11 research outputs found

    Development of a network-integrated feature-driven engineering environment

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    Ph.DDOCTOR OF PHILOSOPH

    Spatial ontologies for architectural heritage

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    Informatics and artificial intelligence have generated new requirements for digital archiving, information, and documentation. Semantic interoperability has become fundamental for the management and sharing of information. The constraints to data interpretation enable both database interoperability, for data and schemas sharing and reuse, and information retrieval in large datasets. Another challenging issue is the exploitation of automated reasoning possibilities. The solution is the use of domain ontologies as a reference for data modelling in information systems. The architectural heritage (AH) domain is considered in this thesis. The documentation in this field, particularly complex and multifaceted, is well-known to be critical for the preservation, knowledge, and promotion of the monuments. For these reasons, digital inventories, also exploiting standards and new semantic technologies, are developed by international organisations (Getty Institute, ONU, European Union). Geometric and geographic information is essential part of a monument. It is composed by a number of aspects (spatial, topological, and mereological relations; accuracy; multi-scale representation; time; etc.). Currently, geomatics permits the obtaining of very accurate and dense 3D models (possibly enriched with textures) and derived products, in both raster and vector format. Many standards were published for the geographic field or in the cultural heritage domain. However, the first ones are limited in the foreseen representation scales (the maximum is achieved by OGC CityGML), and the semantic values do not consider the full semantic richness of AH. The second ones (especially the core ontology CIDOC – CRM, the Conceptual Reference Model of the Documentation Commettee of the International Council of Museums) were employed to document museums’ objects. Even if it was recently extended to standing buildings and a spatial extension was included, the integration of complex 3D models has not yet been achieved. In this thesis, the aspects (especially spatial issues) to consider in the documentation of monuments are analysed. In the light of them, the OGC CityGML is extended for the management of AH complexity. An approach ‘from the landscape to the detail’ is used, for considering the monument in a wider system, which is essential for analysis and reasoning about such complex objects. An implementation test is conducted on a case study, preferring open source applications

    The Design and Implementation of a Truly Integrated GIS Using the Persistent Programming Language Napier88

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    This thesis is concerned with the design and development of an integrated geographical information system (IGIS) based on the use of a persistent programming language called Napier88. It reports on the research carried out to implement a wholly new approach to deal with the problems of constructing a truly integrated GIS. The main aspects discussed within the context of this thesis are: an overview of the current status and trends in IGIS development; the characteristics and functions of the persistent programming language Napier88; the design considerations and the definition of the system architecture of an IGIS; the integration of vector map data and raster image data in a persistent store; the multiple data modelling of geographical data; the superimposition and cross indexing of vector maps and raster images; the spatial indexing and querying of geographical data; the management of geographical data in a persistent database environment; and the implementation of a prototype IGIS. This thesis concludes that the Napier88 language can provide a sound framework for the construction of a truly integrated GIS, although some current deficiencies in the language need to be overcome. Since persistent programming languages are still in the stage of research and development, more research is necessary to investigate other features that they could provide which may be beneficial to the development of a truly integrated GIS

    Spatial ontologies for architectural heritage

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    Informatics and artificial intelligence have generated new requirements for digital archiving, information, and documentation. Semantic interoperability has become fundamental for the management and sharing of information. The constraints to data interpretation enable both database interoperability, for data and schemas sharing and reuse, and information retrieval in large datasets. Another challenging issue is the exploitation of automated reasoning possibilities. The solution is the use of domain ontologies as a reference for data modelling in information systems. The architectural heritage (AH) domain is considered in this thesis. The documentation in this field, particularly complex and multifaceted, is well-known to be critical for the preservation, knowledge, and promotion of the monuments. For these reasons, digital inventories, also exploiting standards and new semantic technologies, are developed by international organisations (Getty Institute, ONU, European Union). Geometric and geographic information is essential part of a monument. It is composed by a number of aspects (spatial, topological, and mereological relations; accuracy; multi-scale representation; time; etc.). Currently, geomatics permits the obtaining of very accurate and dense 3D models (possibly enriched with textures) and derived products, in both raster and vector format. Many standards were published for the geographic field or in the cultural heritage domain. However, the first ones are limited in the foreseen representation scales (the maximum is achieved by OGC CityGML), and the semantic values do not consider the full semantic richness of AH. The second ones (especially the core ontology CIDOC – CRM, the Conceptual Reference Model of the Documentation Commettee of the International Council of Museums) were employed to document museums’ objects. Even if it was recently extended to standing buildings and a spatial extension was included, the integration of complex 3D models has not yet been achieved. In this thesis, the aspects (especially spatial issues) to consider in the documentation of monuments are analysed. In the light of them, the OGC CityGML is extended for the management of AH complexity. An approach ‘from the landscape to the detail’ is used, for considering the monument in a wider system, which is essential for analysis and reasoning about such complex objects. An implementation test is conducted on a case study, preferring open source applications

