238 research outputs found

    International Student Projects and Sustainable Development Goals: A Perfect Match

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    Engineering Education is currently going through a transformation, driven by the need for educating better engineers and more engineers, and largely build on elements such as problem orientation, interdisciplinarity, internationalization, digitalization and sustainability. In 2020, the Erasmus+ Strategic Partnership EPIC (Improving Employability Through Internationalization and Collaboration) has combined all these elements, and demonstrated how international and interdisciplinary student projects, focusing on solving real-world problems related to sustainability, can be carried out in a setting where students mainly work together online. A total of 56 students from 7 EU and 2 international universities, with backgrounds ranging from Electrical Engineering and Mechanical Engineering to Textile Technologies and Business Informatics were working on 9 different projects throughout the spring of 2020. The paper presents the experiences from the setup and discusses some general recommendations for setting up this type of projects. The paper goes through the stages of defining and carrying out the projects: Defining the overall framework, identifying problems/project proposals in collaboration with relevant stakeholders, identifying the students and assigning students to projects, preparing students and supervisors, organising the physical kick-off seminar, and supporting the online collaboration. We also discuss evaluation and hand-over of the solutions, to ensure the projects have a lasting impact. We conclude that the sustainable development goals provide a highly motivating framework for interdisciplinary, international student projects based on problem-based learning. We also note that a careful design and execution of the all the preparatory stages are crucial in order for the projects to succeed, and discuss specific recommendations for these.</p

    La Tablet en la escuela: Revisión bibliográfica en Scopus (The Tablet in schools: A bibliographic review from Scopus)

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    La incorporación de las tabletas en muchas escuelas a lo largo del mundo, ha despertado la curiosidad de la comunidad científica, justificando el auge de reseñas, noticias, publicaciones derivadas de la investigación, la celebración de congresos y exposiciones o la proliferación de libros. En este contexto surge la necesidad de conocer y analizar aquello que sea de interés. El presente artículo recoge los resultados de una revisión bibliográfica a partir de las publicaciones localizadas en la base de datos de Scopus, del periodo del 2016 al 2019. El objetivo principal fue identificar y analizar las 50 publicaciones seleccionadas como muestra, recogidas de revistas, libros y libros de actas en la base de datos Scopus cuya temática abordase la investigación y uso de la Tablet en la escuela en los últimos cuatro años. En lo metodológico se ha optado por el análisis documental, que permite extraer datos de índole cuantitativa y cualitativa

    GSK Corporate Responsibility Report 2013

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    This corporate responsiblity report details the philanthropic activities of GSK across four areas of focus: Health for all; Our behaviour; Our people; Our planet. The commitments aim to address unmet global health needs and are aligned with the company's strategic priorities and values

    Ubiquitous Technology for Lifelong Learners

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    Nowadays, most people change their career throughout their lives, many times independently on what they learned during their formal education period. Therefore, the necessity to continually keep our skills sharp and up-to-date becomes increasingly important in a rapidly changing job market. The European Commission stressed the importance of lifelong learning as a key challenge for the knowledge society to adapt to the pace in which digital technology is transforming every aspect of people’s lives. Later on, the Commission published a reference framework comprising eight competences to flexibly adapt to a rapidly changing and highly interconnected world. In this thesis, we aim at supporting learners to understand the way they can better learn in-context using technology, therefore we focus on two specific competences, namely, learning to learn and digital competence

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
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