412,001 research outputs found

    Enhancing E-learning platforms with social networks mining

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    Social Networks appeared as an Internet application that offers several tools to create a personal virtual profile, add other users as friends, and interact with them through messages. These networks quickly evolved and won particular importance in people lives. Now, everyday, people use social networks to share news, interests, and discuss topics that in some way are important to them. Together with social networks, e-learning platforms and related technologies have evolved in the recent years. Both platforms and technologies (social networks and e-learning) enable access to specific information and are able to redirect specific content to an individual person. This dissertation is motivated on social networks data mining over e-learning platforms. It considers the following four social networks: Facebook, Twitter, Google Plus, and Delicious. In order to acquire, analyze, and make a correct and precise implementation of data, two different approaches were followed: enhancement of a current e-learning platform and improvement of search engines. The first approach proposes and elaborates a recommendation tool for Web documents using, as main criterion, social information to support a custom Learning Management System (LMS). In order to create the proposed system, three distinct applications (the Crawler, the SocialRank, and the Recommender) were proposed. Such data will be then incorporated into an LMS system, such as the Personal Learning Environment Box (PLEBOX). PLEBOX is a custom platform based on operating systems layout, and also, provides a software development kit (SDK), a group of tools, to create and manage modules. The results of recommendation tool about ten course units are presented. The second part presents an approach to improve a search engine based on social networks content. Subsequently, a depth analysis to justify the abovementioned procedures in order to create the SocialRank is presented. Finally, the results are presented and validated together with a custom search engine. Then, a solution to integrate and offer an order improvement of Web contents in a search engine was proposed, created, demonstrated, and validated, and it is ready for use.As redes sociais surgiram como um serviço Web com funcionalidades de criação de perfil, criação e interação de amigos. Estas redes evoluĂ­ram rapidamente e ganharam uma determinada importĂąncia na vida das pessoas. Agora, todos os dias, as pessoas usam as redes sociais para partilhar notĂ­cias, interesses e discutir temas que de alguma forma sĂŁo importantes para elas. Juntamente com as redes sociais, as plataformas de aprendizagem baseadas em tecnologias, conhecidas como plataformas E-learning tĂȘm evoluĂ­do muito nos Ășltimos anos. Ambas as plataformas e tecnologias (redes sociais e E-learning) fornecem acesso a informaçÔes especĂ­ficas e sĂŁo capazes de redirecionar determinado conteĂșdo para um ou vĂĄrios indivĂ­duos (personalização). O tema desta dissertação Ă© motivado pela mineração do conteĂșdo das redes sociais em plataformas E-learning. Neste sentido, foram selecionadas quatro redes sociais, Facebook, Twitter, Google Plus, e Delicious para servir de estudo de caso Ă  solução proposta. A fim de adquirir, analisar e concretizar uma aplicação correta e precisa dos dados, duas abordagens diferentes foram seguidas: enriquecimento de uma plataforma E-learning atual e melhoria dos motores de busca. A primeira abordagem propĂ”e e elaboração de uma ferramenta de recomendação de documentos Web usando, como principal critĂ©rio, a informação social para apoiar um sistema de gestĂŁo de aprendizagem (LMS). Desta forma, foram construĂ­das trĂȘs aplicaçÔes distintas, designadas por Crawler, SocialRank e Recommender. As informaçÔes extraĂ­das serĂŁo incorporadas num sistema E-learning, tendo sido escolhida a PLEBOX (Personal Learning Environment Box). A PLEBOX Ă© uma plataforma personalizada baseada numa interface inspirada nos sistemas operativos, fornecendo um conjunto de ferramentas (os conhecidos SDK - software development kit), para a criação e gestĂŁo de mĂłdulos. Dez unidades curriculares foram avaliadas e os resultados do sistema de recomendação sĂŁo apresentados. A segunda abordagem apresenta uma proposta para melhorar um motor de busca com base no conteĂșdo das redes sociais. Subsequentemente, uma anĂĄlise profunda Ă© apresentada, justificando os procedimentos de avaliação, afim de criar o ranking de resultados (o SocialRank). Por Ășltimo, os resultados sĂŁo apresentados e validados em conjunto com um motor de busca. Assim, foi proposta, construĂ­da, demonstrada e avaliada uma solução para integrar e oferecer uma melhoria na ordenação de conteĂșdos Web dentro de um motor de busca. A solução estĂĄ pronta para ser utilizad

