53,085 research outputs found

    Simple, safe, and efficient memory management using linear pointers

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    Efficient and safe memory management is a hard problem. Garbage collection promises automatic memory management but comes with the cost of increased memory footprint, reduced parallelism in multi-threaded programs, unpredictable pause time, and intricate tuning parameters balancing the program's workload and designated memory usage in order for an application to perform reasonably well. Existing research mitigates the above problems to some extent, but programmer error could still cause memory leak by erroneously keeping memory references when they are no longer needed. We need a methodology for programmers to become resource aware, so that efficient, scalable, predictable and high performance programs may be written without the fear of resource leak. Linear logic has been recognized as the formalism of choice for resource tracking. It requires explicit introduction and elimination of resources and guarantees that a resource cannot be implicitly shared or abandoned, hence must be linear. Early languages based on linear logic focused on Curry-Howard correspondence. They began by limiting the expressive powers of the language and then reintroduced them by allowing controlled sharing which is necessary for recursive functions. However, only by deviating from Curry-Howard correspondence could later development actually address programming errors in resource usage. The contribution of this dissertation is a simple, safe, and efficient approach introducing linear resource ownership semantics into C++ (which is still a widely used language after 30 years since inception) through linear pointer, a smart pointer inspired by linear logic. By implementing various linear data structures and a parallel, multi-threaded memory allocator based on these data structures, this work shows that linear pointer is practical and efficient in the real world, and that it is possible to build a memory management stack that is entirely leak free. The dissertation offers some closing remarks on the difficulties a formal system would encounter when reasoning about a concurrent linear data algorithm, and what might be done to solve these problems

    Logic Programming Applications: What Are the Abstractions and Implementations?

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    This article presents an overview of applications of logic programming, classifying them based on the abstractions and implementations of logic languages that support the applications. The three key abstractions are join, recursion, and constraint. Their essential implementations are for-loops, fixed points, and backtracking, respectively. The corresponding kinds of applications are database queries, inductive analysis, and combinatorial search, respectively. We also discuss language extensions and programming paradigms, summarize example application problems by application areas, and touch on example systems that support variants of the abstractions with different implementations

    An empirical evaluation of High-Level Synthesis languages and tools for database acceleration

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    High Level Synthesis (HLS) languages and tools are emerging as the most promising technique to make FPGAs more accessible to software developers. Nevertheless, picking the most suitable HLS for a certain class of algorithms depends on requirements such as area and throughput, as well as on programmer experience. In this paper, we explore the different trade-offs present when using a representative set of HLS tools in the context of Database Management Systems (DBMS) acceleration. More specifically, we conduct an empirical analysis of four representative frameworks (Bluespec SystemVerilog, Altera OpenCL, LegUp and Chisel) that we utilize to accelerate commonly-used database algorithms such as sorting, the median operator, and hash joins. Through our implementation experience and empirical results for database acceleration, we conclude that the selection of the most suitable HLS depends on a set of orthogonal characteristics, which we highlight for each HLS framework.Peer ReviewedPostprint (author’s final draft

    Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"

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    According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient. The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself. Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners. • The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another. • The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion. The behaviour of the entities may vary over time. • The systems operate with incomplete information about the environment. For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered. The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems. This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative. We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration

    PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation

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    High-performance computing has recently seen a surge of interest in heterogeneous systems, with an emphasis on modern Graphics Processing Units (GPUs). These devices offer tremendous potential for performance and efficiency in important large-scale applications of computational science. However, exploiting this potential can be challenging, as one must adapt to the specialized and rapidly evolving computing environment currently exhibited by GPUs. One way of addressing this challenge is to embrace better techniques and develop tools tailored to their needs. This article presents one simple technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL, two open-source toolkits that support this technique. In introducing PyCUDA and PyOpenCL, this article proposes the combination of a dynamic, high-level scripting language with the massive performance of a GPU as a compelling two-tiered computing platform, potentially offering significant performance and productivity advantages over conventional single-tier, static systems. The concept of RTCG is simple and easily implemented using existing, robust infrastructure. Nonetheless it is powerful enough to support (and encourage) the creation of custom application-specific tools by its users. The premise of the paper is illustrated by a wide range of examples where the technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie

    State-of-the-art on evolution and reactivity

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    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
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