47,051 research outputs found

    Fine-Grained Complexity Analysis of Two Classic TSP Variants

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    We analyze two classic variants of the Traveling Salesman Problem using the toolkit of fine-grained complexity. Our first set of results is motivated by the Bitonic TSP problem: given a set of nn points in the plane, compute a shortest tour consisting of two monotone chains. It is a classic dynamic-programming exercise to solve this problem in O(n2)O(n^2) time. While the near-quadratic dependency of similar dynamic programs for Longest Common Subsequence and Discrete Frechet Distance has recently been proven to be essentially optimal under the Strong Exponential Time Hypothesis, we show that bitonic tours can be found in subquadratic time. More precisely, we present an algorithm that solves bitonic TSP in O(nlog2n)O(n \log^2 n) time and its bottleneck version in O(nlog3n)O(n \log^3 n) time. Our second set of results concerns the popular kk-OPT heuristic for TSP in the graph setting. More precisely, we study the kk-OPT decision problem, which asks whether a given tour can be improved by a kk-OPT move that replaces kk edges in the tour by kk new edges. A simple algorithm solves kk-OPT in O(nk)O(n^k) time for fixed kk. For 2-OPT, this is easily seen to be optimal. For k=3k=3 we prove that an algorithm with a runtime of the form O~(n3ϵ)\tilde{O}(n^{3-\epsilon}) exists if and only if All-Pairs Shortest Paths in weighted digraphs has such an algorithm. The results for k=2,3k=2,3 may suggest that the actual time complexity of kk-OPT is Θ(nk)\Theta(n^k). We show that this is not the case, by presenting an algorithm that finds the best kk-move in O(n2k/3+1)O(n^{\lfloor 2k/3 \rfloor + 1}) time for fixed k3k \geq 3. This implies that 4-OPT can be solved in O(n3)O(n^3) time, matching the best-known algorithm for 3-OPT. Finally, we show how to beat the quadratic barrier for k=2k=2 in two important settings, namely for points in the plane and when we want to solve 2-OPT repeatedly.Comment: Extended abstract appears in the Proceedings of the 43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016

    Particle-based and Meshless Methods with Aboria

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    Aboria is a powerful and flexible C++ library for the implementation of particle-based numerical methods. The particles in such methods can represent actual particles (e.g. Molecular Dynamics) or abstract particles used to discretise a continuous function over a domain (e.g. Radial Basis Functions). Aboria provides a particle container, compatible with the Standard Template Library, spatial search data structures, and a Domain Specific Language to specify non-linear operators on the particle set. This paper gives an overview of Aboria's design, an example of use, and a performance benchmark
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