4,778 research outputs found
Computing Substrates and Life
Alive matter distinguishes itself from inanimate matter by actively maintaining a high degree of inhomogenous organisation. Information processing is quintessential to this capability. The present paper inquires into the degree to which the information processing aspect of living systems can be abstracted from the physical medium of its implementation. Information processing serving to sustain the complex organisation of a living system faces both the harsh reality of real-time requirements and severe constraints on energy and material that can be expended on the task. This issue is of interest for the potential scope of Artificial Life and its interaction with Synthetic Biology. It is pertinent also for information technology. With regard to the latter aspect, the use of a living cell in a robot control architecture is considered
Mapping Big Data into Knowledge Space with Cognitive Cyber-Infrastructure
Big data research has attracted great attention in science, technology,
industry and society. It is developing with the evolving scientific paradigm,
the fourth industrial revolution, and the transformational innovation of
technologies. However, its nature and fundamental challenge have not been
recognized, and its own methodology has not been formed. This paper explores
and answers the following questions: What is big data? What are the basic
methods for representing, managing and analyzing big data? What is the
relationship between big data and knowledge? Can we find a mapping from big
data into knowledge space? What kind of infrastructure is required to support
not only big data management and analysis but also knowledge discovery, sharing
and management? What is the relationship between big data and science paradigm?
What is the nature and fundamental challenge of big data computing? A
multi-dimensional perspective is presented toward a methodology of big data
computing.Comment: 59 page
Log-domain implementation of complex dynamics reaction-diffusion neural networks
In this paper, we have identified a second-order reaction-diffusion differential equation able to reproduce through parameter setting different complex spatio-temporal behaviors. We have designed a log-domain hardware that implements the spatially discretized version of the selected reaction-diffusion equation. The logarithmic compression of the state variables allows several decades of variation of these state variables within subthreshold operation of the MOS transistors. Furthermore, as all the equation parameters are implemented as currents, they can be adjusted several decades. As a demonstrator, we have designed a chip containing a linear array of ten second-order dynamics coupled cells. Using this hardware, we have experimentally reproduced two complex spatio-temporal phenomena: the propagation of travelling waves and of trigger waves, as well as isolated oscillatory cells.Gobierno de España TIC1999-0446-C02-02Office of Naval Research (USA
The Evolution of Reaction-diffusion Controllers for Minimally Cognitive Agents
No description supplie
Self-Replicating Machines in Continuous Space with Virtual Physics
JohnnyVon is an implementation of self-replicating machines in
continuous two-dimensional space. Two types of particles drift
about in a virtual liquid. The particles are automata with
discrete internal states but continuous external relationships.
Their internal states are governed by finite state machines but
their external relationships are governed by a simulated physics
that includes Brownian motion, viscosity, and spring-like attractive
and repulsive forces. The particles can be assembled into patterns
that can encode arbitrary strings of bits. We demonstrate that, if
an arbitrary "seed" pattern is put in a "soup" of separate individual
particles, the pattern will replicate by assembling the individual
particles into copies of itself. We also show that, given sufficient
time, a soup of separate individual particles will eventually
spontaneously form self-replicating patterns. We discuss the implications
of JohnnyVon for research in nanotechnology, theoretical biology, and
artificial life
Towards adaptive multi-robot systems: self-organization and self-adaptation
Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.The development of complex systems ensembles that operate in uncertain environments is a major challenge. The reason for this is that system designers are not able to fully specify the system during specification and development and before it is being deployed. Natural swarm systems enjoy similar characteristics, yet, being self-adaptive and being able to self-organize, these systems show beneficial emergent behaviour. Similar concepts can be extremely helpful for artificial systems, especially when it comes to multi-robot scenarios, which require such solution in order to be applicable to highly uncertain real world application. In this article, we present a comprehensive overview over state-of-the-art solutions in emergent systems, self-organization, self-adaptation, and robotics. We discuss these approaches in the light of a framework for multi-robot systems and identify similarities, differences missing links and open gaps that have to be addressed in order to make this framework possible
Motion clouds: model-based stimulus synthesis of natural-like random textures for the study of motion perception
Choosing an appropriate set of stimuli is essential to characterize the
response of a sensory system to a particular functional dimension, such as the
eye movement following the motion of a visual scene. Here, we describe a
framework to generate random texture movies with controlled information
content, i.e., Motion Clouds. These stimuli are defined using a generative
model that is based on controlled experimental parametrization. We show that
Motion Clouds correspond to dense mixing of localized moving gratings with
random positions. Their global envelope is similar to natural-like stimulation
with an approximate full-field translation corresponding to a retinal slip. We
describe the construction of these stimuli mathematically and propose an
open-source Python-based implementation. Examples of the use of this framework
are shown. We also propose extensions to other modalities such as color vision,
touch, and audition
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