1,458 research outputs found

    Generic framework for the personal omni-remote controller using M2MI

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    A Generic Framework for the Personal Omni-Remote Controller Using M2MI is a master’s thesis outlining a generic framework for the wireless omni-remote controller that controls neighboring appliances by using Many-to-Many Invocation (M2MI). M2MI is an object-oriented abstraction of broadcast communication. First, this paper introduces the history of remote controllers and analyzes omni-remote controller projects made by other researchers in this area, such as the Pebbles PDA project at Carnegie Mellon University and HP’s COOLTOWN project. Second, this paper depicts a generic framework of the personal omni-remote controller system including architecture, type hierarchy, and service discovery. In this framework, a module approach and a decentralized dual-mode service discovery scheme are introduced. When users request a certain type of service, their omni-remote controller application will first discover the available appliances in the vicinity and then bring up the corresponding control module for the target appliance. Thus, users can control the appliance through the User Interface of the control module. To join the omni-remote controller system, servers and clients need to follow the type hierarchy convention of the system. Finally, several implementations are given to show the control of different appliances with different capabilities. These appliances include thermostats, TVs with parental control, and washing machines

    Bridges Structural Health Monitoring and Deterioration Detection Synthesis of Knowledge and Technology

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    INE/AUTC 10.0

    Model and management indicators in industrial omnichannel (B2B)

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    The COVID-19 pandemic has driven increases in the provision of services through digital channels, even by more traditional companies. An Omnichannel model of service provision poses new management challenges for companies. This research reviews the literature on Omnichannel Management by companies whose clients are other companies (B2B) and classifies the different areas of research to date. The principal finding is that, despite considerable academic interest in Omnichannel management, there have been few studies of Omnichannel in the B2B field. This emphasizes a significant research gap to address. We have also outlined the Research Agenda to highlight future lines of research

    Analysis and design of multiple element antennas for urban communication

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    This work focuses on the analysis and design of multiple element antennas (MEA) and their interaction with the propagation channel. In particular, attention is given to urban channels and how its information throughput, i.e. capacity, can be improved. With this in mind, this work extends an existing network model of the communication system in order to reduce computation time, investigates the communicational limits of MEA systems and proposes a synthesis method for capacity maximization

    Організація зв’язку користувачів Salesforce з клієнтами

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    Робота публікується згідно наказу ректора від 29.12.2020 р. №580/од "Про розміщення кваліфікаційних робіт вищої освіти в репозиторії НАУ". Керівник проекту: доцент кафедри, к.т.н. Іскренко Юрій ЮрійовичIn this graduation project there was covered a significant topic – organization of communication between the Salesforce users and their clients. In the first part the concept of CRM and its applications in the real world was researched in order to understand the actuality of this field, so there it is possible to find information about the everything mentioned above in addition to modern tasks of CRM in scope of Salesforce, examples of its usage, the reasons concerning the question why people need it and why it is important to expand the area of communication channels in CRM. In the second part there is consideration of communication channel, which is a part of any business in terms of CRM, as this concept was used during the development of Messaging Application on the Salesforce platform for organization of communication. The part particularly includes the concept of communication channel itself, some information about its importance with its advantages, the benefits of setup of additional communication channel for CRM and even its disadvantages and problems, that prevent the modern CRM platforms from fast evolving – there is still some problems with it. In the end of the part there is a decision about what is the best messaging service for integration with the Salesforce for the application implementation.У цьому випускному проекті була висвітлена важлива тема - організація спілкування між користувачами Salesforce та їх клієнтами. У першій частині концепція CRM та її застосування в реальному світі були досліджені для того, щоб зрозуміти актуальність цієї галузі, тому там можна знайти інформацію про все згадане вище на додаток до сучасних завдань CRM в обсязі Salesforce, приклади його використання, причини, що стосуються питання, навіщо це потрібно людям, і чому важливо розширити область комунікаційних каналів у CRM. У другій частині розглядається канал зв'язку, який є частиною будь-якого бізнесу з точки зору CRM, оскільки ця концепція була використана під час розробки додатка обміну повідомленнями на платформі Salesforce для організації зв'язку. Ця частина зокрема включає поняття самого каналу зв'язку, деяку інформацію про його важливість та його переваги, переваги налаштування додаткового каналу зв'язку для CRM та навіть його недоліки та проблеми, що заважають сучасним CRM-платформам швидко розвиватися - все ще існує деякі проблеми з цим. В кінці частини є рішення про те, яка найкраща служба обміну повідомленнями для інтеграції з Salesforce для реалізації програми

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    MIMO Communication Using Single Feed Antenna Arrays

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