26,580 research outputs found

    Desktop multimedia environments to support collaborative distance learning

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    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations

    The design and implementation of an adaptive e-learning system

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    This paper describes the design and implementation of an adaptive e-learning system that provides a template for different learning materials as well as a student model that incorporates five distinct student characteristics as an aid to learning: primary characteristics are prior knowledge, learning style and the presence or absence of animated multimedia aids (multimedia mode); secondary characteristics include page background preference and link colour preference. The use of multimedia artefacts as a student characteristic has not previously been implemented or evaluated. The system development consists of a requirements analysis, design and implementation. The design models including use case diagrams, conceptual design, sequence diagrams, navigation design and presentation design are expressed using Unified Modelling Language (UML). The adaptive e-learning system was developed in a template implemented using Java Servlets, XHTML, XML, JavaScript and HTML. The template is a domain-independent adaptive e-learning system that has functions of both adaptivity and adaptability

    WEBassess

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    This project and research has resulted in the development of a World Wide Web (WWW) based testing system. WEBassess can be accessed and used from any point in the world that has a connection to the WWW. The WEBassess system allows for the creation and completion of tests through the WWW interface. Scoring and feedback of submitted tests is completely automated, allowing students to see their test result immediately, including visual indicators for correct and incorrect answers. These test results may then be viewed by academic staff, showing complete test details, such as unit code, test title, score, percentage, date and time of test submission plus correct and incorrect answers. Through the logging of this information into the WEBassess database, profiles can be derived, indicating which students are having the most difficulty with certain questions. This information is stated against a student\u27s identification number. The entire WEBassess system can be administered through a consistent WWW interface, including the addition, deletion and maintenance of pools of questions. User maintenance is also included in this administration module, allowing for the addition, deleting and alteration of Admin, Staff and Student level users. Security is implemented in the form of passwords linked to specific user identification details. A WEBassess user is presented with only the screens which their level of access allows, be it Administration (Admin), Staff or Student. The WEBassess system has been developed using a variety of software and hardware tools, the most crucial of these being an application called Lasso (Blueworld Inc, 1997) and the Filemaker Pro 3 (Claris Corporation, 1997) relational database. The Lasso application communicates with the Filemaker Pro database via a WWW server. The WEBassess system has been designed as a tool for student knowledge testing and feedback, rather than as a traditional assessment and scoring device. Features found in the WEBassess system have been created to comply with specific requirements for Edith Cowan University staff and students, whilst other features have been derived from similar testing systems currently in use on the WWW. The WEBassess system is presently at the level of preliminary user testing, from which initial changes to the system have already taken place. Several future developments for the system are envisaged, to be implemented after a prolonged period of end-user testing on the finalised program

    Mobile qualified electronic signatures and certification on demand

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    Despite a legal framework being in place for several years, the market share of qualified electronic signatures is disappointingly low. Mobile Signatures provide a new and promising opportunity for the deployment of an infrastructure for qualified electronic signatures. We analyzed two possible signing approaches (server based and client based signatures) and conclude that SIM-based signatures are the most secure and convenient solution. However, using the SIM-card as a secure signature creation device (SSCD) raises new challenges, because it would contain the user’s private key as well as the subscriber identification. Combining both functions in one card raises the question who will have the control over the keys and certificates. We propose a protocol called Certification on Demand (COD) that separates certification services from subscriber identification information and allows consumers to choose their appropriate certification services and service providers based on their needs. We also present some of the constraints that still have to be addressed before qualified mobile signatures are possible

    Mobile qualified electronic signatures for secure mobile brokerage

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    Despite a legal framework being in place for several years, the market share of qualified electronic signatures is disappointingly low. Mobile Signatures provide a new and promising opportunity for the deployment of an infrastructure for qualified electronic signatures. We that SIM-based signatures are the most secure and convenient solution. However, using the SIM-card as a secure signature creation device (SSCD) raises new challenges, because it would contain the user’s private key as well as the subscriber identification. Combining both functions in one card raises the question who will have the control over the keys and certificates. We propose a protocol called Certification on Demand (COD) that separates certification services from subscriber identification information and allows consumers to choose their appropriate certification services and service providers based on their needs. This infrastructure could be used to enable secure mobile brokerage services that can ommit the necessity of TAN lists and therefore allow a better integration of information and transaction services

    The specification and design of an interactive virtual environment for use in teacher training

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    In this paper, we examine the rationale behind the specification and design of an interactive, virtual environment, optimized for particular task-based learning activities and the dissemination of information. The software we describe represents a typical British primary school, for use in training Information and Communications Technology (ICT)co-ordinators at primary level. By documenting our ongoing evaluation of both this resource and the technologies used in its implementation, we provide a detailed description of the production process of a prototype piece of software. This highlights the importance of pedagogy, new technologies and project management, and should be of particular interest to multimedia designers and academics preparing to develop innovative learning applications

    Semantic Storage: Overview and Assessment

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    The Semantic Web has a great deal of momentum behind it. The promise of a ‘better web’, where information is given well defined meaning and computers are better able to work with it has captured the imagination of a significant number of people, particularly in academia. Language standards such as RDF and OWL have appeared with remarkable speed, and development continues apace. To back up this development, there is a requirement for ‘semantic databases’, where this data can be conveniently stored, operated upon, and retrieved. These already exist in the form of triple stores, but do not yet fulfil all the requirements that may be made of them, particularly in the area of performing inference using OWL. This paper analyses the current stores along with forthcoming technology, and finds that it is unlikely that a combination of speed, scalability, and complex inferencing will be practical in the immediate future. It concludes by suggesting alternative development routes
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