    Core Technologies for Native XML Database Management Systems

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    This work investigates the core technologies required to build Database Management Systems (DBMSs) for large collections of XML documents. We call such systems XML Base Management Systems (XBMSs). We identify requirements, and analyze how they can be met using a conventional DBMS. Our conclusion is that an XML support layer on top of an existing conventional DBMS does not address the requirements for XBMSs. Hence, we built a Native XBMS, called Natix. Natix has been developed completely from scratch, incorporating optimizations for high-performance XML processing in those places where they are most effective

    Computer-Aided Validation of Formal Conceptual Models

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    Conceptual modelling is the process of the software life cycle concerned with the identification and specification of requirements for the system to be built. The use of formal specification languages provides more precise and concise specifications. Nevertheless, there is still a need for techniques to support the validation of formal specifications against the informal user requirements. A limitation of formal specifications is that they cannot readily be understood by users unless they have been specially trained. However, user validation can be facilitated by exploiting the executable aspects of formal specification languages. This thesis presents a systematic approach and workbench environment to support the construction and validation through animation of TROLL specifications. Our approach is an iterative requirements definition process consisting of the formal specification of requirements, the automatic transformation of the specification into an executable form, and the interactive animation of the executable version to validate user requirements. To provide objects with persistence in the animation environment, we analyse how the static structure of TROLL objects can be mapped into relational tables. In order to execute the specification, we analyse the operational meaning of state transitions in TROLL, determine an execution model, and describe the transformation of the specifications into C++ code. We present a prototype implementation of the workbench environment.Die konzeptionelle Modellierung ist die Phase im Softwareentwurf, die sich mit der Identifikation und der Spezifikation von Systemanforderungen befasst. Formale Spezifikationssprachen ermöglichen präzisere und eindeutigere Spezifikationen. Trotzdem werden Techniken zur Validierung von formalen Spezifikationen bezüglich der informellen Benutzeranforderungen weiterhin benötigt. Ein Nachteil von formalen Spezifikationen ist, dass sie für Benutzer ohne entsprechende Vorkenntnisse nicht leicht verständlich sind. Die Einbeziehung der Benutzer in den Validierungsprozess kann jedoch durch die Ausführung der Spezifikation vereinfacht werden. Diese Arbeit liefert einen systematischen Ansatz und eine Entwicklungsumgebung für die Konstruktion von TROLL-Spezifikationen und deren Validierung durch Animation. Unser Ansatz basiert auf einem iterativen Prozess zur Anforderungsdefinition bestehend aus der formalen Spezifikation von Anforderungen, der automatischen Übersetzung der Spezifikation in eine ausführbare Form, und der interaktiven Animation um die Benutzeranforderungen zu validieren. Um die Objektzustände in der Animationsumgebung persistent zu halten, wird untersucht, wie die statische Struktur von TROLL-Objekten in relationale Tabellen umgesetzt werden kann. Um die Spezifikationen auszuführen, wird die operationale Bedeutung von TROLL-Zustandsübergängen analysiert und ein Ausführungsmodell festgelegt. Anschließend wird die Übersetzung von den Spezifikationen in C++ beschrieben. Wir zeigen eine prototypische Implementierung der Animationsumgebung

