2,929 research outputs found
MALL proof equivalence is Logspace-complete, via binary decision diagrams
Proof equivalence in a logic is the problem of deciding whether two proofs
are equivalent modulo a set of permutation of rules that reflects the
commutative conversions of its cut-elimination procedure. As such, it is
related to the question of proofnets: finding canonical representatives of
equivalence classes of proofs that have good computational properties. It can
also be seen as the word problem for the notion of free category corresponding
to the logic.
It has been recently shown that proof equivalence in MLL (the multiplicative
with units fragment of linear logic) is PSPACE-complete, which rules out any
low-complexity notion of proofnet for this particular logic.
Since it is another fragment of linear logic for which attempts to define a
fully satisfactory low-complexity notion of proofnet have not been successful
so far, we study proof equivalence in MALL- (multiplicative-additive without
units fragment of linear logic) and discover a situation that is totally
different from the MLL case. Indeed, we show that proof equivalence in MALL-
corresponds (under AC0 reductions) to equivalence of binary decision diagrams,
a data structure widely used to represent and analyze Boolean functions
efficiently.
We show these two equivalent problems to be LOGSPACE-complete. If this
technically leaves open the possibility for a complete solution to the question
of proofnets for MALL-, the established relation with binary decision diagrams
actually suggests a negative solution to this problem.Comment: in TLCA 201
Advances in Functional Decomposition: Theory and Applications
Functional decomposition aims at finding efficient representations for Boolean functions. It is used in many applications, including multi-level logic synthesis, formal verification, and testing.
This dissertation presents novel heuristic algorithms for functional decomposition. These algorithms take advantage of suitable representations of the Boolean functions in order to be efficient.
The first two algorithms compute simple-disjoint and disjoint-support decompositions. They are based on representing the target function by a Reduced Ordered Binary Decision Diagram (BDD). Unlike other BDD-based algorithms, the presented ones can deal with larger target functions and produce more decompositions without requiring expensive manipulations of the representation, particularly BDD reordering.
The third algorithm also finds disjoint-support decompositions, but it is based on a technique which integrates circuit graph analysis and BDD-based decomposition. The combination of the two approaches results in an algorithm which is more robust than a purely BDD-based one, and that improves both the quality of the results and the running time.
The fourth algorithm uses circuit graph analysis to obtain non-disjoint decompositions. We show that the problem of computing non-disjoint decompositions can be reduced to the problem of computing multiple-vertex dominators. We also prove that multiple-vertex dominators can be found in polynomial time. This result is important because there is no known polynomial time algorithm for computing all non-disjoint decompositions of a Boolean function.
The fifth algorithm provides an efficient means to decompose a function at the circuit graph level, by using information derived from a BDD representation. This is done without the expensive circuit re-synthesis normally associated with BDD-based decomposition approaches.
Finally we present two publications that resulted from the many detours we have taken along the winding path of our research
Thin Games with Symmetry and Concurrent Hyland-Ong Games
We build a cartesian closed category, called Cho, based on event structures.
It allows an interpretation of higher-order stateful concurrent programs that
is refined and precise: on the one hand it is conservative with respect to
standard Hyland-Ong games when interpreting purely functional programs as
innocent strategies, while on the other hand it is much more expressive. The
interpretation of programs constructs compositionally a representation of their
execution that exhibits causal dependencies and remembers the points of
non-deterministic branching.The construction is in two stages. First, we build
a compact closed category Tcg. It is a variant of Rideau and Winskel's category
CG, with the difference that games and strategies in Tcg are equipped with
symmetry to express that certain events are essentially the same. This is
analogous to the underlying category of AJM games enriching simple games with
an equivalence relations on plays. Building on this category, we construct the
cartesian closed category Cho as having as objects the standard arenas of
Hyland-Ong games, with strategies, represented by certain events structures,
playing on games with symmetry obtained as expanded forms of these arenas.To
illustrate and give an operational light on these constructions, we interpret
(a close variant of) Idealized Parallel Algol in Cho
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