2,085 research outputs found

    Innovative Approaches to 3D GIS Modeling for Volumetric and Geoprocessing Applications in Subsurface Infrastructures in a Virtual Immersive Environment

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    As subsurface features remain largely ‘out of sight, out of mind’, this has led to challenges when dealing with underground space and infrastructures and especially so for those working in GIS. Since subsurface infrastructure plays a major role in supporting the needs of modern society, groups such as city planners and utility companies and decision makers are looking for an ‘holistic’ approach where the sustainable use of underground space is as important as above ground space. For such planning and management, it is crucial to examine subsurface data in a form that is amenable to 3D mapping and that can be used for increasingly sophisticated 3D modeling. The subsurface referred to in this study focuses particularly on examples of both shallow and deep underground infrastructures. In the case of shallow underground infrastructures mostly two-dimensional maps are used in the management and planning of these features. Depth is a very critical component of underground infrastructures that is difficult to represent in a 2D map and for this reason these are best studied in three-dimensional space. In this research, the capability of 3D GIS technology and immersive geography are explored for the storage, management, analysis, and visualization of shallow and deep subsurface features

    Integrating virtual reality and GIS tools for geological mapping, data collection and analysis: an example from Metaxa Mine, Santorini (Greece)

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    In the present work we highlight the effectiveness of integrating different techniques and tools for better surveying, mapping and collecting data in volcanic areas. We use an Immersive Virtual Reality (IVR) approach for data collection, integrated with Geographic Information System (GIS) analysis in a well-known volcanological site in Santorini (Metaxa mine), a site where volcanic processes influenced the island’s industrial development, especially with regard to pumice mining. Specifically, we have focused on: (i) three-dimensional (3D) high-resolution IVR scenario building, based on Structure from Motion photogrammetry (SfM) modeling; (ii) subsequent geological survey, mapping and data collection using IVR; (iii) data analysis, e.g., calculation of extracted volumes, as well as production of new maps in a GIS environment using input data directly from the IVR survey; and finally, (iv) presentation of new outcomes that highlight the importance of the Metaxa Mine as a key geological and volcanological geosite

    Integrating virtual reality and gis tools for geological mapping, data collection and analysis: An example from the metaxa mine, santorini (Greece)

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    In the present work we highlight the effectiveness of integrating different techniques and tools for better surveying, mapping and collecting data in volcanic areas. We use an Immersive Virtual Reality (IVR) approach for data collection, integrated with Geographic Information System (GIS) analysis in a well-known volcanological site in Santorini (Metaxa mine), a site where volcanic processes influenced the island’s industrial development, especially with regard to pumice mining. Specifically, we have focused on: (i) three-dimensional (3D) high-resolution IVR scenario building, based on Structure from Motion photogrammetry (SfM) modeling; (ii) subsequent geological survey, mapping and data collection using IVR; (iii) data analysis, e.g., calculation of extracted volumes, as well as production of new maps in a GIS environment using input data directly from the IVR survey; and finally, (iv) presentation of new outcomes that highlight the importance of the Metaxa Mine as a key geological and volcanological geosite

    Enhanced visualization of the flat landscape of the Cambridgeshire Fenlands

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    The Fenlands of East Anglia, England, represent a subtle landscape, where topographic highs rarely exceed 30 m above sea level. However, the fens represent an almost full sequence of Quaternary deposits which, together with islands of Cretaceous and Jurassic outcrops, make the area of geological importance. This feature discusses the advantages of using 3D visualization coupled with high-resolution topographical data, over traditional 2D techniques, when undertaking an analysis of the landscape. Conclusions suggest that the use of 3D visualization will result in a higher level of engagement, particularly when communicating geological information to a wider public

    Methodologies to represent and promote the geoheritage using unmanned aerial vehicles, multimedia technologies, and augmented reality

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    Promoting geoheritage using the Internet materializes mainly through the use of maps, posters, informational murals, or websites. This information is usually detailed and visually appealing. However, in most cases, there is little interactivity and a limited or complete lack of contextualization within the geographical space. The main objective of this work was to integrate information collected with unmanned aerial vehicles, georeferenced information processed in geographical information systems, photogram- metry techniques, and multimedia technologies to promote a better computer visualization of geoheritage. A working website was built based on panoramic photography, three-dimensional representation of the terrain, and multimedia information, in order to provide a pleasant way of promoting and interacting with field geology by using the Internet. The navigation through the information is based on 360° spherical panoramic images that are fully oriented and georeferenced. Their movement can be perfectly synchronized with the viewing of the landscape by using motion sensors found on portable devices (tablets or smartphones) such as GPS, accelerometers, gyroscopes, or compasses. These images can include the access to multimedia elements such as websites, videos, images, sounds, interpretation models, text, or interactive 3D terrain models, working as an excellent support base for the provision of an augmented reality experience. If used in the field, this technical implementation can act as an interactive guide for the interpretation of the landscape. This type of content can be accessed online from locations with a network signal or can be obtained in advance for offline use.This work received financial support from Capes - Higher Education Personnel Improvement Coordination for the granted in Brazil between 2013 and 2014 and abroad in 2015. This work was co-funded by the European Union through the European Regional Development Fund, based on COMPETE 2020 (Programa Operacional da Competitividade e Internacionalização), project ICT (UID/GEO/04683/2013) with reference POCI-01-0145-FEDER-007690 and national funds provided by Foundation of Science and Technology (FCT)

    Venus Quadrangle Geological Mapping: Use of Geoscience Data Visualization Systems in Mapping and Training

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    We are currently investigating new technological developments in computer visualization and analysis in order to assess their importance and utility in planetary geological analysis and mapping [1,2]. Last year we reported on the range of technologies available and on our application of these to various problems in planetary mapping [3]. In this contribution we focus on the application of these techniques and tools to Venus geological mapping at the 1:5M quadrangle scale. In our current Venus mapping projects we have utilized and tested the various platforms to understand their capabilities and assess their usefulness in defining units, establishing stratigraphic relationships, mapping structures, reaching consensus on interpretations and producing map products. We are specifically assessing how computer visualization display qualities (e.g., level of immersion, stereoscopic vs. monoscopic viewing, field of view, large vs. small display size, etc.) influence performance on scientific analysis and geological mapping. We have been exploring four different environments: 1) conventional desktops (DT), 2) semi-immersive Fishtank VR (FT) (i.e., a conventional desktop with head-tracked stereo and 6DOF input), 3) tiled wall displays (TW), and 4) fully immersive virtual reality (IVR) (e.g., "Cave Automatic Virtual Environment," or Cave system). Formal studies demonstrate that fully immersive Cave environments are superior to desktop systems for many tasks [e.g., 4]
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