    Views and concerns and interrelationships : Lessons learned from developing the multi-View software engineering environment PIROL

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    Software-Entwicklungsumgebungen sind komplexe Systeme mit besonderen Anforderungen an Modularität und Anpaßbarkeit. Diese Arbeit beschreibt die Entwicklung der Umgebung PIROL. Die Beschreibung ist dabei in eine Abfolge der folgenden 12 Themen gegliedert. (1) Metamodellierung ist das Grundkonzept, nach dem PIROL seine Daten gemäß einem objektorientierten Datenmodell zerlegt, so daß beliebige Werkzeuge auch auf die Daten anderer Werkzeuge auf sinnvolle Art und Weise zuzugreifen können. (2) Das Metamodell wird zur persistenten Speicherung der Daten auf Konzepte des Repositories H-PCTE abgebildet. (3) Die Granularität eines Metamodells ist für die Effektivität und Effizienz des Gesamtsystems entscheidend. PIROL unterstützt hybride Modellierung als Kompromiß beider Extreme. (4) Durch Methoden des Metamodells wird Verhaltensmodellierung für verschiedenste Aufgaben unterstützt. (5) Ausnahmebehandlung wird systematisch unterstützt. (6) Verschiedene Mechanismen zur Wahrung der Datenintegrität sind enthalten. (7) Das System wurde nach einer Client-Server Architektur entwickelt, deren zentrale Komponente eine "Workbench" ist, die die Repository-Sprache Lua/P ausführt. (8) Steuerungsintegration erlaubt durch verteilte Steuerflüsse das enge Zusammenspiel lose gekoppelter Komponenten. (9) Die koordinierte Zusammenarbeit mehrerer Benutzer wird unterstützt. (10) Die logische Unabhängigkeit von Werkzeugen wird durch das neue Konzept der Dynamic View Connectors erreicht. (11) Allgemeine Dienste sind in der Umgebung einheitlich verfügbar. (12) Das System unterstützt die Weiterentwicklung. All diese Themengebiete sind sehr eng miteinander verzahnt und die Darstellung ist zu großem Teil der gegenseitigen Beeinflussung gewidmet. Es wird gezeigt, wie eine Großzahl der Entwurfsentscheidungen genau aus diesen Beeinflussungen motiviert sind. Die Beschreibung folgt damit dem Konzept der "Concern Interaction Matrix", das hier zur Bewältigung von Komplexität vorgeschlagen wird. Dabei werden Charakteristika einzelner Anliegen und einzelner Zusammenhänge herausgearbeitet. Die Beschreibung PIROLs wird durch die Liste der integrierten Werkzeuge, Ansätze von Laufzeit-Messungen und einige Betrachtungen zur Beurteilung abgerundet. Abschließend werden verschiedene Konzepte rund um den Begriff "Sichten" erörtert. Sichten sind ein zentrale Anliegen von PIROL. Außerdem generalisiert die Diskussion über die mehrdimensionale Darstellung des Hauptteiles. Es werden Begrifflichkeit, Konzepte und Techniken für Sichten in der Softwaretechnik vorgestellt und diskutiert. Dabei wird die Brücke geschlagen von Sichten in objektorientierten Datenbanken, über aspekt-orientierte Softwareentwicklung bis hin zum allgemeinen "Concern Modeling", zu dem die o.g. Methode einen Beitrag leisten soll. Sichten werden dabei als ein zentrales Konzept der Softwaretechnik neben Abstraktion und Zerlegung beurteilt. Dynamic View Connectors sind ein wesentlicher Beitrag von PIROL, durch den Datenbanksichten und aspektorientierte Programmierung zusammengeführt werden. Zwar ist der Sichten-Begriff längst nicht so scharf definiert, wie die Begriffe Abstraktion und Zerlegung, aber gerade die Überlappungen und Diskrepanzen, die durch Sichten abgebildet werden können, machen dies Konzept zu einem starken Strukturierungsprinzip, das zwar einigen Aufwand zur Behandlung von Inkonsistenzen erfordert, aber andererseits hilft, komplexe Systeme handhabbar und wartbar zu gestalten.Software engineering environments are complex systems with special requirements regarding modularity and adaptability. This thesis describes the development of the environment PIROL. The description is structured as a sequence of the following 12 concerns: (1) Meta modeling is the basic concept by which PIROL decomposes its data in accordance to an object-oriented data model. This allows arbitrary tools to access data of other tools in a meaningful way. (2) For persistent storage the model is mapped to the concepts of the repository H-PCTE. (3) The granularity of a meta model determines effectiveness and efficiency of the system. PIROL supports hybrid modeling as a compromise between extremes. (4) By methods of the meta model behavior modeling is supported for a wide range of tasks. (5) Exception handling is supported systematically. (6) Several mechanisms for preserving data integrity are integrated. (7) The system follows a client-server architecture. As its, central component the "workbench" executes the repository language LuaP. (8) Control integration allows for close cooperation of loosely coupled components by means of distributed control flows. (9) The coordinated cooperation of multiple users is supported. (10) Logical independence of tools is achieved by the novel concept of Dynamic View Connectors. (11) Common services are available throughout the environment in a uniform way. (12) The system is prepared for evolution. All these concerns are tightly interlocked. A considerable share of the presentation is dedicated to such mutual interactions. Is is shown, how a large number of design decisions is motivated exactly by these interactions. The description follows the concept of a "Concern Interaction Matrix" which is proposed for managing complexity. Characteristics of concerns and their interactions are elaborated. The description of PIROL is completed by a list of integrated tools, initial performance measurements and evaluation. Finally, several concepts relating to the notion of "views" are discussed. Views are a central concern of PIROL. Furthermore, the discussion generalizes over the multi-dimensional presentation in the body of this thesis. Notions, concepts and techniques for views in software engineering are presented and discussed. This discussion connects views in object-oriented databases, aspect-oriented software development and general "concern modeling", to which the method of "Concern Interaction Matrices" contributes. Views are regarded as a central concept of software engineering at the same level as abstraction and decomposition. Dynamic View Connectors are a significant contribution of PIROL that combines database views and aspect-oriented programming. The notion of "views" is defined with far less precision than abstraction and decomposition, but indeed by the overlap and mismatches, which can be captured by views, this concept is a strong principle for structuring software and information. Effort is needed for handling inconsistencies as they may arise, but after all, views are a suitable means for managing the complexity of systems and for designing these systems for evolution

