248 research outputs found

    PROTECT: Proximity-based Trust-advisor using Encounters for Mobile Societies

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    Many interactions between network users rely on trust, which is becoming particularly important given the security breaches in the Internet today. These problems are further exacerbated by the dynamics in wireless mobile networks. In this paper we address the issue of trust advisory and establishment in mobile networks, with application to ad hoc networks, including DTNs. We utilize encounters in mobile societies in novel ways, noticing that mobility provides opportunities to build proximity, location and similarity based trust. Four new trust advisor filters are introduced - including encounter frequency, duration, behavior vectors and behavior matrices - and evaluated over an extensive set of real-world traces collected from a major university. Two sets of statistical analyses are performed; the first examines the underlying encounter relationships in mobile societies, and the second evaluates DTN routing in mobile peer-to-peer networks using trust and selfishness models. We find that for the analyzed trace, trust filters are stable in terms of growth with time (3 filters have close to 90% overlap of users over a period of 9 weeks) and the results produced by different filters are noticeably different. In our analysis for trust and selfishness model, our trust filters largely undo the effect of selfishness on the unreachability in a network. Thus improving the connectivity in a network with selfish nodes. We hope that our initial promising results open the door for further research on proximity-based trust

    Improving the Performance of Mobile Ad Hoc Network Using a Combined Credit Risk and Collaborative Watchdog Method

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    In mobile ad hoc networks nodes can move freely and link node failures occur frequently This leads to frequent network partitions which may significantly degrade the performance of data access in ad hoc networks When the network partition occurs mobile nodes in one network are not able to access data hosted by nodes in other networks In mobile ad hoc network some nodes may selfishly decide only to cooperate partially or not at all with other nodes These selfish nodes could then reduce the overall data accessibility in the network In this work the impact of selfish nodes in a mobile ad hoc network from the perspective of replica allocation is examined We term this selfish replica allocation A combined credit risk method collaborative watchdog is proposed to detect the selfish node and also apply the SCF tree based replica allocation method to handle the selfish replica allocation appropriately The proposed method improves the data accessibility reduces communication cost and average query delay and also to reduce the detection time and to improve the accuracy of watchdogs in the collaborative metho

    Social Data Offloading in D2D-Enhanced Cellular Networks by Network Formation Games

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    Recently, cellular networks are severely overloaded by social-based services, such as YouTube, Facebook and Twitter, in which thousands of clients subscribe a common content provider (e.g., a popular singer) and download his/her content updates all the time. Offloading such traffic through complementary networks, such as a delay tolerant network formed by device-to-device (D2D) communications between mobile subscribers, is a promising solution to reduce the cellular burdens. In the existing solutions, mobile users are assumed to be volunteers who selfishlessly deliver the content to every other user in proximity while moving. However, practical users are selfish and they will evaluate their individual payoffs in the D2D sharing process, which may highly influence the network performance compared to the case of selfishless users. In this paper, we take user selfishness into consideration and propose a network formation game to capture the dynamic characteristics of selfish behaviors. In the proposed game, we provide the utility function of each user and specify the conditions under which the subscribers are guaranteed to converge to a stable network. Then, we propose a practical network formation algorithm in which the users can decide their D2D sharing strategies based on their historical records. Simulation results show that user selfishness can highly degrade the efficiency of data offloading, compared with ideal volunteer users. Also, the decrease caused by user selfishness can be highly affected by the cost ratio between the cellular transmission and D2D transmission, the access delays, and mobility patterns

    The Impact of Rogue Nodes on the Dependability of Opportunistic Networks

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    Opportunistic Networks (OppNets) are an extension to the classical Mobile Ad hoc Networks (MANETs) where the network is not dependent on any infrastructure (e.g. Access Points or centralized administrative nodes). OppNets can be more flexible than MANETs because an end to end path does not exist and much longer delays can be expected. Whereas a Rogue Access Point is typically immobile in the legacy infrastructure based networks and can have considerable impact on the overall connectivity, the research question in this project evaluates how the pattern and mobility of a rogue nodes impact the dependability and overall "Average Latency" in an Opportunistic Network Environment. We have simulated a subset of the mathematical modeling performed in a previous publication in this regard. Ad hoc networks are very challenging to model due to their mobility and intricate routing schemes. We strategically started our research by exploring the evolution of Opportunistic networks, and then implemented the rogue behavior by utilizing The ONE (Opportunistic Network Environment, by Nokia Research Centre) simulator to carry out our research over rogue behavior. The ONE simulator is an open source simulator developed in Java, simulating the layer 3 of the OSI model. The Rogue behavior is implemented in the simulator to observe the effect of rogue nodes. Finally we extracted the desired dataset to measure the latency by carefully simulating the intended behavior, keeping rest of the parameters (e.g. Node Movement Models, Signal Range and Strength, Point of Interest (POI) etc) unchanged. Our results are encouraging, and coincide with the average latency deterioration patterns as modeled by the previous researchers, with a few exceptions. The practical implementation of plug-in in ONE simulator has shown that only a very high degree of rogue nodes impact the latency, making OppNets more resilient and less vulnerable to malicious attacks

    Performance evaluation of cooperation strategies for m-health services and applications

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    Health telematics are becoming a major improvement for patients’ lives, especially for disabled, elderly, and chronically ill people. Information and communication technologies have rapidly grown along with the mobile Internet concept of anywhere and anytime connection. In this context, Mobile Health (m-Health) proposes healthcare services delivering, overcoming geographical, temporal and even organizational barriers. Pervasive and m-Health services aim to respond several emerging problems in health services, including the increasing number of chronic diseases related to lifestyle, high costs in existing national health services, the need to empower patients and families to self-care and manage their own healthcare, and the need to provide direct access to health services, regardless the time and place. Mobile Health (m- Health) systems include the use of mobile devices and applications that interact with patients and caretakers. However, mobile devices have several constraints (such as, processor, energy, and storage resource limitations), affecting the quality of service and user experience. Architectures based on mobile devices and wireless communications presents several challenged issues and constraints, such as, battery and storage capacity, broadcast constraints, interferences, disconnections, noises, limited bandwidths, and network delays. In this sense, cooperation-based approaches are presented as a solution to solve such limitations, focusing on increasing network connectivity, communication rates, and reliability. Cooperation is an important research topic that has been growing in recent years. With the advent of wireless networks, several recent studies present cooperation mechanisms and algorithms as a solution to improve wireless networks performance. In the absence of a stable network infrastructure, mobile nodes cooperate with each other performing all networking functionalities. For example, it can support intermediate nodes forwarding packets between two distant nodes. This Thesis proposes a novel cooperation strategy for m-Health services and applications. This reputation-based scheme uses a Web-service to handle all the nodes reputation and networking permissions. Its main goal is to provide Internet services to mobile devices without network connectivity through cooperation with neighbor devices. Therefore resolving the above mentioned network problems and resulting in a major improvement for m-Health network architectures performances. A performance evaluation of this proposal through a real network scenario demonstrating and validating this cooperative scheme using a real m-Health application is presented. A cryptography solution for m-Health applications under cooperative environments, called DE4MHA, is also proposed and evaluated using the same real network scenario and the same m-Health application. Finally, this work proposes, a generalized cooperative application framework, called MobiCoop, that extends the incentive-based cooperative scheme for m-Health applications for all mobile applications. Its performance evaluation is also presented through a real network scenario demonstrating and validating MobiCoop using different mobile applications
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