1,611 research outputs found

    MPEG21 DI Browser : an MPEG-21 based architecture for the consumption of digital items

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    Um exemplar tem a paginação em folhas e o outro exemplar tem a paginação em folhas, mas ambos têm 125 (folhas ou páginas)Tese de mestrado. tecnologia Multimédia, Perfil Engenharia. 2006. Faculdade de Engenharia. Universidade do Port

    From OPIMA to MPEG IPMP-X: A standard's history across R&D projects

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    This paper describes the work performed by a number of companies and universities who have been working as a consortium under the umbrella of the European Union Framework Programme 5 (FP5), Information Society Technologies (IST) research program, in order to provide a set of Digital Rights Management (DRM) technologies and architectures, aiming at helping to reduce the copyright circumvention risks, that have been threatening the music and film industries in their transition from the “analogue” to “digital” age. The paper starts by addressing some of the earlier standardization efforts in the DRM arena, namely, Open Platform Initiative for Multimedia Access (OPIMA). One of the described FP5 IST projects, Open Components for Controlled Access to Multimedia Material (OCCAMM), has developed the OPIMA vision. The paper addresses also the Motion Pictures Expert Group—MPEG DRM work, starting from the MPEG Intellectual Propriety Management and Protection—IPMP “Hooks”, towards the MPEG IPMP Extensions, which has originated the first DRM-related standard (MPEG-4 Part 13, called IPMP Extensions or IPMP-X) ever released by ISO up to the present days.2 The paper clarifies how the FP5 IST project MPEG Open Security for Embedded Systems (MOSES), has extended the OPIMA interfaces and architecture to achieve compliance with the MPEG IPMP-X standard, and how it has contributed to the achievement of “consensus” and to the specification, implementation (Reference Software) and validation (Conformance Testing) of the MPEG IPMP-X standard.info:eu-repo/semantics/acceptedVersio

    Dynamic multimedia content access in a ubiquitous and distributed computing environment

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    Ubiquitous computing is the concept of embedding many heterogeneous devices within our everyday environment in such a way that they operate seamlessly and become transparent to the person using them. It covers a wide range of applications and services, but of particular interest is multimedia resource adaptation which involves customization and dynamic adaptation of resources according to usage environments and user preferences; this aims to provide consumers with transparent access. This thesis proposes a content negotiation architecture for dynamic adaptation of multimedia content according to usage environment attributes. The architecture shields users from complex configuration details related to the adaptation of multimedia content, while guiding them through user related choices. The architecture also dynamically updates the multimedia content during transmission and consumption when related usage environment attributes are changed. The content negotiation mechanism in the proposed architecture is then extended and deployed in a mobile computing environment to accommodate transfer of multimedia content application session state between devices in a seamless manner. An application session transfer architecture which allows sessions to be directed, stored and transferred through an intermediary session server is proposed. The thesis also considers the foregoing work on the adaptation of multimedia resources applied to sharing in a Peer-to-Peer (P2P) network. It proposes a super peer based dynamic resource adaptation architecture which employs \u27pull\u27 and \u27push\u27 two-stage adaptation approach. This guides users through resource search and configuration details without exposing them to unnecessary technical details; the result is that requested content is transparently adapted to heterogeneous terminal devices. Two separate, but related, modifications are proposed to further improve the performance of the proposed P2P architecture. Firstly, peers are clustered according to registered geographic location information and secondly, based on that registered location information, a locality-based service is introduced which allows users to search services according to their geographic locations. The latter encourages service providers to increase the uptime of their devices and hence provide spare computing power for active adaptation of resources for low-end peers. Resource replication is an important aspect of a P2P system and an adaptive resource replication strategy based on the proposed P2P architecture is presented. It uses resource request rate as the metric to trigger the resource replication process, and proportionally replicates multimedia resources into various configuration states according to the properties of peers and the size of peer clusters. Also, the strategy uses peer related information stored on super peers to determine which peers should be selected to perform adaptive replications and where the resulting replicas should be stored. The proposed adaptive replication strategy demonstrates that the network delays are reduced while resource hit rate is increased in comparison to other replication strategies. Investigation of the deployment of a BitTorrent (BT) - like approach in the proposed P2P resource adaptation architecture is also considered in this thesis. In addition, the architecture\u27s peer selection strategy is adopted and evaluated as a way to enhance the peer selection process in BT. The strategy uses super peers as trackers to intelligently select peers according to their capabilities and shared resource segments and overcome the scalability issue of existing BT implementation. The proposed selection strategy reduces average access time and increases download speed when compared with the existing BT peer selection process with randomly selected peers. Also, the deployment of BT in the proposed P2P architecture shows that it greatly reduces the congested download problem which was previously reported
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