63,708 research outputs found

    Limits to Modularity: A Review of the Literature and Evidence from Chip Design

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    This working paper has been prepared as part of the East-West Center's research project on Globalization of Knowledge Work: Why is Chip Design Moving to Asia. In this paper, Dieter assesses what we know about the limits to modularity and their impact on firm organization and industry structure. He focuses on evidence form chip design, drawing on interview on 2002 and 2003 with a sample of 60 companies and 15 research institutions that are involved in chip design in the US, Taiwan, Korea, China and Malaysia. It is summarized "stylized" propositions of the modularity literature that are well-established, as well as predictions that are controversial. In addition, important limits to modularity and relevant management responses were reviewed.

    Building communities for the exchange of learning objects: theoretical foundations and requirements

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    In order to reduce overall costs of developing high-quality digital courses (including both the content, and the learning and teaching activities), the exchange of learning objects has been recognized as a promising solution. This article makes an inventory of the issues involved in the exchange of learning objects within a community. It explores some basic theories, models and specifications and provides a theoretical framework containing the functional and non-functional requirements to establish an exchange system in the educational field. Three levels of requirements are discussed. First, the non-functional requirements that deal with the technical conditions to make learning objects interoperable. Second, some basic use cases (activities) are identified that must be facilitated to enable the technical exchange of learning objects, e.g. searching and adapting the objects. Third, some basic use cases are identified that are required to establish the exchange of learning objects in a community, e.g. policy management, information and training. The implications of this framework are then discussed, including recommendations concerning the identification of reward systems, role changes and evaluation instruments

    The Dutch Banking Chipcard Game

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    The banks in the Dutch chipcard market initially agreed on one chipcard system. One system is attractive for companies as well as consumers. Companies, banks and retailers, prevent costs of duplication, while consumers enjoy the benefits of a widespread acceptance of one card and do not face uncertainty regarding the chipcard standard. Two standards could harm the development of the chipcard market. However, one bank withdrew from the initial agreement and introduced its own chipcard system in December 1995. This has resulted in a costly battle between the two banking chipcard standards, duplication costs for retailers, the introduction of a gateway technology in order to establish compatibility for users, and low market acceptance of the chipcards. March 2001, after a struggle of more than five years, the banks decided to return to one chipcard. The rationality of the decision to withdraw, despite the prospect that everybody may be worse off, will be analyzed from the perspective of game theory and the theory regarding standards battles.standardization;Banking;chipcard;electronic purse;game theory

    INFORMATION SYSTEM FOR EDUCATIONAL EVALUATION OF UNIVERSITY'S ACADEMIC ACTIVITIES

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    The system of academic activities in higher education institutions is a program created to enable students and academic activities to communicate with each other. The mainpurpose of the existence of this system is to provide guidance and mentoring to students in their academic direction. Web-based system has been used as a medium for students to obtain information specifically related to academic course of study and learning. The use of the web-based system is to facilitate the process of selecting courses for planning of studies. The aims of this research are to design and implement quality management system based on International Organization for Standardization (ISO) in higher education or university with android and to know the respondents’ reaction regarding the new design quality management system based on ISO in higher education or university with android. The tools that used in this research are hardware and sofware. In this research use quality management system based on ISO 9001 (quality control) and the process of managing the data in the application of Android telephone celuler will use to implement the system to achieve the result of the research. The sample is 15 students of Information System Department students in Diponegoro University. The method analysis use in this research is descriptive analysis. The result of this study is the develop of information systems used in the higher education or university to know the quality management system based on ISO using Android. The information system to know the quality management system based on ISO using Android telephon celluler is very useful and easy to aplicated. New findings/significance that the design of this information system can help to aplicatedquality management system based on ISO using Android. Keywords: ISO, educational system, academic advisor

    E-Scripture: The Impact of Technology on the Reading of Sacred Texts (2013)

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    The tradition of religious readers in transition is not new: Augustine expressed “amazement” that Ambrose read silently and not aloud, movable type in the fifteenth century made the Bible publishable without scribal work, and today, electronic pages have become interactive in ways scarcely imagined a short time ago. How readers of today imagine a page (now conceptualized as a ‘web-page’) and consequently, reading in general, has profound implications for the 21st century. Acknowledging the fact that “the significance of a religious book lies not only in the message of its content, but also in the form and self-presentation with which it makes itself available to worship and transmission,” this project assumes that a great deal of perspective is provided by looking at this current transition in light of the old. In virtually all previous reading transitions, a religious ‘pattern of reading technology’ can be seen, whose pieces are all well-known but have not been collectively applied to the current situation of e-reading. The pattern operates with a three part assumption: readers will initially use a new technology to perform the same functions as the old technology, only more quickly, with more efficiency, or in greater quantity. This early use of new reading technology, in other words, largely attempts to imitate the functions and appearance of the old format. The second part is that the old technology becomes sacralized or ritualized in the face of the new technology’s standardization. As this standardization occurs, the new technology develops its own unique and innovative functions, exclusive to that form and shedding some or most of the imitative appearance and functions of the old technology – the third part of the pattern. Reviewing these transitions of the past and present, it becomes clear that perhaps fear of the new technology – however relatable – proves somewhat unfounded. New reading technology does not prove ultimately inimical to the old formats, or to religion, and despite many initial practical concerns, actually provides a multitude of benefits in the reading of sacred texts

    Strategic perspectives on modularity

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    In this paper we argue that the debate on modularity has come to a point where a consensus is slowly emerging. However, we also contend that this consensus is clearly technology driven. In particular, no room is left for firm strategies. Typically, technology is considered as an exogenous variable to which firms have no choices but to adapt. Taking a slightly different perspective, our main objective is to offer a conceptual framework enabling to shed light on the role of corporate strategies in the process of modularization. From interviews with academic design engineers, we show that firms often consider product architecture as a critical variable to fit their strategic requirements. Based on design sciences, we build an original approach to product modularity. This approach, which leaves an important space for firms' strategic choices, proves also to seize a large part of the industrial reality of modularity. Our framework, which is a first step towards the consideration of strategies within the framework of modularity, gives an account for the diversity of industrial logics related to product modularization.product modularity ; corporate strategy ; technological determinism
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