10,417 research outputs found

    Epistemological issues concerning computer simulations in science and their implications for science education

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    Computers and simulations represent an undeniable aspect of daily scientific life, the use of simulations being comparable to the introduction of the microscope and the telescope, in the development of knowledge. In science education, simulations have been proposed for over three decades as useful tools to improve the conceptual understanding of students and the development of scientific capabilities. However, various epistemological aspects that relate to simulations have received little attention. Although the absence of this discussion is due to various factors, among which the relatively recent interest in the analysis of longstanding epistemological questions concerning the use of simulations, the inclusion of this discussion on the research agenda in science education appears relevant, if we wish to educate scientifically literate students in a vision of the nature of science closer to the work conducted by researchers today. In this paper we review some contemporary thoughts emerging from philosophy of science about simulations in science and set out questions that we consider of relevance for discussion in science education, in particular related with model-based learning and experimental wor

    A Consensus on the Definition and Knowledge Base for Computer Graphics

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    Despite several decades of historical innovation, measurable impacts, and multiple specializations the existing knowledge base for Computer Graphics (CG) lacks consensus, and numerous definitions for it have been published based on distinct contexts. Disagreement among post-secondary academics has divided CG programs into three contextual areas that emphasize different topics. This division has resulted in the decontextualization of CG education, and CG programs now face several challenges in meeting the needs of industry. Employing the Delphi Method, this investigation explored the perceptions among post-secondary educators and industry professionals about the definition of CG and how it is identified in terms of characteristics and context. The outcomes of this investigation identified CG in the technological paradigm, and provided a road map towards a true definition and distinct knowledge base necessary for establishing CG as a formal computing discipline

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr

    Introduction to pollution prevention concepts in freshman chemistry through simulations and hypermidia

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    As citizens of the 20th century, a key issue we all are aware of is degradation of the environment. In the interest of teaching the environmental issues to freshmen engineers, this study develops a computer aided learning/teaching (CAL/T) tool. This CAL/T tool consists of Internet based multimedia courseware and intelligent simulations. The courseware assembles the fundamentals of chemistry associated with current environmental issues such as air pollution, stratospheric ozone layer depletion and environmentally sensitive or \u27clean\u27 manufacturing. The courseware targets early and comprehensive understanding of pollution prevention concepts with a focus on environmentally friendly manufacturing. The courseware includes: on-line text, audio-video education tools, video files of laboratory demonstrations, interactive computer software for environmental problem solving and laboratory simulation, on-line self assessment tests, information about faculty, and on-line evaluation tools to obtain students\u27 feed-back to enhance faculty teaching. To enable the widest possible dissemination this courseware can be accessed by academia, industry, and governmental research and educational institutions through the World Wide Web

    Interactive Physical Experiments in an Advanced Undergraduate Structural Dynamics Course

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    This paper describes a number of physical models and hands-on lab activities incorporated in an advanced undergraduate structural dynamics lecture and laboratory course pairing offered within the Architectural Engineering department at California Polytechnic State University – San Luis Obispo. These course modifications were designed and implemented in the Winter 2018 quarter to enable students to: -Collect acceleration data during free or forced vibration tests using a smartphone accelerometer application to generate data plots in Matlab; -Conduct free vibration tests on various single-degree of freedom (SDOF) systems to investigate effects of varying mass, stiffness/height, material type, and damping type (pendulum or sloshing damper) on structural period and damping behavior; -Observe and analyze data from forced vibration tests using a small-scale shake table or eccentric mass shaker for various SDOF systems, diaphragms, and multi-story frames to understand natural frequency, dynamic amplification, and mode shapes; and -Execute a parametric study using Matlab interface that animates modal and time history response of a rigid diaphragm to illustrate impacts of changing mass, geometry, or stiffness. Students were surveyed at the end of the Winter 2018 quarter, and their responses with regards to the new physical experiments/demonstrations were largely positive. In general, they indicated that observing the dynamic response of physical structural models; collecting and processing data; and comparing the results to theoretical predictions was engaging and encourages them to develop their engineering intuition, rather than memorize equations or procedures
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