    An integrated product and process information modelling system for on-site construction

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    The inadequate infrastructure that exists for seamless project team communications has its roots in the problems arising from fragmentation, and the lack of effective co-ordination between stages of the construction process. The use of disparate computer-aided engineering (CAE) systems by most disciplines is one of the enduring legacies of this problem and makes information exchange between construction team members difficult and, in some cases, impossible. The importance of integrating modelling techniques with a view to creating an integrated product and process model that is applicable to all stages of a construction project's life cycle, is being recognised by the Construction Industry. However, improved methods are still needed to assist the developer in the definition of information model structures, and current modelling methods and standards are only able to provide limited assistance at various stages of the information modelling process. This research investigates the role of system integration by reviewing product and process information models, current modelling practices and modelling standards in the construction industry, and draws conclusions with similar practices from other industries, both in terms of product and process representation, and model content. It further reviews various application development tools and information system requirements to support a suitable integrated information structure, for developing an integrated product and process model for design and construction, based on concurrent engineering principles. The functional and information perspectives of the integrated model, which were represented using IDEFO and the unified modelling language (UML), provided the basis for developing a prototype hyper-integrated product and process information modelling system (HIPPY). Details of the integrated conceptual model's implementation, practical application of the prototype system, using house-building as an example, and evaluation by industry practitioners are also presented. It is concluded that the effective integration of product and process information models is a key component of the implementation of concurrent engineering in construction, and is a vital step towards providing richer information representation, better efficiency, and the flexibility to support life cycle information management during the construction stage of small to medium sized-building projects
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