2,037 research outputs found

    Impact of libre software tools and methods in the robotics field

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    Software is one of the major components of robots; in fact, it is the main bottleneck for the proliferation of robotics in our everyday lives. In the last years the field of robotics has been an emerging application area of the libre (free/open source) software phenomenon. Libre software tools have been traditionally popular among the robotics research and teaching community. Even companies whose main business model is to sell robots have found convenient to share the software in order to promote a community around their products. In this paper we analyze the situation of libre software in these three subareas: industry, teaching and research. In particular, we describe commercial robots like the Cye and the Pioneer, a software platform like Orocos as a examples of industrial world applications, the libre tools around the LEGO Mindstorms in the case of teaching, and the Robocup competition and the Player/Stage platform in research area. All these cases show that libre software can act as a catalyst in the robotics industry which is still a sector in its early research and industrial stage

    Expanding the Impact of the EEROS Open Source Robotics Framework

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    This report, prepared for the developers of the EEROS Real Time Robotics Software Framework, explored options to expand the impact that EEROS would have on the open source robotics community. This open source framework was examined to discover how a healthy development community might grow in a new project. Through increasing EEROS’s presence, analyzing its community, exploring sustainable funding options, organizing and streamlining development and identifying new partners, we gained an understanding of the birth of an open source project

    Hybrid Societies : Challenges and Perspectives in the Design of Collective Behavior in Self-organizing Systems

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    Hybrid societies are self-organizing, collective systems, which are composed of different components, for example, natural and artificial parts (bio-hybrid) or human beings interacting with and through technical systems (socio-technical). Many different disciplines investigate methods and systems closely related to the design of hybrid societies. A stronger collaboration between these disciplines could allow for re-use of methods and create significant synergies. We identify three main areas of challenges in the design of self-organizing hybrid societies. First, we identify the formalization challenge. There is an urgent need for a generic model that allows a description and comparison of collective hybrid societies. Second, we identify the system design challenge. Starting from the formal specification of the system, we need to develop an integrated design process. Third, we identify the challenge of interdisciplinarity. Current research on self-organizing hybrid societies stretches over many different fields and hence requires the re-use and synthesis of methods at intersections between disciplines. We then conclude by presenting our perspective for future approaches with high potential in this area

    Ciencia, Tecnología, Ingeniería y Matemática STEM como Método de Enseñanza en Ingeniería

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    Science, Technology, Engineering and Mathematics (STEM) is used to describe the study of four of the major areas of scientific knowledge. STEM is an initiative that was born around the 90's, and was created by the United States government agency known as the National Science Foundation (NFC) which is dedicated to advances in research and education in all fields (not dedicated to medicine) related to science and engineering. STEM education is a strategy that covers the different disciplines of scientific research related to the areas of knowledge declared by the Organization for Economic Cooperation and Development (OECD) and focuses its efforts on preparing the professionals of tomorrow, who will be responsible for providing the necessary knowledge transfer for future fields of action that are positioned within the so-called industry 4.0. The study of this technique or methodology focuses on the investigation of different strategies implemented to carry out the effective learning of students in specific topics of science and engineering, as well as to show the fields of action that have the insertion of STEM within its curriculum as a methodological tool when educating trainees in topics related to mobile applications, Arduino, Aeronautics, Biotechnology, Software Engineering, Control Engineering, Transmission Lines, Robotics among others, demonstrating how beneficial it has been for the recruitment of new students in scientific career fields and the acquisition of specific competences and skills of the students.La Ciencia, Tecnología, Ingeniería y Matemáticas STEM por sus siglas en ingles se utiliza para describir el estudio de cuatro de las grandes áreas del conocimiento científico, el STEM es una iniciativa que nace alrededor de los años 90, y fue creada por la agencia gubernamental de los estados unidos conocida como  National Science Foundation NFC la cual se dedica a los avances en investigación y educación en todos los campos (no dedicados a la medicina), relacionados con la ciencia e ingeniería. La educación STEM es una estrategia que abarca las diferentes disciplinas de la investigación científica relacionada con las áreas del conocimiento declaradas por la Organización para la Cooperación y el Desarrollo Económico OCDE y enfoca sus esfuerzos en preparar a los profesionales del mañana, los cuales se encargaran de aportar la transferencia de conocimiento necesaria para los campos de acción futuros que se posicionan dentro de la llamada industria 4.0. El estudio de esta técnica o metodología se centra en la investigación de diferentes estrategias implementadas para llevar a cabo el aprendizaje efectivo de los alumnos en temas específicos de las ciencias y la ingeniería, como también en mostrar los campos de acción que cuentan con la inserción del STEM dentro de su currículo como herramienta metodológica a la hora de educar a los aprendices en temas relacionados con las Aplicaciones móviles, Arduino, Aeronáutica, Biotecnología, Ingeniería de Software, ingeniería de control, líneas de transmisión, robótica entre otras, demostrando cuan beneficioso ha sido para el reclutamiento de nuevos estudiantes en campos de carreras profesionales científicas y la adquisición de competencias y habilidades específicas de los estudiantes &nbsp

    Innopolis University - From Zero to Hero

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    This open access book describes the development of Innopolis, a young Russian university established in 2012 to focus on teaching excellence in computer science, engineering, and robotics. It reports on the problems that were faced in the first decade of its development, and the adopted solutions. It shows how the key aspects for the development of the faculty, the curricula, the university structure, and the challenge of internationalization have been successfully addressed by the university management and professors, and how the solutions are scalable for other newly founded research organizations. The book is divided in five parts: “The Beginning” describes the very early days in general, from the foundation and start-up of the university with the related processes. “The People” reports on the initial hiring of the faculty members, the selection of students, and the curriculum development. “The Activities” provide information about the creation of the single research institutions and labs, and their relation to industry. “The Future” gives an outlook on the planned internationalization and faculty strategy. Eventually, “A Visual Journey” shows a selection of photographs illustrating highlights of the whole process and the current achievements. The processes and the components described built the basis for the development of Innopolis, and many of them still have a big impact on its present and its future. The fewer mistakes are made at the beginning, the higher the probability to fully achieve the initial goals
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