué guardar relación con la intención de utilizar el sistema. Por el contrario, en ocasiones las interacciones implícitas no proporcionan datos claros y concretos. Por ello, hay que prestar especial atención a la manera de gestionar esta fuente de información. El propósito de esta investigación es doble: 1) aplicar una nueva visión tanto al diseño como al desarrollo de aplicaciones que puedan reaccionar consecuentemente a las interacciones implícitas del usuario, y 2) proporcionar una serie de metodologías para la evaluación de dichos sistemas interactivos. Cinco escenarios sirven para ilustrar la viabilidad y la adecuación del marco de trabajo de la tesis. Resultados empíricos con usuarios reales demuestran que aprovechar la interacción implícita es un medio tanto adecuado como conveniente para mejorar de múltiples maneras los sistemas interactivos.Leiva Torres, LA. (2012). Diverse Contributions to Implicit Human-Computer Interaction [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/17803Palanci

    Freeform User Interfaces for Graphical Computing

    Get PDF
    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Explorando ferramentas de modelação digital, aumentada e orientada por dados em engenharia e design de produto

    Get PDF
    Tools are indispensable for all diligent professional practice. New concepts and possibilities for paradigm shifting are emerging with recent computational technological developments in digital tools. However, new tools from key concepts such as “Big-Data”, “Accessibility” and “Algorithmic Design” are fundamentally changing the input and position of the Product Engineer and Designer. After the context introduction, this dissertation document starts by extracting three pivotal criteria from the Product Design Engineering's State of the Art analysis. In each one of those criteria the new emergent, more relevant and paradigmatic concepts are explored and later on are positioned and compared within the Product Lifecycle Management wheel scheme, where the potential risks and gaps are pointed to be explored in the experience part. There are two types of empirical experiences: the first being of case studies from Architecture and Urban Planning — from the student's professional experience —, that served as a pretext and inspiration for the experiments directly made for Product Design Engineering. First with a set of isolated explorations and analysis, second with a hypothetical experience derived from the latter and, finally, a deliberative section that culminate in a listing of risks and changes concluded from all the previous work. The urgency to reflect on what will change in that role and position, what kind of ethical and/or conceptual reformulations should exist for the profession to maintain its intellectual integrity and, ultimately, to survive, are of the utmost evidence.As ferramentas são indispensáveis para toda a prática diligente profissional. Novos conceitos e possibilidades de mudança de paradigma estão a surgir com os recentes progressos tecnológicos a nível computacional nas ferramentas digitais. Contudo, novas ferramentas originadas sobre conceitos-chave como “Big Data”, “Acessibilidade” e “Design Algorítmico” estão a mudar de forma fundamental o contributo e posição do Engenheiro e Designer de Produto. Esta dissertação, após uma primeira introdução contextual, começa por extrair três conceitos-eixo duma análise ao Estado da Arte actual em Engenharia e Design de Produto. Em cada um desses conceitos explora-se os novos conceitos emergentes mais relevantes e paradigmáticos, que então são comparados e posicionados no círculo de Gestão de Ciclo de Vida de Produto, apontando aí potenciais riscos e falhas que possam ser explorados em experiências. As experiências empíricas têm duas índoles: a primeira de projetos e casos de estudo de arquitetura e planeamento urbanístico — experiência em contexto de trabalho do aluno —, que serviu de pretexto e inspiração para as experiências relacionadas com Engenharia e Design de Produto. Primeiro com uma série de análises e experiências isoladas, segundo com uma formulação hipotética com o compêndio dessas experiências e, finalmente, com uma secção de reflexão que culmina numa série de riscos e mudanças induzidas do trabalho anterior. A urgência em refletir sobre o que irá alterar nesse papel e posição, que género de reformulações éticas e/ou conceptuais deverão existir para que a profissão mantenha a sua integridade intelectual e, em última instância, sobreviva, são bastante evidentes.Mestrado em Engenharia e Design de Produt
    corecore