6,864 research outputs found

    Implementing adaptability in the standard reference model for intelligent multimedia presentation systems

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    This paper discusses the implementation of adaptability in environments that are based on the Standard Reference Model for Intelligent Multimedia Presentation Systems. This adaptability is explored in the context of style sheets, which are represented in such formats as DSSSL. The use of existing public standards and tools for this implementation of style sheet-based adaptability is described. The Berlage environment is presented, which integrates these standards and tools into a complete storage-to-presentation hypermedia environment. The integration of the SRM into the Berlage environment is introduced in this work. This integration illustrates the issues involved in implementing adaptability in the model

    Supporting Adaptive and Adaptable Hypermedia Presentation Semantics

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    Having the content of a presentation adapt to the needs, resources and prior activities of a user can be an important benefit of electronic documents. While part of this adaptation is related to the encodings of individual data streams, much of the adaptation can/should be guided by the semantics in and among the objects of the presentation. The semantics involved in having hypermedia presentations adapt can be divided between adaptive hypermedia, which adapts autonomously, and adaptable hypermedia, which requires presentationexternal intervention to be adapted. Understanding adaptive and adaptable hypermedia and the differences between them helps in determining the best manner with which to have a particular hypermedia implementation adapt to the varying circumstances of its presentation. The choice of which type of semantics to represent can affect speed of the database management system processing them. This paper reflects on research and implementation approaches toward both adaptive and adaptable hypermedia and how they apply to specifying the semantics involved in hypermedia authoring and processing. We look at adaptive approaches by considering CMIF and SMIL. The adaptable approaches are represented by the SGML-related collection of formats and the Standard Reference Model (SRM) for IPMS are also reviewed. Based on our experience with both adaptive and adaptable hypermedia, we offer recommendations on how each approach can be supported at the data storage level

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Development of a data model for an Adaptive Multimedia Presentation System (AMPS)

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    We investigate the requirements and nature of data models for a multimedia learning system that presents adaptable learning objects based on a range of stimuli provided by the student and tutor. A conceptual model is explored together with a proposal for an implementation using the well-known relational data model. We also investigate how to describe the learning objects in the form of hierarchical subject ontology. An ontological calculus is created to allow knowledge metrics to be constructed for evaluation within data models. We further consider the limitations of the relational abstract data model to accurately represent the meaning and understanding of learning objects and contrast this with less structured data models implicit in ontological hierarchies. Our findings indicate that more consideration is needed into how to match traditional data models with ontological structures, especially in the area of database integrity constraints

    Learning objects and learning designs: an integrated system for reusable, adaptive and shareable learning content

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    This paper proposes a system, the Smart Learning Design Framework, designed to support the development of pedagogically sound learning material within an integrated, platform-independent data structure. The system supports sharing, reuse and adaptation of learning material via a metadata-driven philosophy that enables the technicalities of the system to be imperceptible to the author and consumer. The system proposes the use of pedagogically focused metadata to support and guide the author and to adapt and deliver the content to the targeted consumer. A prototype of the proposed system, which provides proof of concept for the novel processes involved, has been developed. The paper describes the Smart Learning Design Framework and places it within the context of alternative learning object models and frameworks to highlight similarities, differences and advantages of the proposed system

    A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems

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    Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination

    Automatic authoring in the LAOS AHS authoring model

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    In this paper, we extend the automatic authoring techniques that can be built based on the LAOS model, a five-layer AHS authoring model. As the LAOS model itself is fairly complex, although information-rich, an adaptive hypermedia author needs a lot of system support to be able to populate all its levels with the corresponding information. Therefore, such automatic authoring techniques, which are actually automatic transformation (and interpretation) rules between the different layers of the model, have been designed. These automatic rules represent, in the area of adaptive systems, designer-goal oriented adaptation techniques. They should represent the goal of the designer that is authoring the hypermedia (such as the pedagogical goal in educational adaptive hypermedia). Therefore, this paper represents yet another step towards an adaptive hypermedia (or adaptive course) that ‘writes itself’. The focus here is on automatic transformation between the domain and a newly introduced goal and constraints model, to show that the effort of introducing this new layer can be minimal

    A distance learning environment architecture

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    This paper presents the core architecture of NURAXI, a multimedia research platform aimed at the design, generation, deployment, management and use of intelligent distance learning environments. It describes the actors and services that are involved in the production and use of intelligent distance learning environments, the structures that are at the heart of the environment, and the processes that use these structures. The competence notion is the central component around which both author's and student's interactions gravitate. An author generates the training material on the basis of competencies to be acquired by a student, and the means to get them, i.e. the related activities and contents. A student accesses the pedagogical material by first selecting his/her learning objectives. The training path is made of dynamically created pedagogical activities. Examples of implemented activities are also shown in the paper. The platform presents a number of interesting features including re-usability of didactic components; adaptability of the training material to the student model; dynamic definition of the training path; modularity, and interoperability thanks to the adoption of standard and open solutions in terms of document structures, ontologies, design and implementation techniques. All these advantages derive from the integration of technologies such as the XML paradigm, Servlets, Software Agents, and Distributed Databases
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