    Managing evolution and change in web-based teaching and learning environments

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    The state of the art in information technology and educational technologies is evolving constantly. Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution and change affect educators and developers of computer-based teaching and learning environments alike – both often being unprepared to respond effectively. A large number of educational systems are designed and developed without change and evolution in mind. We will present our approach to the design and maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution and change for these systems and for the educators and developers responsible for their implementation and deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the objective of raising an awareness of this issue of evolution and change in computer-supported teaching and learning environments. This discussion leads towards the establishment of a development and management framework for teaching and learning systems

    Towards a re-engineering method for web services architectures

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    Recent developments in Web technologies – in particular through the Web services framework – have greatly enhanced the flexible and interoperable implementation of service-oriented software architectures. Many older Web-based and other distributed software systems will be re-engineered to a Web services-oriented platform. Using an advanced e-learning system as our case study, we investigate central aspects of a re-engineering approach for the Web services platform. Since our aim is to provide components of the legacy system also as services in the new platform, re-engineering to suit the new development paradigm is as important as re-engineering to suit the new architectural requirements

    A conceptual architecture for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    Project Management Learning in a Collaborative Distant Learning Context - An Actual On-going Experience

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    The goal of this paper is to show the results of an on-going experience on teaching project management to grade students by following a development scheme of management related competencies on an individual basis. In order to achieve that goal, the students are organized in teams that must solve a problem and manage the development of a feasible solution to satisfy the needs of a client. The innovative component advocated in this paper is the formal introduction of negotiating and virtual team management aspects, as different teams from different universities at different locations and comprising students with different backgrounds must collaborate and compete amongst them. The different learning aspects are identified and the improvement levels are reflected in a rubric that has been designed ad hoc for this experience. Finally, the effort frameworks for the student and instructor have been established according to the requirements of the Bologna paradigms. This experience is developed through a software-based support system allowing blended learning for the theoretical and individual?s work aspects, blogs, wikis, etc., as well as project management tools based on WWW that allow the monitoring of not only the expected deliverables and the achievement of the goals but also the progress made on learning as established in the defined rubri

    MELEES - e-support or mayhem?

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    This paper reports on progress in developing a web-based environment to support non-specialist mathematics students taking University level Mathematics as a compulsory subject in their first and second years. The scale and diversity of the service teaching provision at Nottingham invites the use of a technology-based framework in order to make available the ‘good practice’ features developed both locally and elsewhere. Initially the two year development is focusing on: ‱ establishing a supportive environment; ‱ providing feedback to students, their lecturers and importantly to their home Schools; ‱ identifying and supporting e-learning strategies; ‱ improving student motivation. Current activities have been primarily directed to the first three bullet points

    The learning network on sustainability: An e-mechanism for the development and diffusion of teaching materials and tools on design for sustainability in an open-source and copy left ethos

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    This is the post-print version of the Article. The official published version can be obtained from the link below - Copyright @ 2011 InderscienceThis paper presents the intermediate results of the Learning Network on Sustainability (LeNS) project, Asian-European multi-polar network for curricula development on Design for Sustainability. LeNS is a mechanism to develop and diffuse system design for sustainability in design schools with a transcultural perspective. The main output of the project is the Open Learning E-Package (OLEP), an open web-platform that allows a decentralised and collaborative production and fruition of knowledge. Apart from the contents, the same LeNS web-platform is realised in an open-source and copy left ethos, allowing its download and reconfiguration in relation to specific needs, interests and geographical representation
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